1 /*
2 
3 Boost Software License - Version 1.0 - August 17th, 2003
4 
5 Permission is hereby granted, free of charge, to any person or organization
6 obtaining a copy of the software and accompanying documentation covered by
7 this license (the "Software") to use, reproduce, display, distribute,
8 execute, and transmit the Software, and to prepare derivative works of the
9 Software, and to permit third-parties to whom the Software is furnished to
10 do so, all subject to the following:
11 
12 The copyright notices in the Software and this entire statement, including
13 the above license grant, this restriction and the following disclaimer,
14 must be included in all copies of the Software, in whole or in part, and
15 all derivative works of the Software, unless such copies or derivative
16 works are solely in the form of machine-executable object code generated by
17 a source language processor.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 DEALINGS IN THE SOFTWARE.
26 
27 */
28 module derelict.opengl.exttypes;
29 
30 private
31 {
32     import derelict.opengl.gltypes;
33 }
34 
35 version = DerelictGL_ALL;
36 
37 version(DerelictGL_ALL)
38 {
39     version = DerelictGL_ARB;
40     version = DerelictGL_EXT;
41     version = DerelictGL_NV;
42     version = DerelictGL_ATI;
43     version = DerelictGL_AMD;
44     version = DerelictGL_SGI;
45     version = DerelictGL_SGIS;
46     version = DerelictGL_SGIX;
47     version = DerelictGL_HP;
48     version = DerelictGL_PGI;
49     version = DerelictGL_IBM;
50     version = DerelictGL_WIN;
51     version = DerelictGL_INTEL;
52     version = DerelictGL_REND;
53     version = DerelictGL_APPLE;
54     version = DerelictGL_SUNX;
55     version = DerelictGL_SUN;
56     version = DerelictGL_INGR;
57     version = DerelictGL_MESA;
58     version = DerelictGL_3DFX;
59     version = DerelictGL_OML;
60     version = DerelictGL_S3;
61     version = DerelictGL_OES;
62     version = DerelictGL_GREMEDY;
63     version = DerelictGL_MESAX;
64     version = DerelictGL_I3D;
65     version = DerelictGL_3DL;
66 }
67 
68 version(DerelictGL_ARB)
69 {
70     // from GL_ARB_vertex_buffer_object
71     alias ptrdiff_t GLintptrARB;
72     alias ptrdiff_t GLsizeiptrARB;
73 
74     // from GL_ARB_shader_objects
75     alias char GLcharARB;
76     alias uint GLhandleARB;
77 
78     // from GL_ARB_half_float_pixel
79     alias ushort GLhalfARB;
80 
81     // from GL_ARB_cl_event
82     struct _cl_context;
83     struct _cl_event;
84     alias _cl_context* cl_context;
85     alias _cl_event* cl_event;
86 
87     // from ARB_debug_output
88     alias extern(System) void function(GLenum, GLenum, GLuint, GLenum, GLsizei, in GLchar*, GLvoid*) GLDEBUGPROCARB;
89 
90     enum : GLenum
91     {
92         // GL_ARB_multitexture
93         GL_TEXTURE0_ARB                   = 0x84C0,
94         GL_TEXTURE1_ARB                   = 0x84C1,
95         GL_TEXTURE2_ARB                   = 0x84C2,
96         GL_TEXTURE3_ARB                   = 0x84C3,
97         GL_TEXTURE4_ARB                   = 0x84C4,
98         GL_TEXTURE5_ARB                   = 0x84C5,
99         GL_TEXTURE6_ARB                   = 0x84C6,
100         GL_TEXTURE7_ARB                   = 0x84C7,
101         GL_TEXTURE8_ARB                   = 0x84C8,
102         GL_TEXTURE9_ARB                   = 0x84C9,
103         GL_TEXTURE10_ARB                  = 0x84CA,
104         GL_TEXTURE11_ARB                  = 0x84CB,
105         GL_TEXTURE12_ARB                  = 0x84CC,
106         GL_TEXTURE13_ARB                  = 0x84CD,
107         GL_TEXTURE14_ARB                  = 0x84CE,
108         GL_TEXTURE15_ARB                  = 0x84CF,
109         GL_TEXTURE16_ARB                  = 0x84D0,
110         GL_TEXTURE17_ARB                  = 0x84D1,
111         GL_TEXTURE18_ARB                  = 0x84D2,
112         GL_TEXTURE19_ARB                  = 0x84D3,
113         GL_TEXTURE20_ARB                  = 0x84D4,
114         GL_TEXTURE21_ARB                  = 0x84D5,
115         GL_TEXTURE22_ARB                  = 0x84D6,
116         GL_TEXTURE23_ARB                  = 0x84D7,
117         GL_TEXTURE24_ARB                  = 0x84D8,
118         GL_TEXTURE25_ARB                  = 0x84D9,
119         GL_TEXTURE26_ARB                  = 0x84DA,
120         GL_TEXTURE27_ARB                  = 0x84DB,
121         GL_TEXTURE28_ARB                  = 0x84DC,
122         GL_TEXTURE29_ARB                  = 0x84DD,
123         GL_TEXTURE30_ARB                  = 0x84DE,
124         GL_TEXTURE31_ARB                  = 0x84DF,
125         GL_ACTIVE_TEXTURE_ARB             = 0x84E0,
126         GL_CLIENT_ACTIVE_TEXTURE_ARB      = 0x84E1,
127         GL_MAX_TEXTURE_UNITS_ARB          = 0x84E2,
128 
129         // GL_ARB_transpose_matrix
130         GL_TRANSPOSE_MODELVIEW_MATRIX_ARB  = 0x84E3,
131         GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4,
132         GL_TRANSPOSE_TEXTURE_MATRIX_ARB    = 0x84E5,
133         GL_TRANSPOSE_COLOR_MATRIX_ARB      = 0x84E6,
134 
135         // GL_ARB_multisample
136         GL_MULTISAMPLE_ARB                = 0x809D,
137         GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   = 0x809E,
138         GL_SAMPLE_ALPHA_TO_ONE_ARB        = 0x809F,
139         GL_SAMPLE_COVERAGE_ARB            = 0x80A0,
140         GL_SAMPLE_BUFFERS_ARB             = 0x80A8,
141         GL_SAMPLES_ARB                    = 0x80A9,
142         GL_SAMPLE_COVERAGE_VALUE_ARB      = 0x80AA,
143         GL_SAMPLE_COVERAGE_INVERT_ARB     = 0x80AB,
144         GL_MULTISAMPLE_BIT_ARB            = 0x20000000,
145 
146         // GL_ARB_texture_cube_map
147         GL_NORMAL_MAP_ARB                  = 0x8511,
148         GL_REFLECTION_MAP_ARB              = 0x8512,
149         GL_TEXTURE_CUBE_MAP_ARB            = 0x8513,
150         GL_TEXTURE_BINDING_CUBE_MAP_ARB    = 0x8514,
151         GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515,
152         GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516,
153         GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517,
154         GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518,
155         GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519,
156         GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A,
157         GL_PROXY_TEXTURE_CUBE_MAP_ARB      = 0x851B,
158         GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   = 0x851C,
159 
160         // GL_ARB_texture_compression
161         GL_COMPRESSED_ALPHA_ARB                = 0x84E9,
162         GL_COMPRESSED_LUMINANCE_ARB            = 0x84EA,
163         GL_COMPRESSED_LUMINANCE_ALPHA_ARB      = 0x84EB,
164         GL_COMPRESSED_INTENSITY_ARB            = 0x84EC,
165         GL_COMPRESSED_RGB_ARB                  = 0x84ED,
166         GL_COMPRESSED_RGBA_ARB                 = 0x84EE,
167         GL_TEXTURE_COMPRESSION_HINT_ARB        = 0x84EF,
168         GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   = 0x86A0,
169         GL_TEXTURE_COMPRESSED_ARB              = 0x86A1,
170         GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB  = 0x86A2,
171         GL_COMPRESSED_TEXTURE_FORMATS_ARB      = 0x86A3,
172 
173         // GL_ARB_texture_border_clamp
174         GL_CLAMP_TO_BORDER_ARB = 0x812D,
175 
176         // GL_ARB_point_parameters
177         GL_POINT_SIZE_MIN_ARB             = 0x8126,
178         GL_POINT_SIZE_MAX_ARB             = 0x8127,
179         GL_POINT_FADE_THRESHOLD_SIZE_ARB  = 0x8128,
180         GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129,
181 
182         // GL_ARB_vertex_blend
183         GL_MAX_VERTEX_UNITS_ARB           = 0x86A4,
184         GL_ACTIVE_VERTEX_UNITS_ARB        = 0x86A5,
185         GL_WEIGHT_SUM_UNITY_ARB           = 0x86A6,
186         GL_VERTEX_BLEND_ARB               = 0x86A7,
187         GL_CURRENT_WEIGHT_ARB             = 0x86A8,
188         GL_WEIGHT_ARRAY_TYPE_ARB          = 0x86A9,
189         GL_WEIGHT_ARRAY_STRIDE_ARB        = 0x86AA,
190         GL_WEIGHT_ARRAY_SIZE_ARB          = 0x86AB,
191         GL_WEIGHT_ARRAY_POINTER_ARB       = 0x86AC,
192         GL_WEIGHT_ARRAY_ARB               = 0x86AD,
193         GL_MODELVIEW0_ARB                 = 0x1700,
194         GL_MODELVIEW1_ARB                 = 0x850A,
195         GL_MODELVIEW2_ARB                 = 0x8722,
196         GL_MODELVIEW3_ARB                 = 0x8723,
197         GL_MODELVIEW4_ARB                 = 0x8724,
198         GL_MODELVIEW5_ARB                 = 0x8725,
199         GL_MODELVIEW6_ARB                 = 0x8726,
200         GL_MODELVIEW7_ARB                 = 0x8727,
201         GL_MODELVIEW8_ARB                 = 0x8728,
202         GL_MODELVIEW9_ARB                 = 0x8729,
203         GL_MODELVIEW10_ARB                = 0x872A,
204         GL_MODELVIEW11_ARB                = 0x872B,
205         GL_MODELVIEW12_ARB                = 0x872C,
206         GL_MODELVIEW13_ARB                = 0x872D,
207         GL_MODELVIEW14_ARB                = 0x872E,
208         GL_MODELVIEW15_ARB                = 0x872F,
209         GL_MODELVIEW16_ARB                = 0x8730,
210         GL_MODELVIEW17_ARB                = 0x8731,
211         GL_MODELVIEW18_ARB                = 0x8732,
212         GL_MODELVIEW19_ARB                = 0x8733,
213         GL_MODELVIEW20_ARB                = 0x8734,
214         GL_MODELVIEW21_ARB                = 0x8735,
215         GL_MODELVIEW22_ARB                = 0x8736,
216         GL_MODELVIEW23_ARB                = 0x8737,
217         GL_MODELVIEW24_ARB                = 0x8738,
218         GL_MODELVIEW25_ARB                = 0x8739,
219         GL_MODELVIEW26_ARB                = 0x873A,
220         GL_MODELVIEW27_ARB                = 0x873B,
221         GL_MODELVIEW28_ARB                = 0x873C,
222         GL_MODELVIEW29_ARB                = 0x873D,
223         GL_MODELVIEW30_ARB                = 0x873E,
224         GL_MODELVIEW31_ARB                = 0x873F,
225 
226         // GL_ARB_matrix_palette
227         GL_MATRIX_PALETTE_ARB                   = 0x8840,
228         GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   = 0x8841,
229         GL_MAX_PALETTE_MATRICES_ARB             = 0x8842,
230         GL_CURRENT_PALETTE_MATRIX_ARB           = 0x8843,
231         GL_MATRIX_INDEX_ARRAY_ARB               = 0x8844,
232         GL_CURRENT_MATRIX_INDEX_ARB             = 0x8845,
233         GL_MATRIX_INDEX_ARRAY_SIZE_ARB          = 0x8846,
234         GL_MATRIX_INDEX_ARRAY_TYPE_ARB          = 0x8847,
235         GL_MATRIX_INDEX_ARRAY_STRIDE_ARB        = 0x8848,
236         GL_MATRIX_INDEX_ARRAY_POINTER_ARB       = 0x8849,
237 
238         // GL_ARB_texture_env_combine
239         GL_COMBINE_ARB                    = 0x8570,
240         GL_COMBINE_RGB_ARB                = 0x8571,
241         GL_COMBINE_ALPHA_ARB              = 0x8572,
242         GL_SOURCE0_RGB_ARB                = 0x8580,
243         GL_SOURCE1_RGB_ARB                = 0x8581,
244         GL_SOURCE2_RGB_ARB                = 0x8582,
245         GL_SOURCE0_ALPHA_ARB              = 0x8588,
246         GL_SOURCE1_ALPHA_ARB              = 0x8589,
247         GL_SOURCE2_ALPHA_ARB              = 0x858A,
248         GL_OPERAND0_RGB_ARB               = 0x8590,
249         GL_OPERAND1_RGB_ARB               = 0x8591,
250         GL_OPERAND2_RGB_ARB               = 0x8592,
251         GL_OPERAND0_ALPHA_ARB             = 0x8598,
252         GL_OPERAND1_ALPHA_ARB             = 0x8599,
253         GL_OPERAND2_ALPHA_ARB             = 0x859A,
254         GL_RGB_SCALE_ARB                  = 0x8573,
255         GL_ADD_SIGNED_ARB                 = 0x8574,
256         GL_INTERPOLATE_ARB                = 0x8575,
257         GL_SUBTRACT_ARB                   = 0x84E7,
258         GL_CONSTANT_ARB                   = 0x8576,
259         GL_PRIMARY_COLOR_ARB              = 0x8577,
260         GL_PREVIOUS_ARB                   = 0x8578,
261 
262         // GL_ARB_texture_env_dot3
263         GL_DOT3_RGB_ARB   = 0x86AE,
264         GL_DOT3_RGBA_ARB  = 0x86AF,
265 
266         // GL_ARB_texture_mirrored_repeat
267         GL_MIRRORED_REPEAT_ARB = 0x8370,
268 
269         // GL_ARB_depth_texture
270         GL_DEPTH_COMPONENT16_ARB          = 0x81A5,
271         GL_DEPTH_COMPONENT24_ARB          = 0x81A6,
272         GL_DEPTH_COMPONENT32_ARB          = 0x81A7,
273         GL_TEXTURE_DEPTH_SIZE_ARB         = 0x884A,
274         GL_DEPTH_TEXTURE_MODE_ARB         = 0x884B,
275 
276         // GL_ARB_shadow
277         GL_TEXTURE_COMPARE_MODE_ARB       = 0x884C,
278         GL_TEXTURE_COMPARE_FUNC_ARB       = 0x884D,
279         GL_COMPARE_R_TO_TEXTURE_ARB       = 0x884E,
280 
281         // GL_ARB_shadow_ambient
282         GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF,
283 
284         // GL_ARB_vertex_program
285         GL_COLOR_SUM_ARB                           = 0x8458,
286         GL_VERTEX_PROGRAM_ARB                      = 0x8620,
287         GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB         = 0x8622,
288         GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB            = 0x8623,
289         GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB          = 0x8624,
290         GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB            = 0x8625,
291         GL_CURRENT_VERTEX_ATTRIB_ARB               = 0x8626,
292         GL_PROGRAM_LENGTH_ARB                      = 0x8627,
293         GL_PROGRAM_STRING_ARB                      = 0x8628,
294         GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB      = 0x862E,
295         GL_MAX_PROGRAM_MATRICES_ARB                = 0x862F,
296         GL_CURRENT_MATRIX_STACK_DEPTH_ARB          = 0x8640,
297         GL_CURRENT_MATRIX_ARB                      = 0x8641,
298         GL_VERTEX_PROGRAM_POINT_SIZE_ARB           = 0x8642,
299         GL_VERTEX_PROGRAM_TWO_SIDE_ARB             = 0x8643,
300         GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB         = 0x8645,
301         GL_PROGRAM_ERROR_POSITION_ARB              = 0x864B,
302         GL_PROGRAM_BINDING_ARB                     = 0x8677,
303         GL_MAX_VERTEX_ATTRIBS_ARB                  = 0x8869,
304         GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB      = 0x886A,
305         GL_PROGRAM_ERROR_STRING_ARB                = 0x8874,
306         GL_PROGRAM_FORMAT_ASCII_ARB                = 0x8875,
307         GL_PROGRAM_FORMAT_ARB                      = 0x8876,
308         GL_PROGRAM_INSTRUCTIONS_ARB                = 0x88A0,
309         GL_MAX_PROGRAM_INSTRUCTIONS_ARB            = 0x88A1,
310         GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB         = 0x88A2,
311         GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB     = 0x88A3,
312         GL_PROGRAM_TEMPORARIES_ARB                 = 0x88A4,
313         GL_MAX_PROGRAM_TEMPORARIES_ARB             = 0x88A5,
314         GL_PROGRAM_NATIVE_TEMPORARIES_ARB          = 0x88A6,
315         GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB      = 0x88A7,
316         GL_PROGRAM_PARAMETERS_ARB                  = 0x88A8,
317         GL_MAX_PROGRAM_PARAMETERS_ARB              = 0x88A9,
318         GL_PROGRAM_NATIVE_PARAMETERS_ARB           = 0x88AA,
319         GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB       = 0x88AB,
320         GL_PROGRAM_ATTRIBS_ARB                     = 0x88AC,
321         GL_MAX_PROGRAM_ATTRIBS_ARB                 = 0x88AD,
322         GL_PROGRAM_NATIVE_ATTRIBS_ARB              = 0x88AE,
323         GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB          = 0x88AF,
324         GL_PROGRAM_ADDRESS_REGISTERS_ARB           = 0x88B0,
325         GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB       = 0x88B1,
326         GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB    = 0x88B2,
327         GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3,
328         GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB        = 0x88B4,
329         GL_MAX_PROGRAM_ENV_PARAMETERS_ARB          = 0x88B5,
330         GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB         = 0x88B6,
331         GL_TRANSPOSE_CURRENT_MATRIX_ARB            = 0x88B7,
332         GL_MATRIX0_ARB                             = 0x88C0,
333         GL_MATRIX1_ARB                             = 0x88C1,
334         GL_MATRIX2_ARB                             = 0x88C2,
335         GL_MATRIX3_ARB                             = 0x88C3,
336         GL_MATRIX4_ARB                             = 0x88C4,
337         GL_MATRIX5_ARB                             = 0x88C5,
338         GL_MATRIX6_ARB                             = 0x88C6,
339         GL_MATRIX7_ARB                             = 0x88C7,
340         GL_MATRIX8_ARB                             = 0x88C8,
341         GL_MATRIX9_ARB                             = 0x88C9,
342         GL_MATRIX10_ARB                            = 0x88CA,
343         GL_MATRIX11_ARB                            = 0x88CB,
344         GL_MATRIX12_ARB                            = 0x88CC,
345         GL_MATRIX13_ARB                            = 0x88CD,
346         GL_MATRIX14_ARB                            = 0x88CE,
347         GL_MATRIX15_ARB                            = 0x88CF,
348         GL_MATRIX16_ARB                            = 0x88D0,
349         GL_MATRIX17_ARB                            = 0x88D1,
350         GL_MATRIX18_ARB                            = 0x88D2,
351         GL_MATRIX19_ARB                            = 0x88D3,
352         GL_MATRIX20_ARB                            = 0x88D4,
353         GL_MATRIX21_ARB                            = 0x88D5,
354         GL_MATRIX22_ARB                            = 0x88D6,
355         GL_MATRIX23_ARB                            = 0x88D7,
356         GL_MATRIX24_ARB                            = 0x88D8,
357         GL_MATRIX25_ARB                            = 0x88D9,
358         GL_MATRIX26_ARB                            = 0x88DA,
359         GL_MATRIX27_ARB                            = 0x88DB,
360         GL_MATRIX28_ARB                            = 0x88DC,
361         GL_MATRIX29_ARB                            = 0x88DD,
362         GL_MATRIX30_ARB                            = 0x88DE,
363         GL_MATRIX31_ARB                            = 0x88DF,
364 
365         // GL_ARB_fragment_program
366         GL_FRAGMENT_PROGRAM_ARB                        = 0x8804,
367         GL_PROGRAM_ALU_INSTRUCTIONS_ARB                = 0x8805,
368         GL_PROGRAM_TEX_INSTRUCTIONS_ARB                = 0x8806,
369         GL_PROGRAM_TEX_INDIRECTIONS_ARB                = 0x8807,
370         GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB         = 0x8808,
371         GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB         = 0x8809,
372         GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB         = 0x880A,
373         GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB            = 0x880B,
374         GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB            = 0x880C,
375         GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB            = 0x880D,
376         GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB     = 0x880E,
377         GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB     = 0x880F,
378         GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB     = 0x8810,
379         GL_MAX_TEXTURE_COORDS_ARB                      = 0x8871,
380         GL_MAX_TEXTURE_IMAGE_UNITS_ARB                 = 0x8872,
381 
382         // GL_ARB_vertex_buffer_object
383         GL_BUFFER_SIZE_ARB                             = 0x8764,
384         GL_BUFFER_USAGE_ARB                            = 0x8765,
385         GL_ARRAY_BUFFER_ARB                            = 0x8892,
386         GL_ELEMENT_ARRAY_BUFFER_ARB                    = 0x8893,
387         GL_ARRAY_BUFFER_BINDING_ARB                    = 0x8894,
388         GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB            = 0x8895,
389         GL_VERTEX_ARRAY_BUFFER_BINDING_ARB             = 0x8896,
390         GL_NORMAL_ARRAY_BUFFER_BINDING_ARB             = 0x8897,
391         GL_COLOR_ARRAY_BUFFER_BINDING_ARB              = 0x8898,
392         GL_INDEX_ARRAY_BUFFER_BINDING_ARB              = 0x8899,
393         GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB      = 0x889A,
394         GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB          = 0x889B,
395         GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB    = 0x889C,
396         GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB     = 0x889D,
397         GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB             = 0x889E,
398         GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB      = 0x889F,
399         GL_READ_ONLY_ARB                               = 0x88B8,
400         GL_WRITE_ONLY_ARB                              = 0x88B9,
401         GL_READ_WRITE_ARB                              = 0x88BA,
402         GL_BUFFER_ACCESS_ARB                           = 0x88BB,
403         GL_BUFFER_MAPPED_ARB                           = 0x88BC,
404         GL_BUFFER_MAP_POINTER_ARB                      = 0x88BD,
405         GL_STREAM_DRAW_ARB                             = 0x88E0,
406         GL_STREAM_READ_ARB                             = 0x88E1,
407         GL_STREAM_COPY_ARB                             = 0x88E2,
408         GL_STATIC_DRAW_ARB                             = 0x88E4,
409         GL_STATIC_READ_ARB                             = 0x88E5,
410         GL_STATIC_COPY_ARB                             = 0x88E6,
411         GL_DYNAMIC_DRAW_ARB                            = 0x88E8,
412         GL_DYNAMIC_READ_ARB                            = 0x88E9,
413         GL_DYNAMIC_COPY_ARB                            = 0x88EA,
414 
415         // GL_ARB_occlusion_query
416         GL_QUERY_COUNTER_BITS_ARB         = 0x8864,
417         GL_CURRENT_QUERY_ARB              = 0x8865,
418         GL_QUERY_RESULT_ARB               = 0x8866,
419         GL_QUERY_RESULT_AVAILABLE_ARB     = 0x8867,
420         GL_SAMPLES_PASSED_ARB             = 0x8914,
421 
422         // GL_ARB_shader_objects
423         GL_PROGRAM_OBJECT_ARB                  = 0x8B40,
424         GL_SHADER_OBJECT_ARB                   = 0x8B48,
425         GL_OBJECT_TYPE_ARB                     = 0x8B4E,
426         GL_OBJECT_SUBTYPE_ARB                  = 0x8B4F,
427         GL_FLOAT_VEC2_ARB                      = 0x8B50,
428         GL_FLOAT_VEC3_ARB                      = 0x8B51,
429         GL_FLOAT_VEC4_ARB                      = 0x8B52,
430         GL_INT_VEC2_ARB                        = 0x8B53,
431         GL_INT_VEC3_ARB                        = 0x8B54,
432         GL_INT_VEC4_ARB                        = 0x8B55,
433         GL_BOOL_ARB                            = 0x8B56,
434         GL_BOOL_VEC2_ARB                       = 0x8B57,
435         GL_BOOL_VEC3_ARB                       = 0x8B58,
436         GL_BOOL_VEC4_ARB                       = 0x8B59,
437         GL_FLOAT_MAT2_ARB                      = 0x8B5A,
438         GL_FLOAT_MAT3_ARB                      = 0x8B5B,
439         GL_FLOAT_MAT4_ARB                      = 0x8B5C,
440         GL_SAMPLER_1D_ARB                      = 0x8B5D,
441         GL_SAMPLER_2D_ARB                      = 0x8B5E,
442         GL_SAMPLER_3D_ARB                      = 0x8B5F,
443         GL_SAMPLER_CUBE_ARB                    = 0x8B60,
444         GL_SAMPLER_1D_SHADOW_ARB               = 0x8B61,
445         GL_SAMPLER_2D_SHADOW_ARB               = 0x8B62,
446         GL_SAMPLER_2D_RECT_ARB                 = 0x8B63,
447         GL_SAMPLER_2D_RECT_SHADOW_ARB          = 0x8B64,
448         GL_OBJECT_DELETE_STATUS_ARB            = 0x8B80,
449         GL_OBJECT_COMPILE_STATUS_ARB           = 0x8B81,
450         GL_OBJECT_LINK_STATUS_ARB              = 0x8B82,
451         GL_OBJECT_VALIDATE_STATUS_ARB          = 0x8B83,
452         GL_OBJECT_INFO_LOG_LENGTH_ARB          = 0x8B84,
453         GL_OBJECT_ATTACHED_OBJECTS_ARB         = 0x8B85,
454         GL_OBJECT_ACTIVE_UNIFORMS_ARB          = 0x8B86,
455         GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87,
456         GL_OBJECT_SHADER_SOURCE_LENGTH_ARB     = 0x8B88,
457 
458         // GL_ARB_vertex_shader
459         GL_VERTEX_SHADER_ARB                       = 0x8B31,
460         GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB       = 0x8B4A,
461         GL_MAX_VARYING_FLOATS_ARB                  = 0x8B4B,
462         GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB      = 0x8B4C,
463         GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB    = 0x8B4D,
464         GL_OBJECT_ACTIVE_ATTRIBUTES_ARB            = 0x8B89,
465         GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB  = 0x8B8A,
466 
467         // GL_ARB_fragment_shader
468         GL_FRAGMENT_SHADER_ARB                     = 0x8B30,
469         GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB     = 0x8B49,
470         GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB     = 0x8B8B,
471 
472         // GL_ARB_shading_language_100
473         GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C,
474 
475         // GL_ARB_point_sprite
476         GL_POINT_SPRITE_ARB        = 0x8861,
477         GL_COORD_REPLACE_ARB       = 0x8862,
478 
479         // GL_ARB_draw_buffers
480         GL_MAX_DRAW_BUFFERS_ARB           = 0x8824,
481         GL_DRAW_BUFFER0_ARB               = 0x8825,
482         GL_DRAW_BUFFER1_ARB               = 0x8826,
483         GL_DRAW_BUFFER2_ARB               = 0x8827,
484         GL_DRAW_BUFFER3_ARB               = 0x8828,
485         GL_DRAW_BUFFER4_ARB               = 0x8829,
486         GL_DRAW_BUFFER5_ARB               = 0x882A,
487         GL_DRAW_BUFFER6_ARB               = 0x882B,
488         GL_DRAW_BUFFER7_ARB               = 0x882C,
489         GL_DRAW_BUFFER8_ARB               = 0x882D,
490         GL_DRAW_BUFFER9_ARB               = 0x882E,
491         GL_DRAW_BUFFER10_ARB              = 0x882F,
492         GL_DRAW_BUFFER11_ARB              = 0x8830,
493         GL_DRAW_BUFFER12_ARB              = 0x8831,
494         GL_DRAW_BUFFER13_ARB              = 0x8832,
495         GL_DRAW_BUFFER14_ARB              = 0x8833,
496         GL_DRAW_BUFFER15_ARB              = 0x8834,
497 
498         // GL_ARB_texture_rectangle
499         GL_TEXTURE_RECTANGLE_ARB           = 0x84F5,
500         GL_TEXTURE_BINDING_RECTANGLE_ARB   = 0x84F6,
501         GL_PROXY_TEXTURE_RECTANGLE_ARB     = 0x84F7,
502         GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB  = 0x84F8,
503 
504         // GL_ARB_color_buffer_float
505         GL_RGBA_FLOAT_MODE_ARB             = 0x8820,
506         GL_CLAMP_VERTEX_COLOR_ARB          = 0x891A,
507         GL_CLAMP_FRAGMENT_COLOR_ARB        = 0x891B,
508         GL_CLAMP_READ_COLOR_ARB            = 0x891C,
509         GL_FIXED_ONLY_COLOR_ARB            = 0x891D,
510 
511         // GL_ARB_half_float_pixel
512         GL_HALF_FLOAT_ARB  = 0x140B,
513 
514         // GL_ARB_texture_float
515         GL_TEXTURE_RED_TYPE_ARB           = 0x8C10,
516         GL_TEXTURE_GREEN_TYPE_ARB         = 0x8C11,
517         GL_TEXTURE_BLUE_TYPE_ARB          = 0x8C12,
518         GL_TEXTURE_ALPHA_TYPE_ARB         = 0x8C13,
519         GL_TEXTURE_LUMINANCE_TYPE_ARB     = 0x8C14,
520         GL_TEXTURE_INTENSITY_TYPE_ARB     = 0x8C15,
521         GL_TEXTURE_DEPTH_TYPE_ARB         = 0x8C16,
522         GL_UNSIGNED_NORMALIZED_ARB        = 0x8C17,
523         GL_RGBA32F_ARB                    = 0x8814,
524         GL_RGB32F_ARB                     = 0x8815,
525         GL_ALPHA32F_ARB                   = 0x8816,
526         GL_INTENSITY32F_ARB               = 0x8817,
527         GL_LUMINANCE32F_ARB               = 0x8818,
528         GL_LUMINANCE_ALPHA32F_ARB         = 0x8819,
529         GL_RGBA16F_ARB                    = 0x881A,
530         GL_RGB16F_ARB                     = 0x881B,
531         GL_ALPHA16F_ARB                   = 0x881C,
532         GL_INTENSITY16F_ARB               = 0x881D,
533         GL_LUMINANCE16F_ARB               = 0x881E,
534         GL_LUMINANCE_ALPHA16F_ARB         = 0x881F,
535 
536         // GL_ARB_pixel_buffer_object
537         GL_PIXEL_PACK_BUFFER_ARB           = 0x88EB,
538         GL_PIXEL_UNPACK_BUFFER_ARB         = 0x88EC,
539         GL_PIXEL_PACK_BUFFER_BINDING_ARB   = 0x88ED,
540         GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF,
541 
542         // GL_ARB_depth_buffer_float
543         GL_DEPTH_COMPONENT32F               = 0x8CAC,
544         GL_DEPTH32F_STENCIL8                = 0x8CAD,
545         GL_FLOAT_32_UNSIGNED_INT_24_8_REV   = 0x8DAD,
546 
547         // GL_ARB_framebuffer_object
548         GL_INVALID_FRAMEBUFFER_OPERATION            = 0x0506,
549         GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING    = 0x8210,
550         GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE    = 0x8211,
551         GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE          = 0x8212,
552         GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE        = 0x8213,
553         GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE         = 0x8214,
554         GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE        = 0x8215,
555         GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE        = 0x8216,
556         GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE      = 0x8217,
557         GL_FRAMEBUFFER_DEFAULT                      = 0x8218,
558         GL_FRAMEBUFFER_UNDEFINED                    = 0x8219,
559         GL_DEPTH_STENCIL_ATTACHMENT                 = 0x821A,
560         GL_INDEX                                    = 0x8222,
561         GL_MAX_RENDERBUFFER_SIZE                    = 0x84E8,
562         GL_DEPTH_STENCIL                            = 0x84F9,
563         GL_UNSIGNED_INT_24_8                        = 0x84FA,
564         GL_DEPTH24_STENCIL8                         = 0x88F0,
565         GL_TEXTURE_STENCIL_SIZE                     = 0x88F1,
566         GL_UNSIGNED_NORMALIZED                      = 0x8C17,
567         GL_SRGB                                     = 0x8C40,
568         GL_DRAW_FRAMEBUFFER_BINDING                 = 0x8CA6,
569         GL_FRAMEBUFFER_BINDING                      = 0x8CA6,
570         GL_RENDERBUFFER_BINDING                     = 0x8CA7,
571         GL_READ_FRAMEBUFFER                         = 0x8CA8,
572         GL_DRAW_FRAMEBUFFER                         = 0x8CA9,
573         GL_READ_FRAMEBUFFER_BINDING                 = 0x8CAA,
574         GL_RENDERBUFFER_SAMPLES                     = 0x8CAB,
575         GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE       = 0x8CD0,
576         GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME       = 0x8CD1,
577         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL     = 0x8CD2,
578         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
579         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER     = 0x8CD4,
580         GL_FRAMEBUFFER_COMPLETE                     = 0x8CD5,
581         GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT        = 0x8CD6,
582         GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
583         GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER       = 0x8CDB,
584         GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER       = 0x8CDC,
585         GL_FRAMEBUFFER_UNSUPPORTED                  = 0x8CDD,
586         GL_MAX_COLOR_ATTACHMENTS                    = 0x8CDF,
587         GL_COLOR_ATTACHMENT0                        = 0x8CE0,
588         GL_COLOR_ATTACHMENT1                        = 0x8CE1,
589         GL_COLOR_ATTACHMENT2                        = 0x8CE2,
590         GL_COLOR_ATTACHMENT3                        = 0x8CE3,
591         GL_COLOR_ATTACHMENT4                        = 0x8CE4,
592         GL_COLOR_ATTACHMENT5                        = 0x8CE5,
593         GL_COLOR_ATTACHMENT6                        = 0x8CE6,
594         GL_COLOR_ATTACHMENT7                        = 0x8CE7,
595         GL_COLOR_ATTACHMENT8                        = 0x8CE8,
596         GL_COLOR_ATTACHMENT9                        = 0x8CE9,
597         GL_COLOR_ATTACHMENT10                       = 0x8CEA,
598         GL_COLOR_ATTACHMENT11                       = 0x8CEB,
599         GL_COLOR_ATTACHMENT12                       = 0x8CEC,
600         GL_COLOR_ATTACHMENT13                       = 0x8CED,
601         GL_COLOR_ATTACHMENT14                       = 0x8CEE,
602         GL_COLOR_ATTACHMENT15                       = 0x8CEF,
603         GL_DEPTH_ATTACHMENT                         = 0x8D00,
604         GL_STENCIL_ATTACHMENT                       = 0x8D20,
605         GL_FRAMEBUFFER                              = 0x8D40,
606         GL_RENDERBUFFER                             = 0x8D41,
607         GL_RENDERBUFFER_WIDTH                       = 0x8D42,
608         GL_RENDERBUFFER_HEIGHT                      = 0x8D43,
609         GL_RENDERBUFFER_INTERNAL_FORMAT             = 0x8D44,
610         GL_STENCIL_INDEX1                           = 0x8D46,
611         GL_STENCIL_INDEX4                           = 0x8D47,
612         GL_STENCIL_INDEX8                           = 0x8D48,
613         GL_STENCIL_INDEX16                          = 0x8D49,
614         GL_RENDERBUFFER_RED_SIZE                    = 0x8D50,
615         GL_RENDERBUFFER_GREEN_SIZE                  = 0x8D51,
616         GL_RENDERBUFFER_BLUE_SIZE                   = 0x8D52,
617         GL_RENDERBUFFER_ALPHA_SIZE                  = 0x8D53,
618         GL_RENDERBUFFER_DEPTH_SIZE                  = 0x8D54,
619         GL_RENDERBUFFER_STENCIL_SIZE                = 0x8D55,
620         GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE       = 0x8D56,
621         GL_MAX_SAMPLES                              = 0x8D57,
622 
623         // GL_ARB_framebuffer_sRGB
624         GL_FRAMEBUFFER_SRGB  = 0x8DB9,
625 
626         // GL_ARB_geometry_shader4
627         GL_LINES_ADJACENCY_ARB                          = 0xA,
628         GL_LINE_STRIP_ADJACENCY_ARB                     = 0xB,
629         GL_TRIANGLES_ADJACENCY_ARB                      = 0xC,
630         GL_TRIANGLE_STRIP_ADJACENCY_ARB                 = 0xD,
631         GL_PROGRAM_POINT_SIZE_ARB                       = 0x8642,
632         GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB         = 0x8C29,
633         GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB           = 0x8DA7,
634         GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB     = 0x8DA8,
635         GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB       = 0x8DA9,
636         GL_GEOMETRY_SHADER_ARB                          = 0x8DD9,
637         GL_GEOMETRY_VERTICES_OUT_ARB                    = 0x8DDA,
638         GL_GEOMETRY_INPUT_TYPE_ARB                      = 0x8DDB,
639         GL_GEOMETRY_OUTPUT_TYPE_ARB                     = 0x8DDC,
640         GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB          = 0x8DDD,
641         GL_MAX_VERTEX_VARYING_COMPONENTS_ARB            = 0x8DDE,
642         GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB          = 0x8DDF,
643         GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB             = 0x8DE0,
644         GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB     = 0x8DE1,
645 
646         // GL_ARB_half_float_vertex
647         GL_HALF_FLOAT = 0x140B,
648 
649         // GL_ARB_imaging
650         GL_CONVOLUTION_1D                   = 0x8010,
651         GL_CONVOLUTION_2D                   = 0x8011,
652         GL_SEPARABLE_2D                     = 0x8012,
653         GL_CONVOLUTION_BORDER_MODE          = 0x8013,
654         GL_CONVOLUTION_FILTER_SCALE         = 0x8014,
655         GL_CONVOLUTION_FILTER_BIAS          = 0x8015,
656         GL_REDUCE                           = 0x8016,
657         GL_CONVOLUTION_FORMAT               = 0x8017,
658         GL_CONVOLUTION_WIDTH                = 0x8018,
659         GL_CONVOLUTION_HEIGHT               = 0x8019,
660         GL_MAX_CONVOLUTION_WIDTH            = 0x801A,
661         GL_MAX_CONVOLUTION_HEIGHT           = 0x801B,
662         GL_POST_CONVOLUTION_RED_SCALE       = 0x801C,
663         GL_POST_CONVOLUTION_GREEN_SCALE     = 0x801D,
664         GL_POST_CONVOLUTION_BLUE_SCALE      = 0x801E,
665         GL_POST_CONVOLUTION_ALPHA_SCALE     = 0x801F,
666         GL_POST_CONVOLUTION_RED_BIAS        = 0x8020,
667         GL_POST_CONVOLUTION_GREEN_BIAS      = 0x8021,
668         GL_POST_CONVOLUTION_BLUE_BIAS       = 0x8022,
669         GL_POST_CONVOLUTION_ALPHA_BIAS      = 0x8023,
670         GL_HISTOGRAM                        = 0x8024,
671         GL_PROXY_HISTOGRAM                  = 0x8025,
672         GL_HISTOGRAM_WIDTH                  = 0x8026,
673         GL_HISTOGRAM_FORMAT                 = 0x8027,
674         GL_HISTOGRAM_RED_SIZE               = 0x8028,
675         GL_HISTOGRAM_GREEN_SIZE             = 0x8029,
676         GL_HISTOGRAM_BLUE_SIZE              = 0x802A,
677         GL_HISTOGRAM_ALPHA_SIZE             = 0x802B,
678         GL_HISTOGRAM_LUMINANCE_SIZE         = 0x802C,
679         GL_HISTOGRAM_SINK                   = 0x802D,
680         GL_MINMAX                           = 0x802E,
681         GL_MINMAX_FORMAT                    = 0x802F,
682         GL_MINMAX_SINK                      = 0x8030,
683         GL_TABLE_TOO_LARGE                  = 0x8031,
684         GL_COLOR_MATRIX                     = 0x80B1,
685         GL_COLOR_MATRIX_STACK_DEPTH         = 0x80B2,
686         GL_MAX_COLOR_MATRIX_STACK_DEPTH     = 0x80B3,
687         GL_POST_COLOR_MATRIX_RED_SCALE      = 0x80B4,
688         GL_POST_COLOR_MATRIX_GREEN_SCALE    = 0x80B5,
689         GL_POST_COLOR_MATRIX_BLUE_SCALE     = 0x80B6,
690         GL_POST_COLOR_MATRIX_ALPHA_SCALE    = 0x80B7,
691         GL_POST_COLOR_MATRIX_RED_BIAS       = 0x80B8,
692         GL_POST_COLOR_MATRIX_GREEN_BIAS     = 0x80B9,
693         GL_POST_COLOR_MATRIX_BLUE_BIAS      = 0x80BA,
694         GL_POST_COLOR_MATRIX_ALPHA_BIAS     = 0x80BB,
695         GL_COLOR_TABLE                      = 0x80D0,
696         GL_POST_CONVOLUTION_COLOR_TABLE     = 0x80D1,
697         GL_POST_COLOR_MATRIX_COLOR_TABLE    = 0x80D2,
698         GL_PROXY_COLOR_TABLE                = 0x80D3,
699         GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   = 0x80D4,
700         GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  = 0x80D5,
701         GL_COLOR_TABLE_SCALE                = 0x80D6,
702         GL_COLOR_TABLE_BIAS                 = 0x80D7,
703         GL_COLOR_TABLE_FORMAT               = 0x80D8,
704         GL_COLOR_TABLE_WIDTH                = 0x80D9,
705         GL_COLOR_TABLE_RED_SIZE             = 0x80DA,
706         GL_COLOR_TABLE_GREEN_SIZE           = 0x80DB,
707         GL_COLOR_TABLE_BLUE_SIZE            = 0x80DC,
708         GL_COLOR_TABLE_ALPHA_SIZE           = 0x80DD,
709         GL_COLOR_TABLE_LUMINANCE_SIZE       = 0x80DE,
710         GL_COLOR_TABLE_INTENSITY_SIZE       = 0x80DF,
711         GL_IGNORE_BORDER                    = 0x8150,
712         GL_CONSTANT_BORDER                  = 0x8151,
713         GL_WRAP_BORDER                      = 0x8152,
714         GL_REPLICATE_BORDER                 = 0x8153,
715         GL_CONVOLUTION_BORDER_COLOR         = 0x8154,
716 
717         // GL_ARB_instanced_arrays
718         GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE,
719 
720         // GL_ARB_map_buffer_range
721         GL_MAP_READ_BIT                             = 0x0001,
722         GL_MAP_WRITE_BIT                            = 0x0002,
723         GL_MAP_INVALIDATE_RANGE_BIT                 = 0x0004,
724         GL_MAP_INVALIDATE_BUFFER_BIT                = 0x0008,
725         GL_MAP_FLUSH_EXPLICIT_BIT                   = 0x0010,
726         GL_MAP_UNSYNCHRONIZED_BIT                   = 0x0020,
727 
728         // GL_ARB_texture_buffer_object
729         GL_TEXTURE_BUFFER_ARB                       = 0x8C2A,
730         GL_MAX_TEXTURE_BUFFER_SIZE_ARB              = 0x8C2B,
731         GL_TEXTURE_BINDING_BUFFER_ARB               = 0x8C2C,
732         GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB    = 0x8C2D,
733         GL_TEXTURE_BUFFER_FORMAT_ARB                = 0x8C2E,
734 
735         // GL_ARB_texture_compression_rgtc
736         GL_COMPRESSED_RED_RGTC1         = 0x8DBB,
737         GL_COMPRESSED_SIGNED_RED_RGTC1  = 0x8DBC,
738         GL_COMPRESSED_RG_RGTC2          = 0x8DBD,
739         GL_COMPRESSED_SIGNED_RG_RGTC2   = 0x8DBE,
740 
741         // GL_ARB_texture_rg
742         GL_RG           = 0x8227,
743         GL_RG_INTEGER   = 0x8228,
744         GL_R8           = 0x8229,
745         GL_R16          = 0x822A,
746         GL_RG8          = 0x822B,
747         GL_RG16         = 0x822C,
748         GL_R16F         = 0x822D,
749         GL_R32F         = 0x822E,
750         GL_RG16F        = 0x822F,
751         GL_RG32F        = 0x8230,
752         GL_R8I          = 0x8231,
753         GL_R8UI         = 0x8232,
754         GL_R16I         = 0x8233,
755         GL_R16UI        = 0x8234,
756         GL_R32I         = 0x8235,
757         GL_R32UI        = 0x8236,
758         GL_RG8I         = 0x8237,
759         GL_RG8UI        = 0x8238,
760         GL_RG16I        = 0x8239,
761         GL_RG16UI       = 0x823A,
762         GL_RG32I        = 0x823B,
763         GL_RG32UI       = 0x823C,
764 
765         // GL_ARB_vertex_array_object
766         GL_VERTEX_ARRAY_BINDING = 0x85B5,
767 
768         // GL_ARB_uniform_buffer_object
769         GL_UNIFORM_BUFFER                 = 0x8A11,
770         GL_UNIFORM_BUFFER_BINDING         = 0x8A28,
771         GL_UNIFORM_BUFFER_START           = 0x8A29,
772         GL_UNIFORM_BUFFER_SIZE            = 0x8A2A,
773         GL_MAX_VERTEX_UNIFORM_BLOCKS      = 0x8A2B,
774         GL_MAX_GEOMETRY_UNIFORM_BLOCKS    = 0x8A2C,
775         GL_MAX_FRAGMENT_UNIFORM_BLOCKS    = 0x8A2D,
776         GL_MAX_COMBINED_UNIFORM_BLOCKS    = 0x8A2E,
777         GL_MAX_UNIFORM_BUFFER_BINDINGS    = 0x8A2F,
778         GL_MAX_UNIFORM_BLOCK_SIZE         = 0x8A30,
779         GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
780         GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
781         GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
782         GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
783         GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
784         GL_ACTIVE_UNIFORM_BLOCKS          = 0x8A36,
785         GL_UNIFORM_TYPE                   = 0x8A37,
786         GL_UNIFORM_SIZE                   = 0x8A38,
787         GL_UNIFORM_NAME_LENGTH            = 0x8A39,
788         GL_UNIFORM_BLOCK_INDEX            = 0x8A3A,
789         GL_UNIFORM_OFFSET                 = 0x8A3B,
790         GL_UNIFORM_ARRAY_STRIDE           = 0x8A3C,
791         GL_UNIFORM_MATRIX_STRIDE          = 0x8A3D,
792         GL_UNIFORM_IS_ROW_MAJOR           = 0x8A3E,
793         GL_UNIFORM_BLOCK_BINDING          = 0x8A3F,
794         GL_UNIFORM_BLOCK_DATA_SIZE        = 0x8A40,
795         GL_UNIFORM_BLOCK_NAME_LENGTH      = 0x8A41,
796         GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  = 0x8A42,
797         GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
798         GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
799         GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
800         GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
801         GL_INVALID_INDEX                  = 0xFFFFFFFFu,
802 
803         // GL_ARB_vertex_attrib_64bit
804         GL_DOUBLE_MAT2          = 0x8F46,
805         GL_DOUBLE_MAT3          = 0x8F47,
806         GL_DOUBLE_MAT4          = 0x8F48,
807         GL_DOUBLE_VEC2          = 0x8FFC,
808         GL_DOUBLE_VEC3          = 0x8FFD,
809         GL_DOUBLE_VEC4          = 0x8FFE,
810 
811         // GL_ARB_viewport_array
812         GL_MAX_VIEWPORTS        = 0x825B,
813         GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
814         GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
815         GL_LAYER_PROVOKING_VERTEX = 0x825E,
816         GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F,
817         GL_UNDEFINED_VERTEX     = 0x8260,
818         GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
819         GL_LAST_VERTEX_CONVENTION = 0x8E4E,
820         GL_PROVOKING_VERTEX     = 0x8E4F,
821 
822         // GL_ARB_cl_event
823         GL_SYNC_CL_EVENT_ARB    = 0x8240,
824         GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241,
825 
826         // GL_ARB_debug_output
827         GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB         = 0x8242,
828         GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243,
829         GL_DEBUG_CALLBACK_FUNCTION_ARB          = 0x8244,
830         GL_DEBUG_CALLBACK_USER_PARAM_ARB        = 0x8245,
831         GL_DEBUG_SOURCE_API_ARB                 = 0x8246,
832         GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB       = 0x8247,
833         GL_DEBUG_SOURCE_SHADER_COMPILER_ARB     = 0x8248,
834         GL_DEBUG_SOURCE_THIRD_PARTY_ARB         = 0x8249,
835         GL_DEBUG_SOURCE_APPLICATION_ARB         = 0x824A,
836         GL_DEBUG_SOURCE_OTHER_ARB               = 0x824B,
837         GL_DEBUG_TYPE_ERROR_ARB                 = 0x824C,
838         GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB   = 0x824D,
839         GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB    = 0x824E,
840         GL_DEBUG_TYPE_PORTABILITY_ARB           = 0x824F,
841         GL_DEBUG_TYPE_PERFORMANCE_ARB           = 0x8250,
842         GL_DEBUG_TYPE_OTHER_ARB                 = 0x8251,
843         GL_MAX_DEBUG_MESSAGE_LENGTH_ARB         = 0x9143,
844         GL_MAX_DEBUG_LOGGED_MESSAGES_ARB        = 0x9144,
845         GL_DEBUG_LOGGED_MESSAGES_ARB            = 0x9145,
846         GL_DEBUG_SEVERITY_HIGH_ARB              = 0x9146,
847         GL_DEBUG_SEVERITY_MEDIUM_ARB            = 0x9147,
848         GL_DEBUG_SEVERITY_LOW_ARB               = 0x9148,
849 
850         // GL_ARB_robustness
851         GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   = 0x00000004,
852         GL_LOSE_CONTEXT_ON_RESET_ARB            = 0x8252,
853         GL_GUILTY_CONTEXT_RESET_ARB             = 0x8253,
854         GL_INNOCENT_CONTEXT_RESET_ARB           = 0x8254,
855         GL_UNKNOWN_CONTEXT_RESET_ARB            = 0x8255,
856         GL_RESET_NOTIFICATION_STRATEGY_ARB      = 0x8256,
857         GL_NO_RESET_NOTIFICATION_ARB            = 0x8261,
858 
859         // GL_ARB_depth_clamp
860         GL_DEPTH_CLAMP                          = 0x864F,
861     }
862 }
863 
864 version(DerelictGL_EXT)
865 {
866     // from GL_EXT_timer_query
867     alias long GLint64EXT;
868     alias ulong GLuint64EXT;
869 
870     enum : GLenum
871     {
872         // GL_EXT_abgr
873         GL_ABGR_EXT = 0x8000,
874 
875         // GL_EXT_blend_color
876         GL_CONSTANT_COLOR_EXT             = 0x8001,
877         GL_ONE_MINUS_CONSTANT_COLOR_EXT   = 0x8002,
878         GL_CONSTANT_ALPHA_EXT             = 0x8003,
879         GL_ONE_MINUS_CONSTANT_ALPHA_EXT   = 0x8004,
880         GL_BLEND_COLOR_EXT                = 0x8005,
881 
882         // GL_EXT_polygon_offset
883         GL_POLYGON_OFFSET_EXT             = 0x8037,
884         GL_POLYGON_OFFSET_FACTOR_EXT      = 0x8038,
885         GL_POLYGON_OFFSET_BIAS_EXT        = 0x8039,
886 
887         // GL_EXT_texture
888         GL_ALPHA4_EXT                     = 0x803B,
889         GL_ALPHA8_EXT                     = 0x803C,
890         GL_ALPHA12_EXT                    = 0x803D,
891         GL_ALPHA16_EXT                    = 0x803E,
892         GL_LUMINANCE4_EXT                 = 0x803F,
893         GL_LUMINANCE8_EXT                 = 0x8040,
894         GL_LUMINANCE12_EXT                = 0x8041,
895         GL_LUMINANCE16_EXT                = 0x8042,
896         GL_LUMINANCE4_ALPHA4_EXT          = 0x8043,
897         GL_LUMINANCE6_ALPHA2_EXT          = 0x8044,
898         GL_LUMINANCE8_ALPHA8_EXT          = 0x8045,
899         GL_LUMINANCE12_ALPHA4_EXT         = 0x8046,
900         GL_LUMINANCE12_ALPHA12_EXT        = 0x8047,
901         GL_LUMINANCE16_ALPHA16_EXT        = 0x8048,
902         GL_INTENSITY_EXT                  = 0x8049,
903         GL_INTENSITY4_EXT                 = 0x804A,
904         GL_INTENSITY8_EXT                 = 0x804B,
905         GL_INTENSITY12_EXT                = 0x804C,
906         GL_INTENSITY16_EXT                = 0x804D,
907         GL_RGB2_EXT                       = 0x804E,
908         GL_RGB4_EXT                       = 0x804F,
909         GL_RGB5_EXT                       = 0x8050,
910         GL_RGB8_EXT                       = 0x8051,
911         GL_RGB10_EXT                      = 0x8052,
912         GL_RGB12_EXT                      = 0x8053,
913         GL_RGB16_EXT                      = 0x8054,
914         GL_RGBA2_EXT                      = 0x8055,
915         GL_RGBA4_EXT                      = 0x8056,
916         GL_RGB5_A1_EXT                    = 0x8057,
917         GL_RGBA8_EXT                      = 0x8058,
918         GL_RGB10_A2_EXT                   = 0x8059,
919         GL_RGBA12_EXT                     = 0x805A,
920         GL_RGBA16_EXT                     = 0x805B,
921         GL_TEXTURE_RED_SIZE_EXT           = 0x805C,
922         GL_TEXTURE_GREEN_SIZE_EXT         = 0x805D,
923         GL_TEXTURE_BLUE_SIZE_EXT          = 0x805E,
924         GL_TEXTURE_ALPHA_SIZE_EXT         = 0x805F,
925         GL_TEXTURE_LUMINANCE_SIZE_EXT     = 0x8060,
926         GL_TEXTURE_INTENSITY_SIZE_EXT     = 0x8061,
927         GL_REPLACE_EXT                    = 0x8062,
928         GL_PROXY_TEXTURE_1D_EXT           = 0x8063,
929         GL_PROXY_TEXTURE_2D_EXT           = 0x8064,
930         GL_TEXTURE_TOO_LARGE_EXT          = 0x8065,
931 
932         // GL_EXT_texture3D
933         GL_PACK_SKIP_IMAGES_EXT           = 0x806B,
934         GL_PACK_IMAGE_HEIGHT_EXT          = 0x806C,
935         GL_UNPACK_SKIP_IMAGES_EXT         = 0x806D,
936         GL_UNPACK_IMAGE_HEIGHT_EXT        = 0x806E,
937         GL_TEXTURE_3D_EXT                 = 0x806F,
938         GL_PROXY_TEXTURE_3D_EXT           = 0x8070,
939         GL_TEXTURE_DEPTH_EXT              = 0x8071,
940         GL_TEXTURE_WRAP_R_EXT             = 0x8072,
941         GL_MAX_3D_TEXTURE_SIZE_EXT        = 0x8073,
942 
943         // GL_EXT_histogram
944         GL_HISTOGRAM_EXT                  = 0x8024,
945         GL_PROXY_HISTOGRAM_EXT            = 0x8025,
946         GL_HISTOGRAM_WIDTH_EXT            = 0x8026,
947         GL_HISTOGRAM_FORMAT_EXT           = 0x8027,
948         GL_HISTOGRAM_RED_SIZE_EXT         = 0x8028,
949         GL_HISTOGRAM_GREEN_SIZE_EXT       = 0x8029,
950         GL_HISTOGRAM_BLUE_SIZE_EXT        = 0x802A,
951         GL_HISTOGRAM_ALPHA_SIZE_EXT       = 0x802B,
952         GL_HISTOGRAM_LUMINANCE_SIZE_EXT   = 0x802C,
953         GL_HISTOGRAM_SINK_EXT             = 0x802D,
954         GL_MINMAX_EXT                     = 0x802E,
955         GL_MINMAX_FORMAT_EXT              = 0x802F,
956         GL_MINMAX_SINK_EXT                = 0x8030,
957         GL_TABLE_TOO_LARGE_EXT            = 0x8031,
958 
959         // GL_EXT_convolution
960         GL_CONVOLUTION_1D_EXT                  = 0x8010,
961         GL_CONVOLUTION_2D_EXT                  = 0x8011,
962         GL_SEPARABLE_2D_EXT                    = 0x8012,
963         GL_CONVOLUTION_BORDER_MODE_EXT         = 0x8013,
964         GL_CONVOLUTION_FILTER_SCALE_EXT        = 0x8014,
965         GL_CONVOLUTION_FILTER_BIAS_EXT         = 0x8015,
966         GL_REDUCE_EXT                          = 0x8016,
967         GL_CONVOLUTION_FORMAT_EXT              = 0x8017,
968         GL_CONVOLUTION_WIDTH_EXT               = 0x8018,
969         GL_CONVOLUTION_HEIGHT_EXT              = 0x8019,
970         GL_MAX_CONVOLUTION_WIDTH_EXT           = 0x801A,
971         GL_MAX_CONVOLUTION_HEIGHT_EXT          = 0x801B,
972         GL_POST_CONVOLUTION_RED_SCALE_EXT      = 0x801C,
973         GL_POST_CONVOLUTION_GREEN_SCALE_EXT    = 0x801D,
974         GL_POST_CONVOLUTION_BLUE_SCALE_EXT     = 0x801E,
975         GL_POST_CONVOLUTION_ALPHA_SCALE_EXT    = 0x801F,
976         GL_POST_CONVOLUTION_RED_BIAS_EXT       = 0x8020,
977         GL_POST_CONVOLUTION_GREEN_BIAS_EXT     = 0x8021,
978         GL_POST_CONVOLUTION_BLUE_BIAS_EXT      = 0x8022,
979         GL_POST_CONVOLUTION_ALPHA_BIAS_EXT     = 0x8023,
980 
981         // GL_EXT_cmyka
982         GL_CMYK_EXT             = 0x800C,
983         GL_CMYKA_EXT            = 0x800D,
984         GL_PACK_CMYK_HINT_EXT   = 0x800E,
985         GL_UNPACK_CMYK_HINT_EXT = 0x800F,
986 
987         // GL_EXT_texture_object
988         GL_TEXTURE_PRIORITY_EXT             = 0x8066,
989         GL_TEXTURE_RESIDENT_EXT             = 0x8067,
990         GL_TEXTURE_1D_BINDING_EXT           = 0x8068,
991         GL_TEXTURE_2D_BINDING_EXT           = 0x8069,
992         GL_TEXTURE_3D_BINDING_EXT           = 0x806A,
993 
994         // GL_EXT_packed_pixels
995         GL_UNSIGNED_BYTE_3_3_2_EXT          = 0x8032,
996         GL_UNSIGNED_SHORT_4_4_4_4_EXT       = 0x8033,
997         GL_UNSIGNED_SHORT_5_5_5_1_EXT       = 0x8034,
998         GL_UNSIGNED_INT_8_8_8_8_EXT         = 0x8035,
999         GL_UNSIGNED_INT_10_10_10_2_EXT      = 0x8036,
1000 
1001         // GL_EXT_rescale_normal
1002         GL_RESCALE_NORMAL_EXT = 0x803A,
1003 
1004         // GL_EXT_vertex_array
1005         GL_VERTEX_ARRAY_EXT                 = 0x8074,
1006         GL_NORMAL_ARRAY_EXT                 = 0x8075,
1007         GL_COLOR_ARRAY_EXT                  = 0x8076,
1008         GL_INDEX_ARRAY_EXT                  = 0x8077,
1009         GL_TEXTURE_COORD_ARRAY_EXT          = 0x8078,
1010         GL_EDGE_FLAG_ARRAY_EXT              = 0x8079,
1011         GL_VERTEX_ARRAY_SIZE_EXT            = 0x807A,
1012         GL_VERTEX_ARRAY_TYPE_EXT            = 0x807B,
1013         GL_VERTEX_ARRAY_STRIDE_EXT          = 0x807C,
1014         GL_VERTEX_ARRAY_COUNT_EXT           = 0x807D,
1015         GL_NORMAL_ARRAY_TYPE_EXT            = 0x807E,
1016         GL_NORMAL_ARRAY_STRIDE_EXT          = 0x807F,
1017         GL_NORMAL_ARRAY_COUNT_EXT           = 0x8080,
1018         GL_COLOR_ARRAY_SIZE_EXT             = 0x8081,
1019         GL_COLOR_ARRAY_TYPE_EXT             = 0x8082,
1020         GL_COLOR_ARRAY_STRIDE_EXT           = 0x8083,
1021         GL_COLOR_ARRAY_COUNT_EXT            = 0x8084,
1022         GL_INDEX_ARRAY_TYPE_EXT             = 0x8085,
1023         GL_INDEX_ARRAY_STRIDE_EXT           = 0x8086,
1024         GL_INDEX_ARRAY_COUNT_EXT            = 0x8087,
1025         GL_TEXTURE_COORD_ARRAY_SIZE_EXT     = 0x8088,
1026         GL_TEXTURE_COORD_ARRAY_TYPE_EXT     = 0x8089,
1027         GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   = 0x808A,
1028         GL_TEXTURE_COORD_ARRAY_COUNT_EXT    = 0x808B,
1029         GL_EDGE_FLAG_ARRAY_STRIDE_EXT       = 0x808C,
1030         GL_EDGE_FLAG_ARRAY_COUNT_EXT        = 0x808D,
1031         GL_VERTEX_ARRAY_POINTER_EXT         = 0x808E,
1032         GL_NORMAL_ARRAY_POINTER_EXT         = 0x808F,
1033         GL_COLOR_ARRAY_POINTER_EXT          = 0x8090,
1034         GL_INDEX_ARRAY_POINTER_EXT          = 0x8091,
1035         GL_TEXTURE_COORD_ARRAY_POINTER_EXT  = 0x8092,
1036         GL_EDGE_FLAG_ARRAY_POINTER_EXT      = 0x8093,
1037 
1038         // GL_EXT_blend_minmax
1039         GL_FUNC_ADD_EXT                     = 0x8006,
1040         GL_MIN_EXT                          = 0x8007,
1041         GL_MAX_EXT                          = 0x8008,
1042         GL_BLEND_EQUATION_EXT               = 0x8009,
1043 
1044         // GL_EXT_blend_subtract
1045         GL_FUNC_SUBTRACT_EXT                = 0x800A,
1046         GL_FUNC_REVERSE_SUBTRACT_EXT        = 0x800B,
1047 
1048         // GL_EXT_point_parameters
1049         GL_POINT_SIZE_MIN_EXT               = 0x8126,
1050         GL_POINT_SIZE_MAX_EXT               = 0x8127,
1051         GL_POINT_FADE_THRESHOLD_SIZE_EXT    = 0x8128,
1052         GL_DISTANCE_ATTENUATION_EXT         = 0x8129,
1053 
1054         // GL_EXT_paletted_texture
1055         GL_COLOR_INDEX1_EXT                 = 0x80E2,
1056         GL_COLOR_INDEX2_EXT                 = 0x80E3,
1057         GL_COLOR_INDEX4_EXT                 = 0x80E4,
1058         GL_COLOR_INDEX8_EXT                 = 0x80E5,
1059         GL_COLOR_INDEX12_EXT                = 0x80E6,
1060         GL_COLOR_INDEX16_EXT                = 0x80E7,
1061         GL_TEXTURE_INDEX_SIZE_EXT           = 0x80ED,
1062 
1063         // GL_EXT_clip_volume_hint
1064         GL_CLIP_VOLUME_CLIPPING_HINT_EXT    = 0x80F0,
1065 
1066         // GL_EXT_index_material
1067         GL_INDEX_MATERIAL_EXT               = 0x81B8,
1068         GL_INDEX_MATERIAL_PARAMETER_EXT     = 0x81B9,
1069         GL_INDEX_MATERIAL_FACE_EXT          = 0x81BA,
1070 
1071         // GL_EXT_index_func
1072         GL_INDEX_TEST_EXT                   = 0x81B5,
1073         GL_INDEX_TEST_FUNC_EXT              = 0x81B6,
1074         GL_INDEX_TEST_REF_EXT               = 0x81B7,
1075 
1076         // GL_EXT_index_array_formats
1077         GL_IUI_V2F_EXT                      = 0x81AD,
1078         GL_IUI_V3F_EXT                      = 0x81AE,
1079         GL_IUI_N3F_V2F_EXT                  = 0x81AF,
1080         GL_IUI_N3F_V3F_EXT                  = 0x81B0,
1081         GL_T2F_IUI_V2F_EXT                  = 0x81B1,
1082         GL_T2F_IUI_V3F_EXT                  = 0x81B2,
1083         GL_T2F_IUI_N3F_V2F_EXT              = 0x81B3,
1084         GL_T2F_IUI_N3F_V3F_EXT              = 0x81B4,
1085 
1086         // GL_EXT_compiled_vertex_array
1087         GL_ARRAY_ELEMENT_LOCK_FIRST_EXT     = 0x81A8,
1088         GL_ARRAY_ELEMENT_LOCK_COUNT_EXT     = 0x81A9,
1089 
1090         // GL_EXT_cull_vertex
1091         GL_CULL_VERTEX_EXT                  = 0x81AA,
1092         GL_CULL_VERTEX_EYE_POSITION_EXT     = 0x81AB,
1093         GL_CULL_VERTEX_OBJECT_POSITION_EXT  = 0x81AC,
1094 
1095         // GL_EXT_draw_range_elements
1096         GL_MAX_ELEMENTS_VERTICES_EXT        = 0x80E8,
1097         GL_MAX_ELEMENTS_INDICES_EXT         = 0x80E9,
1098 
1099         // GL_EXT_light_texture
1100         GL_FRAGMENT_MATERIAL_EXT            = 0x8349,
1101         GL_FRAGMENT_NORMAL_EXT              = 0x834A,
1102         GL_FRAGMENT_COLOR_EXT               = 0x834C,
1103         GL_ATTENUATION_EXT                  = 0x834D,
1104         GL_SHADOW_ATTENUATION_EXT           = 0x834E,
1105         GL_TEXTURE_APPLICATION_MODE_EXT     = 0x834F,
1106         GL_TEXTURE_LIGHT_EXT                = 0x8350,
1107         GL_TEXTURE_MATERIAL_FACE_EXT        = 0x8351,
1108         GL_TEXTURE_MATERIAL_PARAMETER_EXT   = 0x8352,
1109 
1110         // GL_EXT_bgra
1111         GL_BGR_EXT                          = 0x80E0,
1112         GL_BGRA_EXT                         = 0x80E1,
1113 
1114         // GL_EXT_pixel_transform
1115         GL_PIXEL_TRANSFORM_2D_EXT           = 0x8330,
1116         GL_PIXEL_MAG_FILTER_EXT             = 0x8331,
1117         GL_PIXEL_MIN_FILTER_EXT             = 0x8332,
1118         GL_PIXEL_CUBIC_WEIGHT_EXT           = 0x8333,
1119         GL_CUBIC_EXT                        = 0x8334,
1120         GL_AVERAGE_EXT                      = 0x8335,
1121         GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336,
1122         GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337,
1123         GL_PIXEL_TRANSFORM_2D_MATRIX_EXT    = 0x8338,
1124 
1125         // GL_EXT_shared_texture_palette
1126         GL_SHARED_TEXTURE_PALETTE_EXT       = 0x81FB,
1127 
1128         // GL_EXT_separate_specular_color
1129         GL_LIGHT_MODEL_COLOR_CONTROL_EXT    = 0x81F8,
1130         GL_SINGLE_COLOR_EXT                 = 0x81F9,
1131         GL_SEPARATE_SPECULAR_COLOR_EXT      = 0x81FA,
1132 
1133         // GL_EXT_secondary_color
1134         GL_COLOR_SUM_EXT                    = 0x8458,
1135         GL_CURRENT_SECONDARY_COLOR_EXT      = 0x8459,
1136         GL_SECONDARY_COLOR_ARRAY_SIZE_EXT   = 0x845A,
1137         GL_SECONDARY_COLOR_ARRAY_TYPE_EXT   = 0x845B,
1138         GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C,
1139         GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D,
1140         GL_SECONDARY_COLOR_ARRAY_EXT        = 0x845E,
1141 
1142         // GL_EXT_texture_perturb_normal
1143         GL_PERTURB_EXT                      = 0x85AE,
1144         GL_TEXTURE_NORMAL_EXT               = 0x85AF,
1145 
1146         // GL_EXT_fog_coord
1147         GL_FOG_COORDINATE_SOURCE_EXT        = 0x8450,
1148         GL_FOG_COORDINATE_EXT               = 0x8451,
1149         GL_FRAGMENT_DEPTH_EXT               = 0x8452,
1150         GL_CURRENT_FOG_COORDINATE_EXT       = 0x8453,
1151         GL_FOG_COORDINATE_ARRAY_TYPE_EXT    = 0x8454,
1152         GL_FOG_COORDINATE_ARRAY_STRIDE_EXT  = 0x8455,
1153         GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456,
1154         GL_FOG_COORDINATE_ARRAY_EXT         = 0x8457,
1155 
1156         // GL_EXT_coordinate_frame
1157         GL_TANGENT_ARRAY_EXT                = 0x8439,
1158         GL_BINORMAL_ARRAY_EXT               = 0x843A,
1159         GL_CURRENT_TANGENT_EXT              = 0x843B,
1160         GL_CURRENT_BINORMAL_EXT             = 0x843C,
1161         GL_TANGENT_ARRAY_TYPE_EXT           = 0x843E,
1162         GL_TANGENT_ARRAY_STRIDE_EXT         = 0x843F,
1163         GL_BINORMAL_ARRAY_TYPE_EXT          = 0x8440,
1164         GL_BINORMAL_ARRAY_STRIDE_EXT        = 0x8441,
1165         GL_TANGENT_ARRAY_POINTER_EXT        = 0x8442,
1166         GL_BINORMAL_ARRAY_POINTER_EXT       = 0x8443,
1167         GL_MAP1_TANGENT_EXT                 = 0x8444,
1168         GL_MAP2_TANGENT_EXT                 = 0x8445,
1169         GL_MAP1_BINORMAL_EXT                = 0x8446,
1170         GL_MAP2_BINORMAL_EXT                = 0x8447,
1171 
1172         // GL_EXT_texture_env_combine
1173         GL_COMBINE_EXT                      = 0x8570,
1174         GL_COMBINE_RGB_EXT                  = 0x8571,
1175         GL_COMBINE_ALPHA_EXT                = 0x8572,
1176         GL_RGB_SCALE_EXT                    = 0x8573,
1177         GL_ADD_SIGNED_EXT                   = 0x8574,
1178         GL_INTERPOLATE_EXT                  = 0x8575,
1179         GL_CONSTANT_EXT                     = 0x8576,
1180         GL_PRIMARY_COLOR_EXT                = 0x8577,
1181         GL_PREVIOUS_EXT                     = 0x8578,
1182         GL_SOURCE0_RGB_EXT                  = 0x8580,
1183         GL_SOURCE1_RGB_EXT                  = 0x8581,
1184         GL_SOURCE2_RGB_EXT                  = 0x8582,
1185         GL_SOURCE0_ALPHA_EXT                = 0x8588,
1186         GL_SOURCE1_ALPHA_EXT                = 0x8589,
1187         GL_SOURCE2_ALPHA_EXT                = 0x858A,
1188         GL_OPERAND0_RGB_EXT                 = 0x8590,
1189         GL_OPERAND1_RGB_EXT                 = 0x8591,
1190         GL_OPERAND2_RGB_EXT                 = 0x8592,
1191         GL_OPERAND0_ALPHA_EXT               = 0x8598,
1192         GL_OPERAND1_ALPHA_EXT               = 0x8599,
1193         GL_OPERAND2_ALPHA_EXT               = 0x859A,
1194 
1195         // GL_EXT_blend_func_separate
1196         GL_BLEND_DST_RGB_EXT                = 0x80C8,
1197         GL_BLEND_SRC_RGB_EXT                = 0x80C9,
1198         GL_BLEND_DST_ALPHA_EXT              = 0x80CA,
1199         GL_BLEND_SRC_ALPHA_EXT              = 0x80CB,
1200 
1201         // GL_EXT_stencil_wrap
1202         GL_INCR_WRAP_EXT                    = 0x8507,
1203         GL_DECR_WRAP_EXT                    = 0x8508,
1204 
1205         // GL_EXT_422_pixels
1206         GL_422_EXT                          = 0x80CC,
1207         GL_422_REV_EXT                      = 0x80CD,
1208         GL_422_AVERAGE_EXT                  = 0x80CE,
1209         GL_422_REV_AVERAGE_EXT              = 0x80CF,
1210 
1211         // GL_EXT_texture_cube_map
1212         GL_NORMAL_MAP_EXT                   = 0x8511,
1213         GL_REFLECTION_MAP_EXT               = 0x8512,
1214         GL_TEXTURE_CUBE_MAP_EXT             = 0x8513,
1215         GL_TEXTURE_BINDING_CUBE_MAP_EXT     = 0x8514,
1216         GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT  = 0x8515,
1217         GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT  = 0x8516,
1218         GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT  = 0x8517,
1219         GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT  = 0x8518,
1220         GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT  = 0x8519,
1221         GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT  = 0x851A,
1222         GL_PROXY_TEXTURE_CUBE_MAP_EXT       = 0x851B,
1223         GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT    = 0x851C,
1224 
1225         // GL_EXT_texture_lod_bias
1226         GL_MAX_TEXTURE_LOD_BIAS_EXT         = 0x84FD,
1227         GL_TEXTURE_FILTER_CONTROL_EXT       = 0x8500,
1228         GL_TEXTURE_LOD_BIAS_EXT             = 0x8501,
1229 
1230         // GL_EXT_texture_filter_anisotropic
1231         GL_TEXTURE_MAX_ANISOTROPY_EXT       = 0x84FE,
1232         GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   = 0x84FF,
1233 
1234         // GL_EXT_vertex_weighting
1235         GL_MODELVIEW0_STACK_DEPTH_EXT       = GL_MODELVIEW_STACK_DEPTH,
1236         GL_MODELVIEW1_STACK_DEPTH_EXT       = 0x8502,
1237         GL_MODELVIEW0_MATRIX_EXT            = GL_MODELVIEW_MATRIX,
1238         GL_MODELVIEW1_MATRIX_EXT            = 0x8506,
1239         GL_VERTEX_WEIGHTING_EXT             = 0x8509,
1240         GL_MODELVIEW0_EXT                   = GL_MODELVIEW,
1241         GL_MODELVIEW1_EXT                   = 0x850A,
1242         GL_CURRENT_VERTEX_WEIGHT_EXT        = 0x850B,
1243         GL_VERTEX_WEIGHT_ARRAY_EXT          = 0x850C,
1244         GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT     = 0x850D,
1245         GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT     = 0x850E,
1246         GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   = 0x850F,
1247         GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT  = 0x8510,
1248 
1249         // GL_EXT_texture_compression_s3tc
1250         GL_COMPRESSED_RGB_S3TC_DXT1_EXT     = 0x83F0,
1251         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT    = 0x83F1,
1252         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT    = 0x83F2,
1253         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT    = 0x83F3,
1254 
1255         // GL_EXT_multisample
1256         GL_MULTISAMPLE_EXT                  = 0x809D,
1257         GL_SAMPLE_ALPHA_TO_MASK_EXT         = 0x809E,
1258         GL_SAMPLE_ALPHA_TO_ONE_EXT          = 0x809F,
1259         GL_SAMPLE_MASK_EXT                  = 0x80A0,
1260         GL_1PASS_EXT                        = 0x80A1,
1261         GL_2PASS_0_EXT                      = 0x80A2,
1262         GL_2PASS_1_EXT                      = 0x80A3,
1263         GL_4PASS_0_EXT                      = 0x80A4,
1264         GL_4PASS_1_EXT                      = 0x80A5,
1265         GL_4PASS_2_EXT                      = 0x80A6,
1266         GL_4PASS_3_EXT                      = 0x80A7,
1267         GL_SAMPLE_BUFFERS_EXT               = 0x80A8,
1268         GL_SAMPLES_EXT                      = 0x80A9,
1269         GL_SAMPLE_MASK_VALUE_EXT            = 0x80AA,
1270         GL_SAMPLE_MASK_INVERT_EXT           = 0x80AB,
1271         GL_SAMPLE_PATTERN_EXT               = 0x80AC,
1272         GL_MULTISAMPLE_BIT_EXT              = 0x20000000,
1273 
1274         // GL_EXT_texture_env_dot3
1275         GL_DOT3_RGB_EXT                     = 0x8740,
1276         GL_DOT3_RGBA_EXT                    = 0x8741,
1277 
1278         // GL_EXT_vertex_shader
1279         GL_VERTEX_SHADER_EXT                = 0x8780,
1280         GL_VERTEX_SHADER_BINDING_EXT        = 0x8781,
1281         GL_OP_INDEX_EXT                     = 0x8782,
1282         GL_OP_NEGATE_EXT                    = 0x8783,
1283         GL_OP_DOT3_EXT                      = 0x8784,
1284         GL_OP_DOT4_EXT                      = 0x8785,
1285         GL_OP_MUL_EXT                       = 0x8786,
1286         GL_OP_ADD_EXT                       = 0x8787,
1287         GL_OP_MADD_EXT                      = 0x8788,
1288         GL_OP_FRAC_EXT                      = 0x8789,
1289         GL_OP_MAX_EXT                       = 0x878A,
1290         GL_OP_MIN_EXT                       = 0x878B,
1291         GL_OP_SET_GE_EXT                    = 0x878C,
1292         GL_OP_SET_LT_EXT                    = 0x878D,
1293         GL_OP_CLAMP_EXT                     = 0x878E,
1294         GL_OP_FLOOR_EXT                     = 0x878F,
1295         GL_OP_ROUND_EXT                     = 0x8790,
1296         GL_OP_EXP_BASE_2_EXT                = 0x8791,
1297         GL_OP_LOG_BASE_2_EXT                = 0x8792,
1298         GL_OP_POWER_EXT                     = 0x8793,
1299         GL_OP_RECIP_EXT                     = 0x8794,
1300         GL_OP_RECIP_SQRT_EXT                = 0x8795,
1301         GL_OP_SUB_EXT                       = 0x8796,
1302         GL_OP_CROSS_PRODUCT_EXT             = 0x8797,
1303         GL_OP_MULTIPLY_MATRIX_EXT           = 0x8798,
1304         GL_OP_MOV_EXT                       = 0x8799,
1305         GL_OUTPUT_VERTEX_EXT                = 0x879A,
1306         GL_OUTPUT_COLOR0_EXT                = 0x879B,
1307         GL_OUTPUT_COLOR1_EXT                = 0x879C,
1308         GL_OUTPUT_TEXTURE_COORD0_EXT        = 0x879D,
1309         GL_OUTPUT_TEXTURE_COORD1_EXT        = 0x879E,
1310         GL_OUTPUT_TEXTURE_COORD2_EXT        = 0x879F,
1311         GL_OUTPUT_TEXTURE_COORD3_EXT        = 0x87A0,
1312         GL_OUTPUT_TEXTURE_COORD4_EXT        = 0x87A1,
1313         GL_OUTPUT_TEXTURE_COORD5_EXT        = 0x87A2,
1314         GL_OUTPUT_TEXTURE_COORD6_EXT        = 0x87A3,
1315         GL_OUTPUT_TEXTURE_COORD7_EXT        = 0x87A4,
1316         GL_OUTPUT_TEXTURE_COORD8_EXT        = 0x87A5,
1317         GL_OUTPUT_TEXTURE_COORD9_EXT        = 0x87A6,
1318         GL_OUTPUT_TEXTURE_COORD10_EXT       = 0x87A7,
1319         GL_OUTPUT_TEXTURE_COORD11_EXT       = 0x87A8,
1320         GL_OUTPUT_TEXTURE_COORD12_EXT       = 0x87A9,
1321         GL_OUTPUT_TEXTURE_COORD13_EXT       = 0x87AA,
1322         GL_OUTPUT_TEXTURE_COORD14_EXT       = 0x87AB,
1323         GL_OUTPUT_TEXTURE_COORD15_EXT       = 0x87AC,
1324         GL_OUTPUT_TEXTURE_COORD16_EXT       = 0x87AD,
1325         GL_OUTPUT_TEXTURE_COORD17_EXT       = 0x87AE,
1326         GL_OUTPUT_TEXTURE_COORD18_EXT       = 0x87AF,
1327         GL_OUTPUT_TEXTURE_COORD19_EXT       = 0x87B0,
1328         GL_OUTPUT_TEXTURE_COORD20_EXT       = 0x87B1,
1329         GL_OUTPUT_TEXTURE_COORD21_EXT       = 0x87B2,
1330         GL_OUTPUT_TEXTURE_COORD22_EXT       = 0x87B3,
1331         GL_OUTPUT_TEXTURE_COORD23_EXT       = 0x87B4,
1332         GL_OUTPUT_TEXTURE_COORD24_EXT       = 0x87B5,
1333         GL_OUTPUT_TEXTURE_COORD25_EXT       = 0x87B6,
1334         GL_OUTPUT_TEXTURE_COORD26_EXT       = 0x87B7,
1335         GL_OUTPUT_TEXTURE_COORD27_EXT       = 0x87B8,
1336         GL_OUTPUT_TEXTURE_COORD28_EXT       = 0x87B9,
1337         GL_OUTPUT_TEXTURE_COORD29_EXT       = 0x87BA,
1338         GL_OUTPUT_TEXTURE_COORD30_EXT       = 0x87BB,
1339         GL_OUTPUT_TEXTURE_COORD31_EXT       = 0x87BC,
1340         GL_OUTPUT_FOG_EXT                   = 0x87BD,
1341         GL_SCALAR_EXT                       = 0x87BE,
1342         GL_VECTOR_EXT                       = 0x87BF,
1343         GL_MATRIX_EXT                       = 0x87C0,
1344         GL_VARIANT_EXT                      = 0x87C1,
1345         GL_INVARIANT_EXT                    = 0x87C2,
1346         GL_LOCAL_CONSTANT_EXT               = 0x87C3,
1347         GL_LOCAL_EXT                        = 0x87C4,
1348         GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5,
1349         GL_MAX_VERTEX_SHADER_VARIANTS_EXT   = 0x87C6,
1350         GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7,
1351         GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8,
1352         GL_MAX_VERTEX_SHADER_LOCALS_EXT     = 0x87C9,
1353         GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA,
1354         GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB,
1355         GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC,
1356         GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD,
1357         GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE,
1358         GL_VERTEX_SHADER_INSTRUCTIONS_EXT   = 0x87CF,
1359         GL_VERTEX_SHADER_VARIANTS_EXT       = 0x87D0,
1360         GL_VERTEX_SHADER_INVARIANTS_EXT     = 0x87D1,
1361         GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2,
1362         GL_VERTEX_SHADER_LOCALS_EXT         = 0x87D3,
1363         GL_VERTEX_SHADER_OPTIMIZED_EXT      = 0x87D4,
1364         GL_X_EXT                            = 0x87D5,
1365         GL_Y_EXT                            = 0x87D6,
1366         GL_Z_EXT                            = 0x87D7,
1367         GL_W_EXT                            = 0x87D8,
1368         GL_NEGATIVE_X_EXT                   = 0x87D9,
1369         GL_NEGATIVE_Y_EXT                   = 0x87DA,
1370         GL_NEGATIVE_Z_EXT                   = 0x87DB,
1371         GL_NEGATIVE_W_EXT                   = 0x87DC,
1372         GL_ZERO_EXT                         = 0x87DD,
1373         GL_ONE_EXT                          = 0x87DE,
1374         GL_NEGATIVE_ONE_EXT                 = 0x87DF,
1375         GL_NORMALIZED_RANGE_EXT             = 0x87E0,
1376         GL_FULL_RANGE_EXT                   = 0x87E1,
1377         GL_CURRENT_VERTEX_EXT               = 0x87E2,
1378         GL_MVP_MATRIX_EXT                   = 0x87E3,
1379         GL_VARIANT_VALUE_EXT                = 0x87E4,
1380         GL_VARIANT_DATATYPE_EXT             = 0x87E5,
1381         GL_VARIANT_ARRAY_STRIDE_EXT         = 0x87E6,
1382         GL_VARIANT_ARRAY_TYPE_EXT           = 0x87E7,
1383         GL_VARIANT_ARRAY_EXT                = 0x87E8,
1384         GL_VARIANT_ARRAY_POINTER_EXT        = 0x87E9,
1385         GL_INVARIANT_VALUE_EXT              = 0x87EA,
1386         GL_INVARIANT_DATATYPE_EXT           = 0x87EB,
1387         GL_LOCAL_CONSTANT_VALUE_EXT         = 0x87EC,
1388         GL_LOCAL_CONSTANT_DATATYPE_EXT      = 0x87ED,
1389 
1390         // GL_EXT_stencil_two_side
1391         GL_STENCIL_TEST_TWO_SIDE_EXT        = 0x8910,
1392         GL_ACTIVE_STENCIL_FACE_EXT          = 0x8911,
1393 
1394         // GL_EXT_depth_bounds_test
1395         GL_DEPTH_BOUNDS_TEST_EXT            = 0x8890,
1396         GL_DEPTH_BOUNDS_EXT                 = 0x8891,
1397 
1398         // GL_EXT_texture_mirror_clamp
1399         GL_MIRROR_CLAMP_EXT                 = 0x8742,
1400         GL_MIRROR_CLAMP_TO_EDGE_EXT         = 0x8743,
1401         GL_MIRROR_CLAMP_TO_BORDER_EXT       = 0x8912,
1402 
1403         // GL_EXT_blend_equation_separate
1404         GL_BLEND_EQUATION_RGB_EXT           = 0x8009,
1405         GL_BLEND_EQUATION_ALPHA_EXT         = 0x883D,
1406 
1407         // GL_EXT_pixel_buffer_object
1408         GL_PIXEL_PACK_BUFFER_EXT            = 0x88EB,
1409         GL_PIXEL_UNPACK_BUFFER_EXT          = 0x88EC,
1410         GL_PIXEL_PACK_BUFFER_BINDING_EXT    = 0x88ED,
1411         GL_PIXEL_UNPACK_BUFFER_BINDING_EXT  = 0x88EF,
1412 
1413         // GL_EXT_framebuffer_object
1414         GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506,
1415         GL_MAX_RENDERBUFFER_SIZE_EXT        = 0x84E8,
1416         GL_FRAMEBUFFER_BINDING_EXT          = 0x8CA6,
1417         GL_RENDERBUFFER_BINDING_EXT         = 0x8CA7,
1418         GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0,
1419         GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1,
1420         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2,
1421         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3,
1422         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4,
1423         GL_FRAMEBUFFER_COMPLETE_EXT         = 0x8CD5,
1424         GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6,
1425         GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7,
1426         GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9,
1427         GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA,
1428         GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB,
1429         GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC,
1430         GL_FRAMEBUFFER_UNSUPPORTED_EXT      = 0x8CDD,
1431         GL_MAX_COLOR_ATTACHMENTS_EXT        = 0x8CDF,
1432         GL_COLOR_ATTACHMENT0_EXT            = 0x8CE0,
1433         GL_COLOR_ATTACHMENT1_EXT            = 0x8CE1,
1434         GL_COLOR_ATTACHMENT2_EXT            = 0x8CE2,
1435         GL_COLOR_ATTACHMENT3_EXT            = 0x8CE3,
1436         GL_COLOR_ATTACHMENT4_EXT            = 0x8CE4,
1437         GL_COLOR_ATTACHMENT5_EXT            = 0x8CE5,
1438         GL_COLOR_ATTACHMENT6_EXT            = 0x8CE6,
1439         GL_COLOR_ATTACHMENT7_EXT            = 0x8CE7,
1440         GL_COLOR_ATTACHMENT8_EXT            = 0x8CE8,
1441         GL_COLOR_ATTACHMENT9_EXT            = 0x8CE9,
1442         GL_COLOR_ATTACHMENT10_EXT           = 0x8CEA,
1443         GL_COLOR_ATTACHMENT11_EXT           = 0x8CEB,
1444         GL_COLOR_ATTACHMENT12_EXT           = 0x8CEC,
1445         GL_COLOR_ATTACHMENT13_EXT           = 0x8CED,
1446         GL_COLOR_ATTACHMENT14_EXT           = 0x8CEE,
1447         GL_COLOR_ATTACHMENT15_EXT           = 0x8CEF,
1448         GL_DEPTH_ATTACHMENT_EXT             = 0x8D00,
1449         GL_STENCIL_ATTACHMENT_EXT           = 0x8D20,
1450         GL_FRAMEBUFFER_EXT                  = 0x8D40,
1451         GL_RENDERBUFFER_EXT                 = 0x8D41,
1452         GL_RENDERBUFFER_WIDTH_EXT           = 0x8D42,
1453         GL_RENDERBUFFER_HEIGHT_EXT          = 0x8D43,
1454         GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44,
1455         GL_STENCIL_INDEX1_EXT               = 0x8D46,
1456         GL_STENCIL_INDEX4_EXT               = 0x8D47,
1457         GL_STENCIL_INDEX8_EXT               = 0x8D48,
1458         GL_STENCIL_INDEX16_EXT              = 0x8D49,
1459         GL_RENDERBUFFER_RED_SIZE_EXT        = 0x8D50,
1460         GL_RENDERBUFFER_GREEN_SIZE_EXT      = 0x8D51,
1461         GL_RENDERBUFFER_BLUE_SIZE_EXT       = 0x8D52,
1462         GL_RENDERBUFFER_ALPHA_SIZE_EXT      = 0x8D53,
1463         GL_RENDERBUFFER_DEPTH_SIZE_EXT      = 0x8D54,
1464         GL_RENDERBUFFER_STENCIL_SIZE_EXT    = 0x8D55,
1465 
1466         // GL_EXT_packed_depth_stencil
1467         GL_DEPTH_STENCIL_EXT                = 0x84F9,
1468         GL_UNSIGNED_INT_24_8_EXT            = 0x84FA,
1469         GL_DEPTH24_STENCIL8_EXT             = 0x88F0,
1470         GL_TEXTURE_STENCIL_SIZE_EXT         = 0x88F1,
1471 
1472         // GL_EXT_stencil_clear_tag
1473         GL_STENCIL_TAG_BITS_EXT             = 0x88F2,
1474         GL_STENCIL_CLEAR_TAG_VALUE_EXT      = 0x88F3,
1475 
1476         // GL_EXT_texture_sRGB
1477         GL_SRGB_EXT                         = 0x8C40,
1478         GL_SRGB8_EXT                        = 0x8C41,
1479         GL_SRGB_ALPHA_EXT                   = 0x8C42,
1480         GL_SRGB8_ALPHA8_EXT                 = 0x8C43,
1481         GL_SLUMINANCE_ALPHA_EXT             = 0x8C44,
1482         GL_SLUMINANCE8_ALPHA8_EXT           = 0x8C45,
1483         GL_SLUMINANCE_EXT                   = 0x8C46,
1484         GL_SLUMINANCE8_EXT                  = 0x8C47,
1485         GL_COMPRESSED_SRGB_EXT              = 0x8C48,
1486         GL_COMPRESSED_SRGB_ALPHA_EXT        = 0x8C49,
1487         GL_COMPRESSED_SLUMINANCE_EXT        = 0x8C4A,
1488         GL_COMPRESSED_SLUMINANCE_ALPHA_EXT  = 0x8C4B,
1489         GL_COMPRESSED_SRGB_S3TC_DXT1_EXT    = 0x8C4C,
1490         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
1491         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
1492         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F,
1493 
1494         // GL_EXT_framebuffer_blit
1495         GL_READ_FRAMEBUFFER_EXT             = 0x8CA8,
1496         GL_DRAW_FRAMEBUFFER_EXT             = 0x8CA9,
1497         GL_DRAW_FRAMEBUFFER_BINDING_EXT     = GL_FRAMEBUFFER_BINDING_EXT,
1498         GL_READ_FRAMEBUFFER_BINDING_EXT     = 0x8CAA,
1499 
1500         // GL_EXT_framebuffer_multisample
1501         GL_RENDERBUFFER_SAMPLES_EXT         = 0x8CAB,
1502         GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56,
1503         GL_MAX_SAMPLES_EXT                  = 0x8D57,
1504 
1505         // GL_EXT_timer_query
1506         GL_TIME_ELAPSED_EXT                 = 0x88BF,
1507 
1508         // GL_EXT_geometry_shader4
1509         GL_GEOMETRY_SHADER_EXT              = 0x8DD9,
1510         GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD,
1511         GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE,
1512         GL_MAX_VARYING_COMPONENTS_EXT       = 0x8B4B,
1513         GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF,
1514         GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0,
1515         GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1,
1516 
1517         // GL_EXT_gpu_shader4
1518         GL_SAMPLER_1D_ARRAY_EXT             = 0x8DC0,
1519         GL_SAMPLER_2D_ARRAY_EXT             = 0x8DC1,
1520         GL_SAMPLER_BUFFER_EXT               = 0x8DC2,
1521         GL_SAMPLER_1D_ARRAY_SHADOW_EXT      = 0x8DC3,
1522         GL_SAMPLER_2D_ARRAY_SHADOW_EXT      = 0x8DC4,
1523         GL_SAMPLER_CUBE_SHADOW_EXT          = 0x8DC5,
1524         GL_UNSIGNED_INT_VEC2_EXT            = 0x8DC6,
1525         GL_UNSIGNED_INT_VEC3_EXT            = 0x8DC7,
1526         GL_UNSIGNED_INT_VEC4_EXT            = 0x8DC8,
1527         GL_INT_SAMPLER_1D_EXT               = 0x8DC9,
1528         GL_INT_SAMPLER_2D_EXT               = 0x8DCA,
1529         GL_INT_SAMPLER_3D_EXT               = 0x8DCB,
1530         GL_INT_SAMPLER_CUBE_EXT             = 0x8DCC,
1531         GL_INT_SAMPLER_2D_RECT_EXT          = 0x8DCD,
1532         GL_INT_SAMPLER_1D_ARRAY_EXT         = 0x8DCE,
1533         GL_INT_SAMPLER_2D_ARRAY_EXT         = 0x8DCF,
1534         GL_INT_SAMPLER_BUFFER_EXT           = 0x8DD0,
1535         GL_UNSIGNED_INT_SAMPLER_1D_EXT      = 0x8DD1,
1536         GL_UNSIGNED_INT_SAMPLER_2D_EXT      = 0x8DD2,
1537         GL_UNSIGNED_INT_SAMPLER_3D_EXT      = 0x8DD3,
1538         GL_UNSIGNED_INT_SAMPLER_CUBE_EXT    = 0x8DD4,
1539         GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5,
1540         GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6,
1541         GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7,
1542         GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT  = 0x8DD8,
1543 
1544         // GL_EXT_packed_float
1545         GL_R11F_G11F_B10F_EXT               = 0x8C3A,
1546         GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B,
1547         GL_RGBA_SIGNED_COMPONENTS_EXT       = 0x8C3C,
1548 
1549         // GL_EXT_texture_array
1550         GL_TEXTURE_1D_ARRAY_EXT             = 0x8C18,
1551         GL_PROXY_TEXTURE_1D_ARRAY_EXT       = 0x8C19,
1552         GL_TEXTURE_2D_ARRAY_EXT             = 0x8C1A,
1553         GL_PROXY_TEXTURE_2D_ARRAY_EXT       = 0x8C1B,
1554         GL_TEXTURE_BINDING_1D_ARRAY_EXT     = 0x8C1C,
1555         GL_TEXTURE_BINDING_2D_ARRAY_EXT     = 0x8C1D,
1556         GL_MAX_ARRAY_TEXTURE_LAYERS_EXT     = 0x88FF,
1557         GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E,
1558 
1559         // GL_EXT_texture_buffer_object
1560         GL_TEXTURE_BUFFER_EXT               = 0x8C2A,
1561         GL_MAX_TEXTURE_BUFFER_SIZE_EXT      = 0x8C2B,
1562         GL_TEXTURE_BINDING_BUFFER_EXT       = 0x8C2C,
1563         GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D,
1564         GL_TEXTURE_BUFFER_FORMAT_EXT        = 0x8C2E,
1565 
1566         // GL_EXT_texture_compression_latc
1567         GL_COMPRESSED_LUMINANCE_LATC1_EXT   = 0x8C70,
1568         GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71,
1569         GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72,
1570         GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73,
1571 
1572         // GL_EXT_texture_compression_rgtc
1573         GL_COMPRESSED_RED_RGTC1_EXT         = 0x8DBB,
1574         GL_COMPRESSED_SIGNED_RED_RGTC1_EXT  = 0x8DBC,
1575         GL_COMPRESSED_RED_GREEN_RGTC2_EXT   = 0x8DBD,
1576         GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE,
1577 
1578         // GL_EXT_texture_shared_exponent
1579         GL_RGB9_E5_EXT                      = 0x8C3D,
1580         GL_UNSIGNED_INT_5_9_9_9_REV_EXT     = 0x8C3E,
1581         GL_TEXTURE_SHARED_SIZE_EXT          = 0x8C3F,
1582 
1583         // GL_EXT_framebuffer_sRGB
1584         GL_FRAMEBUFFER_SRGB_EXT             = 0x8DB9,
1585         GL_FRAMEBUFFER_SRGB_CAPABLE_EXT     = 0x8DBA,
1586 
1587         // GL_EXT_bindable_uniform
1588         GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2,
1589         GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3,
1590         GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4,
1591         GL_MAX_BINDABLE_UNIFORM_SIZE_EXT    = 0x8DED,
1592         GL_UNIFORM_BUFFER_EXT               = 0x8DEE,
1593         GL_UNIFORM_BUFFER_BINDING_EXT       = 0x8DEF,
1594 
1595         // GL_EXT_texture_integer
1596         GL_RGBA32UI_EXT                     = 0x8D70,
1597         GL_RGB32UI_EXT                      = 0x8D71,
1598         GL_ALPHA32UI_EXT                    = 0x8D72,
1599         GL_INTENSITY32UI_EXT                = 0x8D73,
1600         GL_LUMINANCE32UI_EXT                = 0x8D74,
1601         GL_LUMINANCE_ALPHA32UI_EXT          = 0x8D75,
1602         GL_RGBA16UI_EXT                     = 0x8D76,
1603         GL_RGB16UI_EXT                      = 0x8D77,
1604         GL_ALPHA16UI_EXT                    = 0x8D78,
1605         GL_INTENSITY16UI_EXT                = 0x8D79,
1606         GL_LUMINANCE16UI_EXT                = 0x8D7A,
1607         GL_LUMINANCE_ALPHA16UI_EXT          = 0x8D7B,
1608         GL_RGBA8UI_EXT                      = 0x8D7C,
1609         GL_RGB8UI_EXT                       = 0x8D7D,
1610         GL_ALPHA8UI_EXT                     = 0x8D7E,
1611         GL_INTENSITY8UI_EXT                 = 0x8D7F,
1612         GL_LUMINANCE8UI_EXT                 = 0x8D80,
1613         GL_LUMINANCE_ALPHA8UI_EXT           = 0x8D81,
1614         GL_RGBA32I_EXT                      = 0x8D82,
1615         GL_RGB32I_EXT                       = 0x8D83,
1616         GL_ALPHA32I_EXT                     = 0x8D84,
1617         GL_INTENSITY32I_EXT                 = 0x8D85,
1618         GL_LUMINANCE32I_EXT                 = 0x8D86,
1619         GL_LUMINANCE_ALPHA32I_EXT           = 0x8D87,
1620         GL_RGBA16I_EXT                      = 0x8D88,
1621         GL_RGB16I_EXT                       = 0x8D89,
1622         GL_ALPHA16I_EXT                     = 0x8D8A,
1623         GL_INTENSITY16I_EXT                 = 0x8D8B,
1624         GL_LUMINANCE16I_EXT                 = 0x8D8C,
1625         GL_LUMINANCE_ALPHA16I_EXT           = 0x8D8D,
1626         GL_RGBA8I_EXT                       = 0x8D8E,
1627         GL_RGB8I_EXT                        = 0x8D8F,
1628         GL_ALPHA8I_EXT                      = 0x8D90,
1629         GL_INTENSITY8I_EXT                  = 0x8D91,
1630         GL_LUMINANCE8I_EXT                  = 0x8D92,
1631         GL_LUMINANCE_ALPHA8I_EXT            = 0x8D93,
1632         GL_RED_INTEGER_EXT                  = 0x8D94,
1633         GL_GREEN_INTEGER_EXT                = 0x8D95,
1634         GL_BLUE_INTEGER_EXT                 = 0x8D96,
1635         GL_ALPHA_INTEGER_EXT                = 0x8D97,
1636         GL_RGB_INTEGER_EXT                  = 0x8D98,
1637         GL_RGBA_INTEGER_EXT                 = 0x8D99,
1638         GL_BGR_INTEGER_EXT                  = 0x8D9A,
1639         GL_BGRA_INTEGER_EXT                 = 0x8D9B,
1640         GL_LUMINANCE_INTEGER_EXT            = 0x8D9C,
1641         GL_LUMINANCE_ALPHA_INTEGER_EXT      = 0x8D9D,
1642         GL_RGBA_INTEGER_MODE_EXT            = 0x8D9E,
1643 
1644         // GL_EXT_transform_feedback
1645         GL_TRANSFORM_FEEDBACK_BUFFER_EXT    = 0x8C8E,
1646         GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84,
1647         GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85,
1648         GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F,
1649         GL_INTERLEAVED_ATTRIBS_EXT          = 0x8C8C,
1650         GL_SEPARATE_ATTRIBS_EXT             = 0x8C8D,
1651         GL_PRIMITIVES_GENERATED_EXT         = 0x8C87,
1652         GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88,
1653         GL_RASTERIZER_DISCARD_EXT           = 0x8C89,
1654         GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A,
1655         GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B,
1656         GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80,
1657         GL_TRANSFORM_FEEDBACK_VARYINGS_EXT  = 0x8C83,
1658         GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F,
1659         GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76,
1660 
1661         // GL_EXT_direct_state_access
1662         GL_PROGRAM_MATRIX_EXT               = 0x8E2D,
1663         GL_TRANSPOSE_PROGRAM_MATRIX_EXT     = 0x8E2E,
1664         GL_PROGRAM_MATRIX_STACK_DEPTH_EXT   = 0x8E2F,
1665 
1666         // GL_EXT_texture_swizzle
1667         GL_TEXTURE_SWIZZLE_R_EXT            = 0x8E42,
1668         GL_TEXTURE_SWIZZLE_G_EXT            = 0x8E43,
1669         GL_TEXTURE_SWIZZLE_B_EXT            = 0x8E44,
1670         GL_TEXTURE_SWIZZLE_A_EXT            = 0x8E45,
1671         GL_TEXTURE_SWIZZLE_RGBA_EXT         = 0x8E46,
1672 
1673         // GL_EXT_provoking_vertex
1674         GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C,
1675         GL_FIRST_VERTEX_CONVENTION_EXT      = 0x8E4D,
1676         GL_LAST_VERTEX_CONVENTION_EXT       = 0x8E4E,
1677         GL_PROVOKING_VERTEX_EXT             = 0x8E4F,
1678 
1679         // GL_EXT_texture_snorm
1680         GL_ALPHA_SNORM                      = 0x9010,
1681         GL_LUMINANCE_SNORM                  = 0x9011,
1682         GL_LUMINANCE_ALPHA_SNORM            = 0x9012,
1683         GL_INTENSITY_SNORM                  = 0x9013,
1684         GL_ALPHA8_SNORM                     = 0x9014,
1685         GL_LUMINANCE8_SNORM                 = 0x9015,
1686         GL_LUMINANCE8_ALPHA8_SNORM          = 0x9016,
1687         GL_INTENSITY8_SNORM                 = 0x9017,
1688         GL_ALPHA16_SNORM                    = 0x9018,
1689         GL_LUMINANCE16_SNORM                = 0x9019,
1690         GL_LUMINANCE16_ALPHA16_SNORM        = 0x901A,
1691         GL_INTENSITY16_SNORM                = 0x901B,
1692 
1693         // GL_EXT_separate_shader_objects
1694         GL_ACTIVE_PROGRAM_EXT               = 0x8B8D,
1695     }
1696 }
1697 
1698 version(DerelictGL_NV)
1699 {
1700     // from GL_NV_half_float
1701     alias ushort GLhalfNV;
1702 
1703     enum : GLenum
1704     {
1705         // GL_NV_texgen_reflection
1706         GL_NORMAL_MAP_NV                    = 0x8511,
1707         GL_REFLECTION_MAP_NV                = 0x8512,
1708 
1709         // GL_NV_light_max_exponent
1710         GL_MAX_SHININESS_NV                 = 0x8504,
1711         GL_MAX_SPOT_EXPONENT_NV             = 0x8505,
1712 
1713         // GL_NV_vertex_array_range
1714         GL_VERTEX_ARRAY_RANGE_NV            = 0x851D,
1715         GL_VERTEX_ARRAY_RANGE_LENGTH_NV     = 0x851E,
1716         GL_VERTEX_ARRAY_RANGE_VALID_NV      = 0x851F,
1717         GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520,
1718         GL_VERTEX_ARRAY_RANGE_POINTER_NV    = 0x8521,
1719 
1720         // GL_NV_register_combiners
1721         GL_REGISTER_COMBINERS_NV            = 0x8522,
1722         GL_VARIABLE_A_NV                    = 0x8523,
1723         GL_VARIABLE_B_NV                    = 0x8524,
1724         GL_VARIABLE_C_NV                    = 0x8525,
1725         GL_VARIABLE_D_NV                    = 0x8526,
1726         GL_VARIABLE_E_NV                    = 0x8527,
1727         GL_VARIABLE_F_NV                    = 0x8528,
1728         GL_VARIABLE_G_NV                    = 0x8529,
1729         GL_CONSTANT_COLOR0_NV               = 0x852A,
1730         GL_CONSTANT_COLOR1_NV               = 0x852B,
1731         GL_PRIMARY_COLOR_NV                 = 0x852C,
1732         GL_SECONDARY_COLOR_NV               = 0x852D,
1733         GL_SPARE0_NV                        = 0x852E,
1734         GL_SPARE1_NV                        = 0x852F,
1735         GL_DISCARD_NV                       = 0x8530,
1736         GL_E_TIMES_F_NV                     = 0x8531,
1737         GL_SPARE0_PLUS_SECONDARY_COLOR_NV   = 0x8532,
1738         GL_UNSIGNED_IDENTITY_NV             = 0x8536,
1739         GL_UNSIGNED_INVERT_NV               = 0x8537,
1740         GL_EXPAND_NORMAL_NV                 = 0x8538,
1741         GL_EXPAND_NEGATE_NV                 = 0x8539,
1742         GL_HALF_BIAS_NORMAL_NV              = 0x853A,
1743         GL_HALF_BIAS_NEGATE_NV              = 0x853B,
1744         GL_SIGNED_IDENTITY_NV               = 0x853C,
1745         GL_SIGNED_NEGATE_NV                 = 0x853D,
1746         GL_SCALE_BY_TWO_NV                  = 0x853E,
1747         GL_SCALE_BY_FOUR_NV                 = 0x853F,
1748         GL_SCALE_BY_ONE_HALF_NV             = 0x8540,
1749         GL_BIAS_BY_NEGATIVE_ONE_HALF_NV     = 0x8541,
1750         GL_COMBINER_INPUT_NV                = 0x8542,
1751         GL_COMBINER_MAPPING_NV              = 0x8543,
1752         GL_COMBINER_COMPONENT_USAGE_NV      = 0x8544,
1753         GL_COMBINER_AB_DOT_PRODUCT_NV       = 0x8545,
1754         GL_COMBINER_CD_DOT_PRODUCT_NV       = 0x8546,
1755         GL_COMBINER_MUX_SUM_NV              = 0x8547,
1756         GL_COMBINER_SCALE_NV                = 0x8548,
1757         GL_COMBINER_BIAS_NV                 = 0x8549,
1758         GL_COMBINER_AB_OUTPUT_NV            = 0x854A,
1759         GL_COMBINER_CD_OUTPUT_NV            = 0x854B,
1760         GL_COMBINER_SUM_OUTPUT_NV           = 0x854C,
1761         GL_MAX_GENERAL_COMBINERS_NV         = 0x854D,
1762         GL_NUM_GENERAL_COMBINERS_NV         = 0x854E,
1763         GL_COLOR_SUM_CLAMP_NV               = 0x854F,
1764         GL_COMBINER0_NV                     = 0x8550,
1765         GL_COMBINER1_NV                     = 0x8551,
1766         GL_COMBINER2_NV                     = 0x8552,
1767         GL_COMBINER3_NV                     = 0x8553,
1768         GL_COMBINER4_NV                     = 0x8554,
1769         GL_COMBINER5_NV                     = 0x8555,
1770         GL_COMBINER6_NV                     = 0x8556,
1771         GL_COMBINER7_NV                     = 0x8557,
1772 
1773         // GL_NV_fog_distance
1774         GL_FOG_DISTANCE_MODE_NV             = 0x855A,
1775         GL_EYE_RADIAL_NV                    = 0x855B,
1776         GL_EYE_PLANE_ABSOLUTE_NV            = 0x855C,
1777 
1778         // GL_NV_texgen_emboss
1779         GL_EMBOSS_LIGHT_NV                  = 0x855D,
1780         GL_EMBOSS_CONSTANT_NV               = 0x855E,
1781         GL_EMBOSS_MAP_NV                    = 0x855F,
1782 
1783         // GL_NV_texture_env_combine4
1784         GL_COMBINE4_NV                      = 0x8503,
1785         GL_SOURCE3_RGB_NV                   = 0x8583,
1786         GL_SOURCE3_ALPHA_NV                 = 0x858B,
1787         GL_OPERAND3_RGB_NV                  = 0x8593,
1788         GL_OPERAND3_ALPHA_NV                = 0x859B,
1789 
1790         // GL_NV_fence
1791         GL_ALL_COMPLETED_NV                 = 0x84F2,
1792         GL_FENCE_STATUS_NV                  = 0x84F3,
1793         GL_FENCE_CONDITION_NV               = 0x84F4,
1794 
1795         // GL_NV_evaluators
1796         GL_EVAL_2D_NV                       = 0x86C0,
1797         GL_EVAL_TRIANGULAR_2D_NV            = 0x86C1,
1798         GL_MAP_TESSELLATION_NV              = 0x86C2,
1799         GL_MAP_ATTRIB_U_ORDER_NV            = 0x86C3,
1800         GL_MAP_ATTRIB_V_ORDER_NV            = 0x86C4,
1801         GL_EVAL_FRACTIONAL_TESSELLATION_NV  = 0x86C5,
1802         GL_EVAL_VERTEX_ATTRIB0_NV           = 0x86C6,
1803         GL_EVAL_VERTEX_ATTRIB1_NV           = 0x86C7,
1804         GL_EVAL_VERTEX_ATTRIB2_NV           = 0x86C8,
1805         GL_EVAL_VERTEX_ATTRIB3_NV           = 0x86C9,
1806         GL_EVAL_VERTEX_ATTRIB4_NV           = 0x86CA,
1807         GL_EVAL_VERTEX_ATTRIB5_NV           = 0x86CB,
1808         GL_EVAL_VERTEX_ATTRIB6_NV           = 0x86CC,
1809         GL_EVAL_VERTEX_ATTRIB7_NV           = 0x86CD,
1810         GL_EVAL_VERTEX_ATTRIB8_NV           = 0x86CE,
1811         GL_EVAL_VERTEX_ATTRIB9_NV           = 0x86CF,
1812         GL_EVAL_VERTEX_ATTRIB10_NV          = 0x86D0,
1813         GL_EVAL_VERTEX_ATTRIB11_NV          = 0x86D1,
1814         GL_EVAL_VERTEX_ATTRIB12_NV          = 0x86D2,
1815         GL_EVAL_VERTEX_ATTRIB13_NV          = 0x86D3,
1816         GL_EVAL_VERTEX_ATTRIB14_NV          = 0x86D4,
1817         GL_EVAL_VERTEX_ATTRIB15_NV          = 0x86D5,
1818         GL_MAX_MAP_TESSELLATION_NV          = 0x86D6,
1819         GL_MAX_RATIONAL_EVAL_ORDER_NV       = 0x86D7,
1820 
1821         // GL_NV_packed_depth_stencil
1822         GL_DEPTH_STENCIL_NV                 = 0x84F9,
1823         GL_UNSIGNED_INT_24_8_NV             = 0x84FA,
1824 
1825         // GL_NV_register_combiners2
1826         GL_PER_STAGE_CONSTANTS_NV           = 0x8535,
1827 
1828         // GL_NV_texture_rectangle
1829         GL_TEXTURE_RECTANGLE_NV             = 0x84F5,
1830         GL_TEXTURE_BINDING_RECTANGLE_NV     = 0x84F6,
1831         GL_PROXY_TEXTURE_RECTANGLE_NV       = 0x84F7,
1832         GL_MAX_RECTANGLE_TEXTURE_SIZE_NV    = 0x84F8,
1833 
1834         // GL_NV_texture_shader
1835         GL_OFFSET_TEXTURE_RECTANGLE_NV      = 0x864C,
1836         GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D,
1837         GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E,
1838         GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9,
1839         GL_UNSIGNED_INT_S8_S8_8_8_NV        = 0x86DA,
1840         GL_UNSIGNED_INT_8_8_S8_S8_REV_NV    = 0x86DB,
1841         GL_DSDT_MAG_INTENSITY_NV            = 0x86DC,
1842         GL_SHADER_CONSISTENT_NV             = 0x86DD,
1843         GL_TEXTURE_SHADER_NV                = 0x86DE,
1844         GL_SHADER_OPERATION_NV              = 0x86DF,
1845         GL_CULL_MODES_NV                    = 0x86E0,
1846         GL_OFFSET_TEXTURE_MATRIX_NV         = 0x86E1,
1847         GL_OFFSET_TEXTURE_SCALE_NV          = 0x86E2,
1848         GL_OFFSET_TEXTURE_BIAS_NV           = 0x86E3,
1849         GL_OFFSET_TEXTURE_2D_MATRIX_NV      = GL_OFFSET_TEXTURE_MATRIX_NV,
1850         GL_OFFSET_TEXTURE_2D_SCALE_NV       = GL_OFFSET_TEXTURE_SCALE_NV,
1851         GL_OFFSET_TEXTURE_2D_BIAS_NV        = GL_OFFSET_TEXTURE_BIAS_NV,
1852         GL_PREVIOUS_TEXTURE_INPUT_NV        = 0x86E4,
1853         GL_CONST_EYE_NV                     = 0x86E5,
1854         GL_PASS_THROUGH_NV                  = 0x86E6,
1855         GL_CULL_FRAGMENT_NV                 = 0x86E7,
1856         GL_OFFSET_TEXTURE_2D_NV             = 0x86E8,
1857         GL_DEPENDENT_AR_TEXTURE_2D_NV       = 0x86E9,
1858         GL_DEPENDENT_GB_TEXTURE_2D_NV       = 0x86EA,
1859         GL_DOT_PRODUCT_NV                   = 0x86EC,
1860         GL_DOT_PRODUCT_DEPTH_REPLACE_NV     = 0x86ED,
1861         GL_DOT_PRODUCT_TEXTURE_2D_NV        = 0x86EE,
1862         GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV  = 0x86F0,
1863         GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV  = 0x86F1,
1864         GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV  = 0x86F2,
1865         GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3,
1866         GL_HILO_NV                          = 0x86F4,
1867         GL_DSDT_NV                          = 0x86F5,
1868         GL_DSDT_MAG_NV                      = 0x86F6,
1869         GL_DSDT_MAG_VIB_NV                  = 0x86F7,
1870         GL_HILO16_NV                        = 0x86F8,
1871         GL_SIGNED_HILO_NV                   = 0x86F9,
1872         GL_SIGNED_HILO16_NV                 = 0x86FA,
1873         GL_SIGNED_RGBA_NV                   = 0x86FB,
1874         GL_SIGNED_RGBA8_NV                  = 0x86FC,
1875         GL_SIGNED_RGB_NV                    = 0x86FE,
1876         GL_SIGNED_RGB8_NV                   = 0x86FF,
1877         GL_SIGNED_LUMINANCE_NV              = 0x8701,
1878         GL_SIGNED_LUMINANCE8_NV             = 0x8702,
1879         GL_SIGNED_LUMINANCE_ALPHA_NV        = 0x8703,
1880         GL_SIGNED_LUMINANCE8_ALPHA8_NV      = 0x8704,
1881         GL_SIGNED_ALPHA_NV                  = 0x8705,
1882         GL_SIGNED_ALPHA8_NV                 = 0x8706,
1883         GL_SIGNED_INTENSITY_NV              = 0x8707,
1884         GL_SIGNED_INTENSITY8_NV             = 0x8708,
1885         GL_DSDT8_NV                         = 0x8709,
1886         GL_DSDT8_MAG8_NV                    = 0x870A,
1887         GL_DSDT8_MAG8_INTENSITY8_NV         = 0x870B,
1888         GL_SIGNED_RGB_UNSIGNED_ALPHA_NV     = 0x870C,
1889         GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   = 0x870D,
1890         GL_HI_SCALE_NV                      = 0x870E,
1891         GL_LO_SCALE_NV                      = 0x870F,
1892         GL_DS_SCALE_NV                      = 0x8710,
1893         GL_DT_SCALE_NV                      = 0x8711,
1894         GL_MAGNITUDE_SCALE_NV               = 0x8712,
1895         GL_VIBRANCE_SCALE_NV                = 0x8713,
1896         GL_HI_BIAS_NV                       = 0x8714,
1897         GL_LO_BIAS_NV                       = 0x8715,
1898         GL_DS_BIAS_NV                       = 0x8716,
1899         GL_DT_BIAS_NV                       = 0x8717,
1900         GL_MAGNITUDE_BIAS_NV                = 0x8718,
1901         GL_VIBRANCE_BIAS_NV                 = 0x8719,
1902         GL_TEXTURE_BORDER_VALUES_NV         = 0x871A,
1903         GL_TEXTURE_HI_SIZE_NV               = 0x871B,
1904         GL_TEXTURE_LO_SIZE_NV               = 0x871C,
1905         GL_TEXTURE_DS_SIZE_NV               = 0x871D,
1906         GL_TEXTURE_DT_SIZE_NV               = 0x871E,
1907         GL_TEXTURE_MAG_SIZE_NV              = 0x871F,
1908 
1909         // GL_NV_texture_shader2
1910         GL_DOT_PRODUCT_TEXTURE_3D_NV        = 0x86EF,
1911 
1912         // GL_NV_vertex_array_range2
1913         GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533,
1914 
1915         // GL_NV_vertex_program
1916         GL_VERTEX_PROGRAM_NV                = 0x8620,
1917         GL_VERTEX_STATE_PROGRAM_NV          = 0x8621,
1918         GL_ATTRIB_ARRAY_SIZE_NV             = 0x8623,
1919         GL_ATTRIB_ARRAY_STRIDE_NV           = 0x8624,
1920         GL_ATTRIB_ARRAY_TYPE_NV             = 0x8625,
1921         GL_CURRENT_ATTRIB_NV                = 0x8626,
1922         GL_PROGRAM_LENGTH_NV                = 0x8627,
1923         GL_PROGRAM_STRING_NV                = 0x8628,
1924         GL_MODELVIEW_PROJECTION_NV          = 0x8629,
1925         GL_IDENTITY_NV                      = 0x862A,
1926         GL_INVERSE_NV                       = 0x862B,
1927         GL_TRANSPOSE_NV                     = 0x862C,
1928         GL_INVERSE_TRANSPOSE_NV             = 0x862D,
1929         GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV  = 0x862E,
1930         GL_MAX_TRACK_MATRICES_NV            = 0x862F,
1931         GL_MATRIX0_NV                       = 0x8630,
1932         GL_MATRIX1_NV                       = 0x8631,
1933         GL_MATRIX2_NV                       = 0x8632,
1934         GL_MATRIX3_NV                       = 0x8633,
1935         GL_MATRIX4_NV                       = 0x8634,
1936         GL_MATRIX5_NV                       = 0x8635,
1937         GL_MATRIX6_NV                       = 0x8636,
1938         GL_MATRIX7_NV                       = 0x8637,
1939         GL_CURRENT_MATRIX_STACK_DEPTH_NV    = 0x8640,
1940         GL_CURRENT_MATRIX_NV                = 0x8641,
1941         GL_VERTEX_PROGRAM_POINT_SIZE_NV     = 0x8642,
1942         GL_VERTEX_PROGRAM_TWO_SIDE_NV       = 0x8643,
1943         GL_PROGRAM_PARAMETER_NV             = 0x8644,
1944         GL_ATTRIB_ARRAY_POINTER_NV          = 0x8645,
1945         GL_PROGRAM_TARGET_NV                = 0x8646,
1946         GL_PROGRAM_RESIDENT_NV              = 0x8647,
1947         GL_TRACK_MATRIX_NV                  = 0x8648,
1948         GL_TRACK_MATRIX_TRANSFORM_NV        = 0x8649,
1949         GL_VERTEX_PROGRAM_BINDING_NV        = 0x864A,
1950         GL_PROGRAM_ERROR_POSITION_NV        = 0x864B,
1951         GL_VERTEX_ATTRIB_ARRAY0_NV          = 0x8650,
1952         GL_VERTEX_ATTRIB_ARRAY1_NV          = 0x8651,
1953         GL_VERTEX_ATTRIB_ARRAY2_NV          = 0x8652,
1954         GL_VERTEX_ATTRIB_ARRAY3_NV          = 0x8653,
1955         GL_VERTEX_ATTRIB_ARRAY4_NV          = 0x8654,
1956         GL_VERTEX_ATTRIB_ARRAY5_NV          = 0x8655,
1957         GL_VERTEX_ATTRIB_ARRAY6_NV          = 0x8656,
1958         GL_VERTEX_ATTRIB_ARRAY7_NV          = 0x8657,
1959         GL_VERTEX_ATTRIB_ARRAY8_NV          = 0x8658,
1960         GL_VERTEX_ATTRIB_ARRAY9_NV          = 0x8659,
1961         GL_VERTEX_ATTRIB_ARRAY10_NV         = 0x865A,
1962         GL_VERTEX_ATTRIB_ARRAY11_NV         = 0x865B,
1963         GL_VERTEX_ATTRIB_ARRAY12_NV         = 0x865C,
1964         GL_VERTEX_ATTRIB_ARRAY13_NV         = 0x865D,
1965         GL_VERTEX_ATTRIB_ARRAY14_NV         = 0x865E,
1966         GL_VERTEX_ATTRIB_ARRAY15_NV         = 0x865F,
1967         GL_MAP1_VERTEX_ATTRIB0_4_NV         = 0x8660,
1968         GL_MAP1_VERTEX_ATTRIB1_4_NV         = 0x8661,
1969         GL_MAP1_VERTEX_ATTRIB2_4_NV         = 0x8662,
1970         GL_MAP1_VERTEX_ATTRIB3_4_NV         = 0x8663,
1971         GL_MAP1_VERTEX_ATTRIB4_4_NV         = 0x8664,
1972         GL_MAP1_VERTEX_ATTRIB5_4_NV         = 0x8665,
1973         GL_MAP1_VERTEX_ATTRIB6_4_NV         = 0x8666,
1974         GL_MAP1_VERTEX_ATTRIB7_4_NV         = 0x8667,
1975         GL_MAP1_VERTEX_ATTRIB8_4_NV         = 0x8668,
1976         GL_MAP1_VERTEX_ATTRIB9_4_NV         = 0x8669,
1977         GL_MAP1_VERTEX_ATTRIB10_4_NV        = 0x866A,
1978         GL_MAP1_VERTEX_ATTRIB11_4_NV        = 0x866B,
1979         GL_MAP1_VERTEX_ATTRIB12_4_NV        = 0x866C,
1980         GL_MAP1_VERTEX_ATTRIB13_4_NV        = 0x866D,
1981         GL_MAP1_VERTEX_ATTRIB14_4_NV        = 0x866E,
1982         GL_MAP1_VERTEX_ATTRIB15_4_NV        = 0x866F,
1983         GL_MAP2_VERTEX_ATTRIB0_4_NV         = 0x8670,
1984         GL_MAP2_VERTEX_ATTRIB1_4_NV         = 0x8671,
1985         GL_MAP2_VERTEX_ATTRIB2_4_NV         = 0x8672,
1986         GL_MAP2_VERTEX_ATTRIB3_4_NV         = 0x8673,
1987         GL_MAP2_VERTEX_ATTRIB4_4_NV         = 0x8674,
1988         GL_MAP2_VERTEX_ATTRIB5_4_NV         = 0x8675,
1989         GL_MAP2_VERTEX_ATTRIB6_4_NV         = 0x8676,
1990         GL_MAP2_VERTEX_ATTRIB7_4_NV         = 0x8677,
1991         GL_MAP2_VERTEX_ATTRIB8_4_NV         = 0x8678,
1992         GL_MAP2_VERTEX_ATTRIB9_4_NV         = 0x8679,
1993         GL_MAP2_VERTEX_ATTRIB10_4_NV        = 0x867A,
1994         GL_MAP2_VERTEX_ATTRIB11_4_NV        = 0x867B,
1995         GL_MAP2_VERTEX_ATTRIB12_4_NV        = 0x867C,
1996         GL_MAP2_VERTEX_ATTRIB13_4_NV        = 0x867D,
1997         GL_MAP2_VERTEX_ATTRIB14_4_NV        = 0x867E,
1998         GL_MAP2_VERTEX_ATTRIB15_4_NV        = 0x867F,
1999 
2000         // GL_NV_copy_depth_to_color
2001         GL_DEPTH_STENCIL_TO_RGBA_NV         = 0x886E,
2002         GL_DEPTH_STENCIL_TO_BGRA_NV         = 0x886F,
2003 
2004         // GL_NV_multisample_filter_hint
2005         GL_MULTISAMPLE_FILTER_HINT_NV       = 0x8534,
2006 
2007         // GL_NV_depth_clamp
2008         GL_DEPTH_CLAMP_NV                   = 0x864F,
2009 
2010         // GL_NV_occlusion_query
2011         GL_PIXEL_COUNTER_BITS_NV            = 0x8864,
2012         GL_CURRENT_OCCLUSION_QUERY_ID_NV    = 0x8865,
2013         GL_PIXEL_COUNT_NV                   = 0x8866,
2014         GL_PIXEL_COUNT_AVAILABLE_NV         = 0x8867,
2015 
2016         // GL_NV_point_sprite
2017         GL_POINT_SPRITE_NV                  = 0x8861,
2018         GL_COORD_REPLACE_NV                 = 0x8862,
2019         GL_POINT_SPRITE_R_MODE_NV           = 0x8863,
2020 
2021         // GL_NV_texture_shader3
2022         GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV  = 0x8850,
2023         GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851,
2024         GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852,
2025         GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853,
2026         GL_OFFSET_HILO_TEXTURE_2D_NV        = 0x8854,
2027         GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855,
2028         GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856,
2029         GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857,
2030         GL_DEPENDENT_HILO_TEXTURE_2D_NV     = 0x8858,
2031         GL_DEPENDENT_RGB_TEXTURE_3D_NV      = 0x8859,
2032         GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A,
2033         GL_DOT_PRODUCT_PASS_THROUGH_NV      = 0x885B,
2034         GL_DOT_PRODUCT_TEXTURE_1D_NV        = 0x885C,
2035         GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D,
2036         GL_HILO8_NV                         = 0x885E,
2037         GL_SIGNED_HILO8_NV                  = 0x885F,
2038         GL_FORCE_BLUE_TO_ONE_NV             = 0x8860,
2039 
2040         // GL_NV_float_buffer
2041         GL_FLOAT_R_NV                       = 0x8880,
2042         GL_FLOAT_RG_NV                      = 0x8881,
2043         GL_FLOAT_RGB_NV                     = 0x8882,
2044         GL_FLOAT_RGBA_NV                    = 0x8883,
2045         GL_FLOAT_R16_NV                     = 0x8884,
2046         GL_FLOAT_R32_NV                     = 0x8885,
2047         GL_FLOAT_RG16_NV                    = 0x8886,
2048         GL_FLOAT_RG32_NV                    = 0x8887,
2049         GL_FLOAT_RGB16_NV                   = 0x8888,
2050         GL_FLOAT_RGB32_NV                   = 0x8889,
2051         GL_FLOAT_RGBA16_NV                  = 0x888A,
2052         GL_FLOAT_RGBA32_NV                  = 0x888B,
2053         GL_TEXTURE_FLOAT_COMPONENTS_NV      = 0x888C,
2054         GL_FLOAT_CLEAR_COLOR_VALUE_NV       = 0x888D,
2055         GL_FLOAT_RGBA_MODE_NV               = 0x888E,
2056 
2057         // GL_NV_fragment_program
2058         GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868,
2059         GL_FRAGMENT_PROGRAM_NV              = 0x8870,
2060         GL_MAX_TEXTURE_COORDS_NV            = 0x8871,
2061         GL_MAX_TEXTURE_IMAGE_UNITS_NV       = 0x8872,
2062         GL_FRAGMENT_PROGRAM_BINDING_NV      = 0x8873,
2063         GL_PROGRAM_ERROR_STRING_NV          = 0x8874,
2064 
2065         // GL_NV_half_float
2066         GL_HALF_FLOAT_NV                    = 0x140B,
2067 
2068         // GL_NV_pixel_data_range
2069         GL_WRITE_PIXEL_DATA_RANGE_NV        = 0x8878,
2070         GL_READ_PIXEL_DATA_RANGE_NV         = 0x8879,
2071         GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A,
2072         GL_READ_PIXEL_DATA_RANGE_LENGTH_NV  = 0x887B,
2073         GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C,
2074         GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D,
2075 
2076         // GL_NV_primitive_restart
2077         GL_PRIMITIVE_RESTART_NV             = 0x8558,
2078         GL_PRIMITIVE_RESTART_INDEX_NV       = 0x8559,
2079 
2080         // GL_NV_texture_expand_normal
2081         GL_TEXTURE_UNSIGNED_REMAP_MODE_NV   = 0x888F,
2082 
2083         // GL_NV_fragment_program2
2084         GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4,
2085         GL_MAX_PROGRAM_CALL_DEPTH_NV        = 0x88F5,
2086         GL_MAX_PROGRAM_IF_DEPTH_NV          = 0x88F6,
2087         GL_MAX_PROGRAM_LOOP_DEPTH_NV        = 0x88F7,
2088         GL_MAX_PROGRAM_LOOP_COUNT_NV        = 0x88F8,
2089 
2090         // GL_NV_gpu_program4
2091         GL_MIN_PROGRAM_TEXEL_OFFSET_NV      = 0x8904,
2092         GL_MAX_PROGRAM_TEXEL_OFFSET_NV      = 0x8905,
2093         GL_PROGRAM_ATTRIB_COMPONENTS_NV     = 0x8906,
2094         GL_PROGRAM_RESULT_COMPONENTS_NV     = 0x8907,
2095         GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908,
2096         GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909,
2097         GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV   = 0x8DA5,
2098         GL_MAX_PROGRAM_GENERIC_RESULTS_NV   = 0x8DA6,
2099 
2100         // GL_NV_geometry_program4
2101         GL_LINES_ADJACENCY_EXT              = 0x000A,
2102         GL_LINE_STRIP_ADJACENCY_EXT         = 0x000B,
2103         GL_TRIANGLES_ADJACENCY_EXT          = 0x000C,
2104         GL_TRIANGLE_STRIP_ADJACENCY_EXT     = 0x000D,
2105         GL_GEOMETRY_PROGRAM_NV              = 0x8C26,
2106         GL_MAX_PROGRAM_OUTPUT_VERTICES_NV   = 0x8C27,
2107         GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28,
2108         GL_GEOMETRY_VERTICES_OUT_EXT        = 0x8DDA,
2109         GL_GEOMETRY_INPUT_TYPE_EXT          = 0x8DDB,
2110         GL_GEOMETRY_OUTPUT_TYPE_EXT         = 0x8DDC,
2111         GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29,
2112         GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7,
2113         GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8,
2114         GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9,
2115         GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4,
2116         GL_PROGRAM_POINT_SIZE_EXT           = 0x8642,
2117 
2118         // GL_NV_vertex_program4
2119         GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV   = 0x88FD,
2120 
2121         // GL_NV_depth_buffer_float
2122         GL_DEPTH_COMPONENT32F_NV            = 0x8DAB,
2123         GL_DEPTH32F_STENCIL8_NV             = 0x8DAC,
2124         GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD,
2125         GL_DEPTH_BUFFER_FLOAT_MODE_NV       = 0x8DAF,
2126 
2127         // GL_NV_framebuffer_multisample_coverage
2128         GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB,
2129         GL_RENDERBUFFER_COLOR_SAMPLES_NV    = 0x8E10,
2130         GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11,
2131         GL_MULTISAMPLE_COVERAGE_MODES_NV    = 0x8E12,
2132 
2133         // GL_NV_transform_feedback
2134         GL_BACK_PRIMARY_COLOR_NV            = 0x8C77,
2135         GL_BACK_SECONDARY_COLOR_NV          = 0x8C78,
2136         GL_TEXTURE_COORD_NV                 = 0x8C79,
2137         GL_CLIP_DISTANCE_NV                 = 0x8C7A,
2138         GL_VERTEX_ID_NV                     = 0x8C7B,
2139         GL_PRIMITIVE_ID_NV                  = 0x8C7C,
2140         GL_GENERIC_ATTRIB_NV                = 0x8C7D,
2141         GL_TRANSFORM_FEEDBACK_ATTRIBS_NV    = 0x8C7E,
2142         GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F,
2143         GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80,
2144         GL_ACTIVE_VARYINGS_NV               = 0x8C81,
2145         GL_ACTIVE_VARYING_MAX_LENGTH_NV     = 0x8C82,
2146         GL_TRANSFORM_FEEDBACK_VARYINGS_NV   = 0x8C83,
2147         GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84,
2148         GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85,
2149         GL_TRANSFORM_FEEDBACK_RECORD_NV     = 0x8C86,
2150         GL_PRIMITIVES_GENERATED_NV          = 0x8C87,
2151         GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88,
2152         GL_RASTERIZER_DISCARD_NV            = 0x8C89,
2153         GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A,
2154         GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B,
2155         GL_INTERLEAVED_ATTRIBS_NV           = 0x8C8C,
2156         GL_SEPARATE_ATTRIBS_NV              = 0x8C8D,
2157         GL_TRANSFORM_FEEDBACK_BUFFER_NV     = 0x8C8E,
2158         GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F,
2159 
2160         // GL_NV_conditional_render
2161         GL_QUERY_WAIT_NV                    = 0x8E13,
2162         GL_QUERY_NO_WAIT_NV                 = 0x8E14,
2163         GL_QUERY_BY_REGION_WAIT_NV          = 0x8E15,
2164         GL_QUERY_BY_REGION_NO_WAIT_NV       = 0x8E16,
2165 
2166         // GL_NV_present_video
2167         GL_FRAME_NV                         = 0x8E26,
2168         GL_FIELDS_NV                        = 0x8E27,
2169         GL_CURRENT_TIME_NV                  = 0x8E28,
2170         GL_NUM_FILL_STREAMS_NV              = 0x8E29,
2171         GL_PRESENT_TIME_NV                  = 0x8E2A,
2172         GL_PRESENT_DURATION_NV              = 0x8E2B,
2173 
2174         // GL_NV_explicit_multisample
2175         GL_SAMPLE_POSITION_NV               = 0x8E50,
2176         GL_SAMPLE_MASK_NV                   = 0x8E51,
2177         GL_SAMPLE_MASK_VALUE_NV             = 0x8E52,
2178         GL_TEXTURE_BINDING_RENDERBUFFER_NV  = 0x8E53,
2179         GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54,
2180         GL_TEXTURE_RENDERBUFFER_NV          = 0x8E55,
2181         GL_SAMPLER_RENDERBUFFER_NV          = 0x8E56,
2182         GL_INT_SAMPLER_RENDERBUFFER_NV      = 0x8E57,
2183         GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58,
2184         GL_MAX_SAMPLE_MASK_WORDS_NV         = 0x8E59,
2185 
2186         // GL_NV_transform_feedback2
2187         GL_TRANSFORM_FEEDBACK_NV            = 0x8E22,
2188         GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23,
2189         GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24,
2190         GL_TRANSFORM_FEEDBACK_BINDING_NV    = 0x8E25,
2191 
2192         // GL_NV_video_capture
2193         GL_VIDEO_BUFFER_NV                  = 0x9020,
2194         GL_VIDEO_BUFFER_BINDING_NV          = 0x9021,
2195         GL_FIELD_UPPER_NV                   = 0x9022,
2196         GL_FIELD_LOWER_NV                   = 0x9023,
2197         GL_NUM_VIDEO_CAPTURE_STREAMS_NV     = 0x9024,
2198         GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025,
2199         GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026,
2200         GL_LAST_VIDEO_CAPTURE_STATUS_NV     = 0x9027,
2201         GL_VIDEO_BUFFER_PITCH_NV            = 0x9028,
2202         GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029,
2203         GL_VIDEO_COLOR_CONVERSION_MAX_NV    = 0x902A,
2204         GL_VIDEO_COLOR_CONVERSION_MIN_NV    = 0x902B,
2205         GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C,
2206         GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV  = 0x902D,
2207         GL_PARTIAL_SUCCESS_NV               = 0x902E,
2208         GL_SUCCESS_NV                       = 0x902F,
2209         GL_FAILURE_NV                       = 0x9030,
2210         GL_YCBYCR8_422_NV                   = 0x9031,
2211         GL_YCBAYCR8A_4224_NV                = 0x9032,
2212         GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV    = 0x9033,
2213         GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034,
2214         GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV    = 0x9035,
2215         GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036,
2216         GL_Z4Y12Z4CB12Z4CR12_444_NV         = 0x9037,
2217         GL_VIDEO_CAPTURE_FRAME_WIDTH_NV     = 0x9038,
2218         GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV    = 0x9039,
2219         GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A,
2220         GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B,
2221         GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV  = 0x903C,
2222 
2223         // GL_NV_shader_buffer_load
2224         GL_BUFFER_GPU_ADDRESS_NV            = 0x8F1D,
2225         GL_GPU_ADDRESS_NV                   = 0x8F34,
2226         GL_MAX_SHADER_BUFFER_ADDRESS_NV     = 0x8F35,
2227 
2228         // GL_NV_vertex_buffer_unified_memory
2229         GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV   = 0x8F1E,
2230         GL_ELEMENT_ARRAY_UNIFIED_NV         = 0x8F1F,
2231         GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV   = 0x8F20,
2232         GL_VERTEX_ARRAY_ADDRESS_NV          = 0x8F21,
2233         GL_NORMAL_ARRAY_ADDRESS_NV          = 0x8F22,
2234         GL_COLOR_ARRAY_ADDRESS_NV           = 0x8F23,
2235         GL_INDEX_ARRAY_ADDRESS_NV           = 0x8F24,
2236         GL_TEXTURE_COORD_ARRAY_ADDRESS_NV   = 0x8F25,
2237         GL_EDGE_FLAG_ARRAY_ADDRESS_NV       = 0x8F26,
2238         GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27,
2239         GL_FOG_COORD_ARRAY_ADDRESS_NV       = 0x8F28,
2240         GL_ELEMENT_ARRAY_ADDRESS_NV         = 0x8F29,
2241         GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV    = 0x8F2A,
2242         GL_VERTEX_ARRAY_LENGTH_NV           = 0x8F2B,
2243         GL_NORMAL_ARRAY_LENGTH_NV           = 0x8F2C,
2244         GL_COLOR_ARRAY_LENGTH_NV            = 0x8F2D,
2245         GL_INDEX_ARRAY_LENGTH_NV            = 0x8F2E,
2246         GL_TEXTURE_COORD_ARRAY_LENGTH_NV    = 0x8F2F,
2247         GL_EDGE_FLAG_ARRAY_LENGTH_NV        = 0x8F30,
2248         GL_SECONDARY_COLOR_ARRAY_LENGTH_NV  = 0x8F31,
2249         GL_FOG_COORD_ARRAY_LENGTH_NV        = 0x8F32,
2250         GL_ELEMENT_ARRAY_LENGTH_NV          = 0x8F33,
2251     }
2252 }
2253 
2254 version(DerelictGL_ATI)
2255 {
2256     enum : GLenum
2257     {
2258         // GL_ATI_texture_mirror_once
2259         GL_MIRROR_CLAMP_ATI                 = 0x8742,
2260         GL_MIRROR_CLAMP_TO_EDGE_ATI         = 0x8743,
2261 
2262         // GL_ATI_envmap_bumpmap
2263         GL_BUMP_ROT_MATRIX_ATI              = 0x8775,
2264         GL_BUMP_ROT_MATRIX_SIZE_ATI         = 0x8776,
2265         GL_BUMP_NUM_TEX_UNITS_ATI           = 0x8777,
2266         GL_BUMP_TEX_UNITS_ATI               = 0x8778,
2267         GL_DUDV_ATI                         = 0x8779,
2268         GL_DU8DV8_ATI                       = 0x877A,
2269         GL_BUMP_ENVMAP_ATI                  = 0x877B,
2270         GL_BUMP_TARGET_ATI                  = 0x877C,
2271 
2272         // GL_ATI_fragment_shader
2273         GL_FRAGMENT_SHADER_ATI              = 0x8920,
2274         GL_REG_0_ATI                        = 0x8921,
2275         GL_REG_1_ATI                        = 0x8922,
2276         GL_REG_2_ATI                        = 0x8923,
2277         GL_REG_3_ATI                        = 0x8924,
2278         GL_REG_4_ATI                        = 0x8925,
2279         GL_REG_5_ATI                        = 0x8926,
2280         GL_REG_6_ATI                        = 0x8927,
2281         GL_REG_7_ATI                        = 0x8928,
2282         GL_REG_8_ATI                        = 0x8929,
2283         GL_REG_9_ATI                        = 0x892A,
2284         GL_REG_10_ATI                       = 0x892B,
2285         GL_REG_11_ATI                       = 0x892C,
2286         GL_REG_12_ATI                       = 0x892D,
2287         GL_REG_13_ATI                       = 0x892E,
2288         GL_REG_14_ATI                       = 0x892F,
2289         GL_REG_15_ATI                       = 0x8930,
2290         GL_REG_16_ATI                       = 0x8931,
2291         GL_REG_17_ATI                       = 0x8932,
2292         GL_REG_18_ATI                       = 0x8933,
2293         GL_REG_19_ATI                       = 0x8934,
2294         GL_REG_20_ATI                       = 0x8935,
2295         GL_REG_21_ATI                       = 0x8936,
2296         GL_REG_22_ATI                       = 0x8937,
2297         GL_REG_23_ATI                       = 0x8938,
2298         GL_REG_24_ATI                       = 0x8939,
2299         GL_REG_25_ATI                       = 0x893A,
2300         GL_REG_26_ATI                       = 0x893B,
2301         GL_REG_27_ATI                       = 0x893C,
2302         GL_REG_28_ATI                       = 0x893D,
2303         GL_REG_29_ATI                       = 0x893E,
2304         GL_REG_30_ATI                       = 0x893F,
2305         GL_REG_31_ATI                       = 0x8940,
2306         GL_CON_0_ATI                        = 0x8941,
2307         GL_CON_1_ATI                        = 0x8942,
2308         GL_CON_2_ATI                        = 0x8943,
2309         GL_CON_3_ATI                        = 0x8944,
2310         GL_CON_4_ATI                        = 0x8945,
2311         GL_CON_5_ATI                        = 0x8946,
2312         GL_CON_6_ATI                        = 0x8947,
2313         GL_CON_7_ATI                        = 0x8948,
2314         GL_CON_8_ATI                        = 0x8949,
2315         GL_CON_9_ATI                        = 0x894A,
2316         GL_CON_10_ATI                       = 0x894B,
2317         GL_CON_11_ATI                       = 0x894C,
2318         GL_CON_12_ATI                       = 0x894D,
2319         GL_CON_13_ATI                       = 0x894E,
2320         GL_CON_14_ATI                       = 0x894F,
2321         GL_CON_15_ATI                       = 0x8950,
2322         GL_CON_16_ATI                       = 0x8951,
2323         GL_CON_17_ATI                       = 0x8952,
2324         GL_CON_18_ATI                       = 0x8953,
2325         GL_CON_19_ATI                       = 0x8954,
2326         GL_CON_20_ATI                       = 0x8955,
2327         GL_CON_21_ATI                       = 0x8956,
2328         GL_CON_22_ATI                       = 0x8957,
2329         GL_CON_23_ATI                       = 0x8958,
2330         GL_CON_24_ATI                       = 0x8959,
2331         GL_CON_25_ATI                       = 0x895A,
2332         GL_CON_26_ATI                       = 0x895B,
2333         GL_CON_27_ATI                       = 0x895C,
2334         GL_CON_28_ATI                       = 0x895D,
2335         GL_CON_29_ATI                       = 0x895E,
2336         GL_CON_30_ATI                       = 0x895F,
2337         GL_CON_31_ATI                       = 0x8960,
2338         GL_MOV_ATI                          = 0x8961,
2339         GL_ADD_ATI                          = 0x8963,
2340         GL_MUL_ATI                          = 0x8964,
2341         GL_SUB_ATI                          = 0x8965,
2342         GL_DOT3_ATI                         = 0x8966,
2343         GL_DOT4_ATI                         = 0x8967,
2344         GL_MAD_ATI                          = 0x8968,
2345         GL_LERP_ATI                         = 0x8969,
2346         GL_CND_ATI                          = 0x896A,
2347         GL_CND0_ATI                         = 0x896B,
2348         GL_DOT2_ADD_ATI                     = 0x896C,
2349         GL_SECONDARY_INTERPOLATOR_ATI       = 0x896D,
2350         GL_NUM_FRAGMENT_REGISTERS_ATI       = 0x896E,
2351         GL_NUM_FRAGMENT_CONSTANTS_ATI       = 0x896F,
2352         GL_NUM_PASSES_ATI                   = 0x8970,
2353         GL_NUM_INSTRUCTIONS_PER_PASS_ATI    = 0x8971,
2354         GL_NUM_INSTRUCTIONS_TOTAL_ATI       = 0x8972,
2355         GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973,
2356         GL_NUM_LOOPBACK_COMPONENTS_ATI      = 0x8974,
2357         GL_COLOR_ALPHA_PAIRING_ATI          = 0x8975,
2358         GL_SWIZZLE_STR_ATI                  = 0x8976,
2359         GL_SWIZZLE_STQ_ATI                  = 0x8977,
2360         GL_SWIZZLE_STR_DR_ATI               = 0x8978,
2361         GL_SWIZZLE_STQ_DQ_ATI               = 0x8979,
2362         GL_SWIZZLE_STRQ_ATI                 = 0x897A,
2363         GL_SWIZZLE_STRQ_DQ_ATI              = 0x897B,
2364         GL_RED_BIT_ATI                      = 0x00000001,
2365         GL_GREEN_BIT_ATI                    = 0x00000002,
2366         GL_BLUE_BIT_ATI                     = 0x00000004,
2367         GL_2X_BIT_ATI                       = 0x00000001,
2368         GL_4X_BIT_ATI                       = 0x00000002,
2369         GL_8X_BIT_ATI                       = 0x00000004,
2370         GL_HALF_BIT_ATI                     = 0x00000008,
2371         GL_QUARTER_BIT_ATI                  = 0x00000010,
2372         GL_EIGHTH_BIT_ATI                   = 0x00000020,
2373         GL_SATURATE_BIT_ATI                 = 0x00000040,
2374         GL_COMP_BIT_ATI                     = 0x00000002,
2375         GL_NEGATE_BIT_ATI                   = 0x00000004,
2376         GL_BIAS_BIT_ATI                     = 0x00000008,
2377 
2378         // GL_ATI_pn_triangles
2379         GL_PN_TRIANGLES_ATI                 = 0x87F0,
2380         GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1,
2381         GL_PN_TRIANGLES_POINT_MODE_ATI      = 0x87F2,
2382         GL_PN_TRIANGLES_NORMAL_MODE_ATI     = 0x87F3,
2383         GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4,
2384         GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5,
2385         GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6,
2386         GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7,
2387         GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8,
2388 
2389         // GL_ATI_vertex_array_object
2390         GL_STATIC_ATI                       = 0x8760,
2391         GL_DYNAMIC_ATI                      = 0x8761,
2392         GL_PRESERVE_ATI                     = 0x8762,
2393         GL_DISCARD_ATI                      = 0x8763,
2394         GL_OBJECT_BUFFER_SIZE_ATI           = 0x8764,
2395         GL_OBJECT_BUFFER_USAGE_ATI          = 0x8765,
2396         GL_ARRAY_OBJECT_BUFFER_ATI          = 0x8766,
2397         GL_ARRAY_OBJECT_OFFSET_ATI          = 0x8767,
2398 
2399         // GL_ATI_vertex_streams
2400         GL_MAX_VERTEX_STREAMS_ATI           = 0x876B,
2401         GL_VERTEX_STREAM0_ATI               = 0x876C,
2402         GL_VERTEX_STREAM1_ATI               = 0x876D,
2403         GL_VERTEX_STREAM2_ATI               = 0x876E,
2404         GL_VERTEX_STREAM3_ATI               = 0x876F,
2405         GL_VERTEX_STREAM4_ATI               = 0x8770,
2406         GL_VERTEX_STREAM5_ATI               = 0x8771,
2407         GL_VERTEX_STREAM6_ATI               = 0x8772,
2408         GL_VERTEX_STREAM7_ATI               = 0x8773,
2409         GL_VERTEX_SOURCE_ATI                = 0x8774,
2410 
2411         // GL_ATI_element_array
2412         GL_ELEMENT_ARRAY_ATI                = 0x8768,
2413         GL_ELEMENT_ARRAY_TYPE_ATI           = 0x8769,
2414         GL_ELEMENT_ARRAY_POINTER_ATI        = 0x876A,
2415 
2416         // GL_ATI_text_fragment_shader
2417         GL_TEXT_FRAGMENT_SHADER_ATI         = 0x8200,
2418 
2419         // GL_ATI_draw_buffers
2420         GL_MAX_DRAW_BUFFERS_ATI             = 0x8824,
2421         GL_DRAW_BUFFER0_ATI                 = 0x8825,
2422         GL_DRAW_BUFFER1_ATI                 = 0x8826,
2423         GL_DRAW_BUFFER2_ATI                 = 0x8827,
2424         GL_DRAW_BUFFER3_ATI                 = 0x8828,
2425         GL_DRAW_BUFFER4_ATI                 = 0x8829,
2426         GL_DRAW_BUFFER5_ATI                 = 0x882A,
2427         GL_DRAW_BUFFER6_ATI                 = 0x882B,
2428         GL_DRAW_BUFFER7_ATI                 = 0x882C,
2429         GL_DRAW_BUFFER8_ATI                 = 0x882D,
2430         GL_DRAW_BUFFER9_ATI                 = 0x882E,
2431         GL_DRAW_BUFFER10_ATI                = 0x882F,
2432         GL_DRAW_BUFFER11_ATI                = 0x8830,
2433         GL_DRAW_BUFFER12_ATI                = 0x8831,
2434         GL_DRAW_BUFFER13_ATI                = 0x8832,
2435         GL_DRAW_BUFFER14_ATI                = 0x8833,
2436         GL_DRAW_BUFFER15_ATI                = 0x8834,
2437 
2438         // GL_ATI_pixel_format_float
2439         GL_TYPE_RGBA_FLOAT_ATI              = 0x8820,
2440         GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI  = 0x8835,
2441 
2442         // GL_ATI_texture_env_combine3
2443         GL_MODULATE_ADD_ATI                 = 0x8744,
2444         GL_MODULATE_SIGNED_ADD_ATI          = 0x8745,
2445         GL_MODULATE_SUBTRACT_ATI            = 0x8746,
2446 
2447         // GL_ATI_texture_float
2448         GL_RGBA_FLOAT32_ATI                 = 0x8814,
2449         GL_RGB_FLOAT32_ATI                  = 0x8815,
2450         GL_ALPHA_FLOAT32_ATI                = 0x8816,
2451         GL_INTENSITY_FLOAT32_ATI            = 0x8817,
2452         GL_LUMINANCE_FLOAT32_ATI            = 0x8818,
2453         GL_LUMINANCE_ALPHA_FLOAT32_ATI      = 0x8819,
2454         GL_RGBA_FLOAT16_ATI                 = 0x881A,
2455         GL_RGB_FLOAT16_ATI                  = 0x881B,
2456         GL_ALPHA_FLOAT16_ATI                = 0x881C,
2457         GL_INTENSITY_FLOAT16_ATI            = 0x881D,
2458         GL_LUMINANCE_FLOAT16_ATI            = 0x881E,
2459         GL_LUMINANCE_ALPHA_FLOAT16_ATI      = 0x881F,
2460 
2461         // GL_ATI_separate_stencil
2462         GL_STENCIL_BACK_FUNC_ATI            = 0x8800,
2463         GL_STENCIL_BACK_FAIL_ATI            = 0x8801,
2464         GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802,
2465         GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803,
2466 
2467         // GL_ATI_meminfo
2468         GL_VBO_FREE_MEMORY_ATI              = 0x87FB,
2469         GL_TEXTURE_FREE_MEMORY_ATI          = 0x87FC,
2470         GL_RENDERBUFFER_FREE_MEMORY_ATI     = 0x87FD,
2471     }
2472 }
2473 
2474 version(DerelictGL_AMD)
2475 {
2476     enum : GLenum
2477     {
2478         // GL_AMD_performance_monitor
2479         GL_COUNTER_TYPE_AMD                 = 0x8BC0,
2480         GL_COUNTER_RANGE_AMD                = 0x8BC1,
2481         GL_UNSIGNED_INT64_AMD               = 0x8BC2,
2482         GL_PERCENTAGE_AMD                   = 0x8BC3,
2483         GL_PERFMON_RESULT_AVAILABLE_AMD     = 0x8BC4,
2484         GL_PERFMON_RESULT_SIZE_AMD          = 0x8BC5,
2485         GL_PERFMON_RESULT_AMD               = 0x8BC6,
2486 
2487         // GL_AMD_vertex_shader_tesselator
2488         GL_SAMPLER_BUFFER_AMD               = 0x9001,
2489         GL_INT_SAMPLER_BUFFER_AMD           = 0x9002,
2490         GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD  = 0x9003,
2491         GL_TESSELLATION_MODE_AMD            = 0x9004,
2492         GL_TESSELLATION_FACTOR_AMD          = 0x9005,
2493         GL_DISCRETE_AMD                     = 0x9006,
2494         GL_CONTINUOUS_AMD                   = 0x9007,
2495     }
2496 }
2497 
2498 version(DerelictGL_SGI)
2499 {
2500     enum : GLenum
2501     {
2502         // GL_SGI_color_matrix
2503         GL_COLOR_MATRIX_SGI                    = 0x80B1,
2504         GL_COLOR_MATRIX_STACK_DEPTH_SGI        = 0x80B2,
2505         GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI    = 0x80B3,
2506         GL_POST_COLOR_MATRIX_RED_SCALE_SGI     = 0x80B4,
2507         GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   = 0x80B5,
2508         GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI    = 0x80B6,
2509         GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   = 0x80B7,
2510         GL_POST_COLOR_MATRIX_RED_BIAS_SGI      = 0x80B8,
2511         GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI    = 0x80B9,
2512         GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI     = 0x80BA,
2513         GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI    = 0x80BB,
2514 
2515         // GL_SGI_color_table
2516         GL_COLOR_TABLE_SGI                          = 0x80D0,
2517         GL_POST_CONVOLUTION_COLOR_TABLE_SGI         = 0x80D1,
2518         GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI        = 0x80D2,
2519         GL_PROXY_COLOR_TABLE_SGI                    = 0x80D3,
2520         GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   = 0x80D4,
2521         GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI  = 0x80D5,
2522         GL_COLOR_TABLE_SCALE_SGI                    = 0x80D6,
2523         GL_COLOR_TABLE_BIAS_SGI                     = 0x80D7,
2524         GL_COLOR_TABLE_FORMAT_SGI                   = 0x80D8,
2525         GL_COLOR_TABLE_WIDTH_SGI                    = 0x80D9,
2526         GL_COLOR_TABLE_RED_SIZE_SGI                 = 0x80DA,
2527         GL_COLOR_TABLE_GREEN_SIZE_SGI               = 0x80DB,
2528         GL_COLOR_TABLE_BLUE_SIZE_SGI                = 0x80DC,
2529         GL_COLOR_TABLE_ALPHA_SIZE_SGI               = 0x80DD,
2530         GL_COLOR_TABLE_LUMINANCE_SIZE_SGI           = 0x80DE,
2531         GL_COLOR_TABLE_INTENSITY_SIZE_SGI           = 0x80DF,
2532 
2533         // GL_SGI_texture_color_table
2534         GL_TEXTURE_COLOR_TABLE_SGI          = 0x80BC,
2535         GL_PROXY_TEXTURE_COLOR_TABLE_SGI    = 0x80BD,
2536     }
2537 }
2538 
2539 version(DerelictGL_SGIS)
2540 {
2541     enum : GLenum
2542     {
2543         // GL_SGIS_texture_filter4
2544         GL_FILTER4_SGIS                   = 0x8146,
2545         GL_TEXTURE_FILTER4_SIZE_SGIS      = 0x8147,
2546 
2547         // GL_SGIS_pixel_texture
2548         GL_PIXEL_TEXTURE_SGIS               = 0x8353,
2549         GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   = 0x8354,
2550         GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355,
2551         GL_PIXEL_GROUP_COLOR_SGIS           = 0x8356,
2552 
2553         // GL_SGIS_texture4D
2554         GL_PACK_SKIP_VOLUMES_SGIS       = 0x8130,
2555         GL_PACK_IMAGE_DEPTH_SGIS        = 0x8131,
2556         GL_UNPACK_SKIP_VOLUMES_SGIS     = 0x8132,
2557         GL_UNPACK_IMAGE_DEPTH_SGIS      = 0x8133,
2558         GL_TEXTURE_4D_SGIS              = 0x8134,
2559         GL_PROXY_TEXTURE_4D_SGIS        = 0x8135,
2560         GL_TEXTURE_4DSIZE_SGIS          = 0x8136,
2561         GL_TEXTURE_WRAP_Q_SGIS          = 0x8137,
2562         GL_MAX_4D_TEXTURE_SIZE_SGIS     = 0x8138,
2563         GL_TEXTURE_4D_BINDING_SGIS      = 0x814F,
2564 
2565         // GL_SGIS_detail_texture
2566         GL_DETAIL_TEXTURE_2D_SGIS           = 0x8095,
2567         GL_DETAIL_TEXTURE_2D_BINDING_SGIS   = 0x8096,
2568         GL_LINEAR_DETAIL_SGIS               = 0x8097,
2569         GL_LINEAR_DETAIL_ALPHA_SGIS         = 0x8098,
2570         GL_LINEAR_DETAIL_COLOR_SGIS         = 0x8099,
2571         GL_DETAIL_TEXTURE_LEVEL_SGIS        = 0x809A,
2572         GL_DETAIL_TEXTURE_MODE_SGIS         = 0x809B,
2573         GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS  = 0x809C,
2574 
2575         // GL_SGIS_sharpen_texture
2576         GL_LINEAR_SHARPEN_SGIS              = 0x80AD,
2577         GL_LINEAR_SHARPEN_ALPHA_SGIS        = 0x80AE,
2578         GL_LINEAR_SHARPEN_COLOR_SGIS        = 0x80AF,
2579         GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0,
2580 
2581         // GL_SGIS_texture_lod
2582         GL_TEXTURE_MIN_LOD_SGIS             = 0x813A,
2583         GL_TEXTURE_MAX_LOD_SGIS             = 0x813B,
2584         GL_TEXTURE_BASE_LEVEL_SGIS          = 0x813C,
2585         GL_TEXTURE_MAX_LEVEL_SGIS           = 0x813D,
2586 
2587         // GL_SGIS_multisample
2588         GL_MULTISAMPLE_SGIS                 = 0x809D,
2589         GL_SAMPLE_ALPHA_TO_MASK_SGIS        = 0x809E,
2590         GL_SAMPLE_ALPHA_TO_ONE_SGIS         = 0x809F,
2591         GL_SAMPLE_MASK_SGIS                 = 0x80A0,
2592         GL_1PASS_SGIS                       = 0x80A1,
2593         GL_2PASS_0_SGIS                     = 0x80A2,
2594         GL_2PASS_1_SGIS                     = 0x80A3,
2595         GL_4PASS_0_SGIS                     = 0x80A4,
2596         GL_4PASS_1_SGIS                     = 0x80A5,
2597         GL_4PASS_2_SGIS                     = 0x80A6,
2598         GL_4PASS_3_SGIS                     = 0x80A7,
2599         GL_SAMPLE_BUFFERS_SGIS              = 0x80A8,
2600         GL_SAMPLES_SGIS                     = 0x80A9,
2601         GL_SAMPLE_MASK_VALUE_SGIS           = 0x80AA,
2602         GL_SAMPLE_MASK_INVERT_SGIS          = 0x80AB,
2603         GL_SAMPLE_PATTERN_SGIS              = 0x80AC,
2604 
2605         // GL_SGIS_generate_mipmap
2606         GL_GENERATE_MIPMAP_SGIS             = 0x8191,
2607         GL_GENERATE_MIPMAP_HINT_SGIS        = 0x8192,
2608 
2609         // GL_SGIS_texture_edge_clamp
2610         GL_CLAMP_TO_EDGE_SGIS               = 0x812F,
2611 
2612         // GL_SGIS_texture_border_clamp
2613         GL_CLAMP_TO_BORDER_SGIS             = 0x812D,
2614 
2615         // GL_SGIS_texture_select
2616         GL_DUAL_ALPHA4_SGIS                 = 0x8110,
2617         GL_DUAL_ALPHA8_SGIS                 = 0x8111,
2618         GL_DUAL_ALPHA12_SGIS                = 0x8112,
2619         GL_DUAL_ALPHA16_SGIS                = 0x8113,
2620         GL_DUAL_LUMINANCE4_SGIS             = 0x8114,
2621         GL_DUAL_LUMINANCE8_SGIS             = 0x8115,
2622         GL_DUAL_LUMINANCE12_SGIS            = 0x8116,
2623         GL_DUAL_LUMINANCE16_SGIS            = 0x8117,
2624         GL_DUAL_INTENSITY4_SGIS             = 0x8118,
2625         GL_DUAL_INTENSITY8_SGIS             = 0x8119,
2626         GL_DUAL_INTENSITY12_SGIS            = 0x811A,
2627         GL_DUAL_INTENSITY16_SGIS            = 0x811B,
2628         GL_DUAL_LUMINANCE_ALPHA4_SGIS       = 0x811C,
2629         GL_DUAL_LUMINANCE_ALPHA8_SGIS       = 0x811D,
2630         GL_QUAD_ALPHA4_SGIS                 = 0x811E,
2631         GL_QUAD_ALPHA8_SGIS                 = 0x811F,
2632         GL_QUAD_LUMINANCE4_SGIS             = 0x8120,
2633         GL_QUAD_LUMINANCE8_SGIS             = 0x8121,
2634         GL_QUAD_INTENSITY4_SGIS             = 0x8122,
2635         GL_QUAD_INTENSITY8_SGIS             = 0x8123,
2636         GL_DUAL_TEXTURE_SELECT_SGIS         = 0x8124,
2637         GL_QUAD_TEXTURE_SELECT_SGIS         = 0x8125,
2638 
2639         // GL_SGIS_point_parameters
2640         GL_POINT_SIZE_MIN_SGIS              = 0x8126,
2641         GL_POINT_SIZE_MAX_SGIS              = 0x8127,
2642         GL_POINT_FADE_THRESHOLD_SIZE_SGIS   = 0x8128,
2643         GL_DISTANCE_ATTENUATION_SGIS        = 0x8129,
2644 
2645         // GL_SGIS_fog_function
2646         GL_FOG_FUNC_SGIS                    = 0x812A,
2647         GL_FOG_FUNC_POINTS_SGIS             = 0x812B,
2648         GL_MAX_FOG_FUNC_POINTS_SGIS         = 0x812C,
2649 
2650         // GL_SGIS_point_line_texgen
2651         GL_EYE_DISTANCE_TO_POINT_SGIS       = 0x81F0,
2652         GL_OBJECT_DISTANCE_TO_POINT_SGIS    = 0x81F1,
2653         GL_EYE_DISTANCE_TO_LINE_SGIS        = 0x81F2,
2654         GL_OBJECT_DISTANCE_TO_LINE_SGIS     = 0x81F3,
2655         GL_EYE_POINT_SGIS                   = 0x81F4,
2656         GL_OBJECT_POINT_SGIS                = 0x81F5,
2657         GL_EYE_LINE_SGIS                    = 0x81F6,
2658         GL_OBJECT_LINE_SGIS                 = 0x81F7,
2659 
2660         // GL_SGIS_texture_color_mask
2661         GL_TEXTURE_COLOR_WRITEMASK_SGIS     = 0x81EF,
2662     }
2663 }
2664 
2665 version(DerelictGL_SGIX)
2666 {
2667     enum : GLenum
2668     {
2669         // GL_SGIX_pixel_texture
2670         GL_PIXEL_TEX_GEN_SGIX           = 0x8139,
2671         GL_PIXEL_TEX_GEN_MODE_SGIX      = 0x832B,
2672 
2673         // GL_SGIX_clipmap
2674         GL_LINEAR_CLIPMAP_LINEAR_SGIX           = 0x8170,
2675         GL_TEXTURE_CLIPMAP_CENTER_SGIX          = 0x8171,
2676         GL_TEXTURE_CLIPMAP_FRAME_SGIX           = 0x8172,
2677         GL_TEXTURE_CLIPMAP_OFFSET_SGIX          = 0x8173,
2678         GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   = 0x8174,
2679         GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX      = 0x8175,
2680         GL_TEXTURE_CLIPMAP_DEPTH_SGIX           = 0x8176,
2681         GL_MAX_CLIPMAP_DEPTH_SGIX               = 0x8177,
2682         GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX       = 0x8178,
2683         GL_NEAREST_CLIPMAP_NEAREST_SGIX         = 0x844D,
2684         GL_NEAREST_CLIPMAP_LINEAR_SGIX          = 0x844E,
2685         GL_LINEAR_CLIPMAP_NEAREST_SGIX          = 0x844F,
2686 
2687         // GL_SGIX_shadow
2688         GL_TEXTURE_COMPARE_SGIX             = 0x819A,
2689         GL_TEXTURE_COMPARE_OPERATOR_SGIX    = 0x819B,
2690         GL_TEXTURE_LEQUAL_R_SGIX            = 0x819C,
2691         GL_TEXTURE_GEQUAL_R_SGIX            = 0x819D,
2692 
2693         // GL_SGIX_interlace
2694         GL_INTERLACE_SGIX                   = 0x8094,
2695 
2696         // GL_SGIX_pixel_tiles
2697         GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX   = 0x813E,
2698         GL_PIXEL_TILE_CACHE_INCREMENT_SGIX  = 0x813F,
2699         GL_PIXEL_TILE_WIDTH_SGIX            = 0x8140,
2700         GL_PIXEL_TILE_HEIGHT_SGIX           = 0x8141,
2701         GL_PIXEL_TILE_GRID_WIDTH_SGIX       = 0x8142,
2702         GL_PIXEL_TILE_GRID_HEIGHT_SGIX      = 0x8143,
2703         GL_PIXEL_TILE_GRID_DEPTH_SGIX       = 0x8144,
2704         GL_PIXEL_TILE_CACHE_SIZE_SGIX       = 0x8145,
2705 
2706         // GL_SGIX_sprite
2707         GL_SPRITE_SGIX                      = 0x8148,
2708         GL_SPRITE_MODE_SGIX                 = 0x8149,
2709         GL_SPRITE_AXIS_SGIX                 = 0x814A,
2710         GL_SPRITE_TRANSLATION_SGIX          = 0x814B,
2711         GL_SPRITE_AXIAL_SGIX                = 0x814C,
2712         GL_SPRITE_OBJECT_ALIGNED_SGIX       = 0x814D,
2713         GL_SPRITE_EYE_ALIGNED_SGIX          = 0x814E,
2714 
2715         // GL_SGIX_texture_multi_buffer
2716         GL_TEXTURE_MULTI_BUFFER_HINT_SGIX   = 0x812E,
2717 
2718         // GL_SGIX_instruments
2719         GL_INSTRUMENT_BUFFER_POINTER_SGIX   = 0x8180,
2720         GL_INSTRUMENT_MEASUREMENTS_SGIX     = 0x8181,
2721 
2722         // GL_SGIX_texture_scale_bias
2723         GL_POST_TEXTURE_FILTER_BIAS_SGIX        = 0x8179,
2724         GL_POST_TEXTURE_FILTER_SCALE_SGIX       = 0x817A,
2725         GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX  = 0x817B,
2726         GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C,
2727 
2728         // GL_SGIX_framezoom
2729         GL_FRAMEZOOM_SGIX                   = 0x818B,
2730         GL_FRAMEZOOM_FACTOR_SGIX            = 0x818C,
2731         GL_MAX_FRAMEZOOM_FACTOR_SGIX        = 0x818D,
2732 
2733         // GL_SGIX_polynomial_ffd
2734         GL_GEOMETRY_DEFORMATION_SGIX        = 0x8194,
2735         GL_TEXTURE_DEFORMATION_SGIX         = 0x8195,
2736         GL_DEFORMATIONS_MASK_SGIX           = 0x8196,
2737         GL_MAX_DEFORMATION_ORDER_SGIX       = 0x8197,
2738 
2739         // GL_SGIX_reference_plane
2740         GL_REFERENCE_PLANE_SGIX             = 0x817D,
2741         GL_REFERENCE_PLANE_EQUATION_SGIX    = 0x817E,
2742 
2743         // GL_SGIX_depth_texture
2744         GL_DEPTH_COMPONENT16_SGIX           = 0x81A5,
2745         GL_DEPTH_COMPONENT24_SGIX           = 0x81A6,
2746         GL_DEPTH_COMPONENT32_SGIX           = 0x81A7,
2747 
2748         // GL_SGIX_fog_offset
2749         GL_FOG_OFFSET_SGIX                  = 0x8198,
2750         GL_FOG_OFFSET_VALUE_SGIX            = 0x8199,
2751 
2752         // GL_SGIX_texture_add_env
2753         GL_TEXTURE_ENV_BIAS_SGIX            = 0x80BE,
2754 
2755         // GL_SGIX_list_priority
2756         GL_LIST_PRIORITY_SGIX               = 0x8182,
2757 
2758         // GL_SGIX_ir_instrument1
2759         GL_IR_INSTRUMENT1_SGIX              = 0x817F,
2760 
2761         // GL_SGIX_calligraphic_fragment
2762         GL_CALLIGRAPHIC_FRAGMENT_SGIX       = 0x8183,
2763 
2764         // GL_SGIX_texture_lod_bias
2765         GL_TEXTURE_LOD_BIAS_S_SGIX          = 0x818E,
2766         GL_TEXTURE_LOD_BIAS_T_SGIX          = 0x818F,
2767         GL_TEXTURE_LOD_BIAS_R_SGIX          = 0x8190,
2768 
2769         // GL_SGIX_shadow_ambient
2770         GL_SHADOW_AMBIENT_SGIX              = 0x80BF,
2771 
2772         // GL_SGIX_ycrcb
2773         GL_YCRCB_422_SGIX                   = 0x81BB,
2774         GL_YCRCB_444_SGIX                   = 0x81BC,
2775 
2776         // GL_SGIX_fragment_lighting
2777         GL_FRAGMENT_LIGHTING_SGIX           = 0x8400,
2778         GL_FRAGMENT_COLOR_MATERIAL_SGIX     = 0x8401,
2779         GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402,
2780         GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403,
2781         GL_MAX_FRAGMENT_LIGHTS_SGIX         = 0x8404,
2782         GL_MAX_ACTIVE_LIGHTS_SGIX           = 0x8405,
2783         GL_CURRENT_RASTER_NORMAL_SGIX       = 0x8406,
2784         GL_LIGHT_ENV_MODE_SGIX              = 0x8407,
2785         GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408,
2786         GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409,
2787         GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A,
2788         GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B,
2789         GL_FRAGMENT_LIGHT0_SGIX             = 0x840C,
2790         GL_FRAGMENT_LIGHT1_SGIX             = 0x840D,
2791         GL_FRAGMENT_LIGHT2_SGIX             = 0x840E,
2792         GL_FRAGMENT_LIGHT3_SGIX             = 0x840F,
2793         GL_FRAGMENT_LIGHT4_SGIX             = 0x8410,
2794         GL_FRAGMENT_LIGHT5_SGIX             = 0x8411,
2795         GL_FRAGMENT_LIGHT6_SGIX             = 0x8412,
2796         GL_FRAGMENT_LIGHT7_SGIX             = 0x8413,
2797 
2798         // GL_SGIX_blend_alpha_minmax
2799         GL_ALPHA_MIN_SGIX                   = 0x8320,
2800         GL_ALPHA_MAX_SGIX                   = 0x8321,
2801 
2802         // GL_SGIX_impact_pixel_texture
2803         GL_PIXEL_TEX_GEN_Q_CEILING_SGIX     = 0x8184,
2804         GL_PIXEL_TEX_GEN_Q_ROUND_SGIX       = 0x8185,
2805         GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX       = 0x8186,
2806         GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187,
2807         GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188,
2808         GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX      = 0x8189,
2809         GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX      = 0x818A,
2810 
2811         // GL_SGIX_async
2812         GL_ASYNC_MARKER_SGIX                = 0x8329,
2813 
2814         // GL_SGIX_async_pixel
2815         GL_ASYNC_TEX_IMAGE_SGIX             = 0x835C,
2816         GL_ASYNC_DRAW_PIXELS_SGIX           = 0x835D,
2817         GL_ASYNC_READ_PIXELS_SGIX           = 0x835E,
2818         GL_MAX_ASYNC_TEX_IMAGE_SGIX         = 0x835F,
2819         GL_MAX_ASYNC_DRAW_PIXELS_SGIX       = 0x8360,
2820         GL_MAX_ASYNC_READ_PIXELS_SGIX       = 0x8361,
2821 
2822         // GL_SGIX_async_histogram
2823         GL_ASYNC_HISTOGRAM_SGIX             = 0x832C,
2824         GL_MAX_ASYNC_HISTOGRAM_SGIX         = 0x832D,
2825 
2826         // GL_SGIX_fog_scale
2827         GL_FOG_SCALE_SGIX                   = 0x81FC,
2828         GL_FOG_SCALE_VALUE_SGIX             = 0x81FD,
2829 
2830         // GL_SGIX_subsample
2831         GL_PACK_SUBSAMPLE_RATE_SGIX         = 0x85A0,
2832         GL_UNPACK_SUBSAMPLE_RATE_SGIX       = 0x85A1,
2833         GL_PIXEL_SUBSAMPLE_4444_SGIX        = 0x85A2,
2834         GL_PIXEL_SUBSAMPLE_2424_SGIX        = 0x85A3,
2835         GL_PIXEL_SUBSAMPLE_4242_SGIX        = 0x85A4,
2836 
2837         // GL_SGIX_ycrcba
2838         GL_YCRCB_SGIX                       = 0x8318,
2839         GL_YCRCBA_SGIX                      = 0x8319,
2840 
2841         // GL_SGIX_depth_pass_instrument
2842         GL_DEPTH_PASS_INSTRUMENT_SGIX       = 0x8310,
2843         GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311,
2844         GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX   = 0x8312,
2845 
2846         // GL_SGIX_vertex_preclip
2847         GL_VERTEX_PRECLIP_SGIX              = 0x83EE,
2848         GL_VERTEX_PRECLIP_HINT_SGIX         = 0x83EF,
2849 
2850         // GL_SGIX_convolution_accuracy
2851         GL_CONVOLUTION_HINT_SGIX            = 0x8316,
2852 
2853         // GL_SGIX_resample
2854         GL_PACK_RESAMPLE_SGIX               = 0x842C,
2855         GL_UNPACK_RESAMPLE_SGIX             = 0x842D,
2856         GL_RESAMPLE_REPLICATE_SGIX          = 0x842E,
2857         GL_RESAMPLE_ZERO_FILL_SGIX          = 0x842F,
2858         GL_RESAMPLE_DECIMATE_SGIX           = 0x8430,
2859 
2860         // GL_SGIX_texture_coordinate_clamp
2861         GL_TEXTURE_MAX_CLAMP_S_SGIX         = 0x8369,
2862         GL_TEXTURE_MAX_CLAMP_T_SGIX         = 0x836A,
2863         GL_TEXTURE_MAX_CLAMP_R_SGIX         = 0x836B,
2864 
2865         // GL_SGIX_scalebias_hint
2866         GL_SCALEBIAS_HINT_SGIX              = 0x8322,
2867     }
2868 }
2869 
2870 version(DerelictGL_HP)
2871 {
2872     enum : GLenum
2873     {
2874         // GL_HP_image_transform
2875         GL_IMAGE_SCALE_X_HP                 = 0x8155,
2876         GL_IMAGE_SCALE_Y_HP                 = 0x8156,
2877         GL_IMAGE_TRANSLATE_X_HP             = 0x8157,
2878         GL_IMAGE_TRANSLATE_Y_HP             = 0x8158,
2879         GL_IMAGE_ROTATE_ANGLE_HP            = 0x8159,
2880         GL_IMAGE_ROTATE_ORIGIN_X_HP         = 0x815A,
2881         GL_IMAGE_ROTATE_ORIGIN_Y_HP         = 0x815B,
2882         GL_IMAGE_MAG_FILTER_HP              = 0x815C,
2883         GL_IMAGE_MIN_FILTER_HP              = 0x815D,
2884         GL_IMAGE_CUBIC_WEIGHT_HP            = 0x815E,
2885         GL_CUBIC_HP                         = 0x815F,
2886         GL_AVERAGE_HP                       = 0x8160,
2887         GL_IMAGE_TRANSFORM_2D_HP            = 0x8161,
2888         GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162,
2889         GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163,
2890 
2891         // GL_HP_convolution_border_modes
2892         GL_IGNORE_BORDER_HP                 = 0x8150,
2893         GL_CONSTANT_BORDER_HP               = 0x8151,
2894         GL_REPLICATE_BORDER_HP              = 0x8153,
2895         GL_CONVOLUTION_BORDER_COLOR_HP      = 0x8154,
2896 
2897         // GL_HP_texture_lighting
2898         GL_TEXTURE_LIGHTING_MODE_HP         = 0x8167,
2899         GL_TEXTURE_POST_SPECULAR_HP         = 0x8168,
2900         GL_TEXTURE_PRE_SPECULAR_HP          = 0x8169,
2901 
2902         // GL_HP_occlusion_test
2903         GL_OCCLUSION_TEST_HP                = 0x8165,
2904         GL_OCCLUSION_TEST_RESULT_HP         = 0x8166,
2905     }
2906 }
2907 
2908 version(DerelictGL_PGI)
2909 {
2910     enum : GLenum
2911     {
2912         // GL_PGI_vertex_hints
2913         GL_VERTEX_DATA_HINT_PGI             = 0x1A22A,
2914         GL_VERTEX_CONSISTENT_HINT_PGI       = 0x1A22B,
2915         GL_MATERIAL_SIDE_HINT_PGI           = 0x1A22C,
2916         GL_MAX_VERTEX_HINT_PGI              = 0x1A22D,
2917         GL_COLOR3_BIT_PGI                   = 0x00010000,
2918         GL_COLOR4_BIT_PGI                   = 0x00020000,
2919         GL_EDGEFLAG_BIT_PGI                 = 0x00040000,
2920         GL_INDEX_BIT_PGI                    = 0x00080000,
2921         GL_MAT_AMBIENT_BIT_PGI              = 0x00100000,
2922         GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI  = 0x00200000,
2923         GL_MAT_DIFFUSE_BIT_PGI              = 0x00400000,
2924         GL_MAT_EMISSION_BIT_PGI             = 0x00800000,
2925         GL_MAT_COLOR_INDEXES_BIT_PGI        = 0x01000000,
2926         GL_MAT_SHININESS_BIT_PGI            = 0x02000000,
2927         GL_MAT_SPECULAR_BIT_PGI             = 0x04000000,
2928         GL_NORMAL_BIT_PGI                   = 0x08000000,
2929         GL_TEXCOORD1_BIT_PGI                = 0x10000000,
2930         GL_TEXCOORD2_BIT_PGI                = 0x20000000,
2931         GL_TEXCOORD3_BIT_PGI                = 0x40000000,
2932         GL_TEXCOORD4_BIT_PGI                = 0x80000000,
2933         GL_VERTEX23_BIT_PGI                 = 0x00000004,
2934         GL_VERTEX4_BIT_PGI                  = 0x00000008,
2935 
2936         // GL_PGI_misc_hints
2937         GL_PREFER_DOUBLEBUFFER_HINT_PGI     = 0x1A1F8,
2938         GL_CONSERVE_MEMORY_HINT_PGI         = 0x1A1FD,
2939         GL_RECLAIM_MEMORY_HINT_PGI          = 0x1A1FE,
2940         GL_NATIVE_GRAPHICS_HANDLE_PGI       = 0x1A202,
2941         GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   = 0x1A203,
2942         GL_NATIVE_GRAPHICS_END_HINT_PGI     = 0x1A204,
2943         GL_ALWAYS_FAST_HINT_PGI             = 0x1A20C,
2944         GL_ALWAYS_SOFT_HINT_PGI             = 0x1A20D,
2945         GL_ALLOW_DRAW_OBJ_HINT_PGI          = 0x1A20E,
2946         GL_ALLOW_DRAW_WIN_HINT_PGI          = 0x1A20F,
2947         GL_ALLOW_DRAW_FRG_HINT_PGI          = 0x1A210,
2948         GL_ALLOW_DRAW_MEM_HINT_PGI          = 0x1A211,
2949         GL_STRICT_DEPTHFUNC_HINT_PGI        = 0x1A216,
2950         GL_STRICT_LIGHTING_HINT_PGI         = 0x1A217,
2951         GL_STRICT_SCISSOR_HINT_PGI          = 0x1A218,
2952         GL_FULL_STIPPLE_HINT_PGI            = 0x1A219,
2953         GL_CLIP_NEAR_HINT_PGI               = 0x1A220,
2954         GL_CLIP_FAR_HINT_PGI                = 0x1A221,
2955         GL_WIDE_LINE_HINT_PGI               = 0x1A222,
2956         GL_BACK_NORMALS_HINT_PGI            = 0x1A223,
2957     }
2958 }
2959 
2960 version(DerelictGL_IBM)
2961 {
2962     enum : GLenum
2963     {
2964         // GL_IBM_rasterpos_clip
2965         GL_RASTER_POSITION_UNCLIPPED_IBM    = 0x19262,
2966 
2967         // GL_IBM_cull_vertex
2968         GL_CULL_VERTEX_IBM                  = 103050,
2969 
2970         // GL_IBM_vertex_array_lists
2971         GL_VERTEX_ARRAY_LIST_IBM            = 103070,
2972         GL_NORMAL_ARRAY_LIST_IBM            = 103071,
2973         GL_COLOR_ARRAY_LIST_IBM             = 103072,
2974         GL_INDEX_ARRAY_LIST_IBM             = 103073,
2975         GL_TEXTURE_COORD_ARRAY_LIST_IBM     = 103074,
2976         GL_EDGE_FLAG_ARRAY_LIST_IBM         = 103075,
2977         GL_FOG_COORDINATE_ARRAY_LIST_IBM    = 103076,
2978         GL_SECONDARY_COLOR_ARRAY_LIST_IBM   = 103077,
2979         GL_VERTEX_ARRAY_LIST_STRIDE_IBM     = 103080,
2980         GL_NORMAL_ARRAY_LIST_STRIDE_IBM     = 103081,
2981         GL_COLOR_ARRAY_LIST_STRIDE_IBM      = 103082,
2982         GL_INDEX_ARRAY_LIST_STRIDE_IBM      = 103083,
2983         GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084,
2984         GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085,
2985         GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086,
2986         GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087,
2987 
2988         // GL_IBM_texture_mirrored_repeat
2989         GL_MIRRORED_REPEAT_IBM              = 0x8370,
2990     }
2991 }
2992 
2993 version(DerelictGL_WIN)
2994 {
2995     enum : GLenum
2996     {
2997         // GL_WIN_phong_shading
2998         GL_PHONG_WIN                        = 0x80EA,
2999         GL_PHONG_HINT_WIN                   = 0x80EB,
3000 
3001         // GL_WIN_specular_fog
3002         GL_FOG_SPECULAR_TEXTURE_WIN         = 0x80EC,
3003     }
3004 }
3005 
3006 version(DerelictGL_INTEL)
3007 {
3008     enum : GLenum
3009     {
3010         // GL_INTEL_parallel_arrays
3011         GL_PARALLEL_ARRAYS_INTEL                        = 0x83F4,
3012         GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL         = 0x83F5,
3013         GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL         = 0x83F6,
3014         GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL          = 0x83F7,
3015         GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL  = 0x83F8,
3016     }
3017 }
3018 
3019 version(DerelictGL_REND)
3020 {
3021     enum : GLenum
3022     {
3023         // GL_REND_screen_coordinates
3024         GL_SCREEN_COORDINATES_REND          = 0x8490,
3025         GL_INVERTED_SCREEN_W_REND           = 0x8491,
3026     }
3027 }
3028 
3029 version(DerelictGL_APPLE)
3030 {
3031     enum : GLenum
3032     {
3033         // GL_APPLE_specular_vector
3034         GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0,
3035 
3036         // GL_APPLE_transform_hint
3037         GL_TRANSFORM_HINT_APPLE             = 0x85B1,
3038 
3039         // GL_APPLE_client_storage
3040         GL_UNPACK_CLIENT_STORAGE_APPLE      = 0x85B2,
3041 
3042         // GL_APPLE_element_array
3043         GL_ELEMENT_ARRAY_APPLE              = 0x8768,
3044         GL_ELEMENT_ARRAY_TYPE_APPLE         = 0x8769,
3045         GL_ELEMENT_ARRAY_POINTER_APPLE      = 0x876A,
3046 
3047         // GL_APPLE_fence
3048         GL_DRAW_PIXELS_APPLE                = 0x8A0A,
3049         GL_FENCE_APPLE                      = 0x8A0B,
3050 
3051         // GL_APPLE_vertex_array_object
3052         GL_VERTEX_ARRAY_BINDING_APPLE       = 0x85B5,
3053 
3054         // GL_APPLE_vertex_array_range
3055         GL_VERTEX_ARRAY_RANGE_APPLE         = 0x851D,
3056         GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE  = 0x851E,
3057         GL_VERTEX_ARRAY_STORAGE_HINT_APPLE  = 0x851F,
3058         GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521,
3059         GL_STORAGE_CACHED_APPLE             = 0x85BE,
3060         GL_STORAGE_SHARED_APPLE             = 0x85BF,
3061 
3062         // GL_APPLE_ycbcr_422
3063         GL_YCBCR_422_APPLE                  = 0x85B9,
3064         GL_UNSIGNED_SHORT_8_8_APPLE         = 0x85BA,
3065         GL_UNSIGNED_SHORT_8_8_REV_APPLE     = 0x85BB,
3066 
3067         // GL_APPLE_flush_buffer_range
3068         GL_BUFFER_SERIALIZED_MODIFY_APPLE   = 0x8A12,
3069         GL_BUFFER_FLUSHING_UNMAP_APPLE      = 0x8A13,
3070 
3071         // GL_APPLE_texture_range
3072         GL_TEXTURE_RANGE_LENGTH_APPLE       = 0x85B7,
3073         GL_TEXTURE_RANGE_POINTER_APPLE      = 0x85B8,
3074         GL_TEXTURE_STORAGE_HINT_APPLE       = 0x85BC,
3075         GL_STORAGE_PRIVATE_APPLE            = 0x85BD,
3076 
3077         // GL_APPLE_float_pixels
3078         GL_HALF_APPLE                       = 0x140B,
3079         GL_RGBA_FLOAT32_APPLE               = 0x8814,
3080         GL_RGB_FLOAT32_APPLE                = 0x8815,
3081         GL_ALPHA_FLOAT32_APPLE              = 0x8816,
3082         GL_INTENSITY_FLOAT32_APPLE          = 0x8817,
3083         GL_LUMINANCE_FLOAT32_APPLE          = 0x8818,
3084         GL_LUMINANCE_ALPHA_FLOAT32_APPLE    = 0x8819,
3085         GL_RGBA_FLOAT16_APPLE               = 0x881A,
3086         GL_RGB_FLOAT16_APPLE                = 0x881B,
3087         GL_ALPHA_FLOAT16_APPLE              = 0x881C,
3088         GL_INTENSITY_FLOAT16_APPLE          = 0x881D,
3089         GL_LUMINANCE_FLOAT16_APPLE          = 0x881E,
3090         GL_LUMINANCE_ALPHA_FLOAT16_APPLE    = 0x881F,
3091         GL_COLOR_FLOAT_APPLE                = 0x8A0F,
3092 
3093         // GL_APPLE_vertex_program_evaluators
3094         GL_VERTEX_ATTRIB_MAP1_APPLE         = 0x8A00,
3095         GL_VERTEX_ATTRIB_MAP2_APPLE         = 0x8A01,
3096         GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE    = 0x8A02,
3097         GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE   = 0x8A03,
3098         GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE   = 0x8A04,
3099         GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE  = 0x8A05,
3100         GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE    = 0x8A06,
3101         GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE   = 0x8A07,
3102         GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE   = 0x8A08,
3103         GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE  = 0x8A09,
3104 
3105         // GL_APPLE_aux_depth_stencil
3106         GL_AUX_DEPTH_STENCIL_APPLE          = 0x8A14,
3107 
3108         // GL_APPLE_object_purgeable
3109         GL_BUFFER_OBJECT_APPLE              = 0x85B3,
3110         GL_RELEASED_APPLE                   = 0x8A19,
3111         GL_VOLATILE_APPLE                   = 0x8A1A,
3112         GL_RETAINED_APPLE                   = 0x8A1B,
3113         GL_UNDEFINED_APPLE                  = 0x8A1C,
3114         GL_PURGEABLE_APPLE                  = 0x8A1D,
3115 
3116         // GL_APPLE_row_bytes
3117         GL_PACK_ROW_BYTES_APPLE             = 0x8A15,
3118         GL_UNPACK_ROW_BYTES_APPLE           = 0x8A16,
3119 
3120         // GL_APPLE_rgb_422
3121         GL_RGB_422_APPLE                    = 0x8A1F,
3122     }
3123 }
3124 
3125 version(DerelictGL_SUNX)
3126 {
3127     enum : GLenum
3128     {
3129         // GL_SUNX_constant_data
3130         GL_UNPACK_CONSTANT_DATA_SUNX        = 0x81D5,
3131         GL_TEXTURE_CONSTANT_DATA_SUNX       = 0x81D6,
3132     }
3133 }
3134 
3135 version(DerelictGL_SUN)
3136 {
3137     enum : GLenum
3138     {
3139         // GL_SUN_global_alpha
3140         GL_GLOBAL_ALPHA_SUN                 = 0x81D9,
3141         GL_GLOBAL_ALPHA_FACTOR_SUN          = 0x81DA,
3142 
3143         // GL_SUN_triangle_list
3144         GL_RESTART_SUN                      = 0x0001,
3145         GL_REPLACE_MIDDLE_SUN               = 0x0002,
3146         GL_REPLACE_OLDEST_SUN               = 0x0003,
3147         GL_TRIANGLE_LIST_SUN                = 0x81D7,
3148         GL_REPLACEMENT_CODE_SUN             = 0x81D8,
3149         GL_REPLACEMENT_CODE_ARRAY_SUN       = 0x85C0,
3150         GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1,
3151         GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2,
3152         GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3,
3153         GL_R1UI_V3F_SUN                     = 0x85C4,
3154         GL_R1UI_C4UB_V3F_SUN                = 0x85C5,
3155         GL_R1UI_C3F_V3F_SUN                 = 0x85C6,
3156         GL_R1UI_N3F_V3F_SUN                 = 0x85C7,
3157         GL_R1UI_C4F_N3F_V3F_SUN             = 0x85C8,
3158         GL_R1UI_T2F_V3F_SUN                 = 0x85C9,
3159         GL_R1UI_T2F_N3F_V3F_SUN             = 0x85CA,
3160         GL_R1UI_T2F_C4F_N3F_V3F_SUN         = 0x85CB,
3161 
3162         // GL_SUN_convolution_border_modes
3163         GL_WRAP_BORDER_SUN                  = 0x81D4,
3164 
3165         // GL_SUN_mesh_array
3166         GL_QUAD_MESH_SUN                    = 0x8614,
3167         GL_TRIANGLE_MESH_SUN                = 0x8615,
3168 
3169         // GL_SUN_slice_accum
3170         GL_SLICE_ACCUM_SUN                  = 0x85CC,
3171     }
3172 }
3173 
3174 version(DerelictGL_INGR)
3175 {
3176     enum : GLenum
3177     {
3178         // GL_INGR_color_clamp
3179         GL_RED_MIN_CLAMP_INGR               = 0x8560,
3180         GL_GREEN_MIN_CLAMP_INGR             = 0x8561,
3181         GL_BLUE_MIN_CLAMP_INGR              = 0x8562,
3182         GL_ALPHA_MIN_CLAMP_INGR             = 0x8563,
3183         GL_RED_MAX_CLAMP_INGR               = 0x8564,
3184         GL_GREEN_MAX_CLAMP_INGR             = 0x8565,
3185         GL_BLUE_MAX_CLAMP_INGR              = 0x8566,
3186         GL_ALPHA_MAX_CLAMP_INGR             = 0x8567,
3187 
3188         // GL_INGR_interlace_read
3189         GL_INTERLACE_READ_INGR              = 0x8568,
3190     }
3191 }
3192 
3193 version(DerelictGL_MESA)
3194 {
3195     enum : GLenum
3196     {
3197         // GL_MESA_pack_invert
3198         GL_PACK_INVERT_MESA                 = 0x8758,
3199 
3200         // GL_MESA_ycbcr_texture
3201         GL_UNSIGNED_SHORT_8_8_MESA          = 0x85BA,
3202         GL_UNSIGNED_SHORT_8_8_REV_MESA      = 0x85BB,
3203         GL_YCBCR_MESA                       = 0x8757,
3204     }
3205 }
3206 
3207 version(DerelictGL_3DFX)
3208 {
3209     enum : GLenum
3210     {
3211         // GL_3DFX_texture_compression_FXT1
3212         GL_COMPRESSED_RGB_FXT1_3DFX         = 0x86B0,
3213         GL_COMPRESSED_RGBA_FXT1_3DFX        = 0x86B1,
3214 
3215         // GL_3DFX_multisample
3216         GL_MULTISAMPLE_3DFX                 = 0x86B2,
3217         GL_SAMPLE_BUFFERS_3DFX              = 0x86B3,
3218         GL_SAMPLES_3DFX                     = 0x86B4,
3219         GL_MULTISAMPLE_BIT_3DFX             = 0x20000000,
3220     }
3221 }
3222 
3223 version(DerelictGL_OML)
3224 {
3225     enum : GLenum
3226     {
3227         // GL_OML_interlace
3228         GL_INTERLACE_OML                    = 0x8980,
3229         GL_INTERLACE_READ_OML               = 0x8981,
3230 
3231         // GL_OML_subsample
3232         GL_FORMAT_SUBSAMPLE_24_24_OML       = 0x8982,
3233         GL_FORMAT_SUBSAMPLE_244_244_OML     = 0x8983,
3234 
3235         // GL_OML_resample
3236         GL_PACK_RESAMPLE_OML                = 0x8984,
3237         GL_UNPACK_RESAMPLE_OML              = 0x8985,
3238         GL_RESAMPLE_REPLICATE_OML           = 0x8986,
3239         GL_RESAMPLE_ZERO_FILL_OML           = 0x8987,
3240         GL_RESAMPLE_AVERAGE_OML             = 0x8988,
3241         GL_RESAMPLE_DECIMATE_OML            = 0x8989,
3242     }
3243 }
3244 
3245 version(DerelictGL_S3)
3246 {
3247     enum : GLenum
3248     {
3249         // GL_S3_s3tc
3250         GL_RGB_S3TC                         = 0x83A0,
3251         GL_RGB4_S3TC                        = 0x83A1,
3252         GL_RGBA_S3TC                        = 0x83A2,
3253         GL_RGBA4_S3TC                       = 0x83A3,
3254     }
3255 }
3256 
3257 version(DerelictGL_OES)
3258 {
3259     enum : GLenum
3260     {
3261         // GL_OES_read_format
3262         GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A,
3263         GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B,
3264     }
3265 }
3266 
3267 version(DerelictGL_GREMEDY)
3268 {
3269 }
3270 
3271 version(DerelictGL_MESAX)
3272 {
3273     enum : GLenum
3274     {
3275         // GL_MESAX_texture_stack
3276         GL_TEXTURE_1D_STACK_MESAX           = 0x8759,
3277         GL_TEXTURE_2D_STACK_MESAX           = 0x875A,
3278         GL_PROXY_TEXTURE_1D_STACK_MESAX     = 0x875B,
3279         GL_PROXY_TEXTURE_2D_STACK_MESAX     = 0x875C,
3280         GL_TEXTURE_1D_STACK_BINDING_MESAX   = 0x875D,
3281         GL_TEXTURE_2D_STACK_BINDING_MESAX   = 0x875E,
3282     }
3283 }
3284 
3285 version(Windows)
3286 {
3287     private
3288     {
3289         import derelict.util.wintypes;
3290     }
3291 
3292     alias HANDLE HPBUFFERARB;
3293     alias HANDLE HPBUFFEREXT;
3294 
3295     alias HANDLE HGPUNV;
3296     alias GPU_DEVICE* PGPU_DEVICE;
3297     alias HANDLE HVIDEOOUTPUTDEVICENV;
3298     alias HANDLE HPVIDEODEV;
3299 
3300     struct GPU_DEVICE
3301     {
3302         DWORD cb;
3303         char DeviceName[32];
3304         char DeviceString[128];
3305         DWORD flags;
3306         RECT rcVirtualScreen;
3307     }
3308 
3309 
3310     version(DerelictGL_ARB)
3311     {
3312         enum : GLenum
3313         {
3314             // WGL_ARB_buffer_region
3315             WGL_FRONT_COLOR_BUFFER_BIT_ARB      = 0x00000001,
3316             WGL_BACK_COLOR_BUFFER_BIT_ARB       = 0x00000002,
3317             WGL_DEPTH_BUFFER_BIT_ARB            = 0x00000004,
3318             WGL_STENCIL_BUFFER_BIT_ARB          = 0x00000008,
3319 
3320             // WGL_ARB_multisample
3321             WGL_SAMPLE_BUFFERS_ARB              = 0x2041,
3322             WGL_SAMPLES_ARB                     = 0x2042,
3323 
3324             // WGL_ARB_pixel_format
3325             WGL_NUMBER_PIXEL_FORMATS_ARB        = 0x2000,
3326             WGL_DRAW_TO_WINDOW_ARB              = 0x2001,
3327             WGL_DRAW_TO_BITMAP_ARB              = 0x2002,
3328             WGL_ACCELERATION_ARB                = 0x2003,
3329             WGL_NEED_PALETTE_ARB                = 0x2004,
3330             WGL_NEED_SYSTEM_PALETTE_ARB         = 0x2005,
3331             WGL_SWAP_LAYER_BUFFERS_ARB          = 0x2006,
3332             WGL_SWAP_METHOD_ARB                 = 0x2007,
3333             WGL_NUMBER_OVERLAYS_ARB             = 0x2008,
3334             WGL_NUMBER_UNDERLAYS_ARB            = 0x2009,
3335             WGL_TRANSPARENT_ARB                 = 0x200A,
3336             WGL_TRANSPARENT_RED_VALUE_ARB       = 0x2037,
3337             WGL_TRANSPARENT_GREEN_VALUE_ARB     = 0x2038,
3338             WGL_TRANSPARENT_BLUE_VALUE_ARB      = 0x2039,
3339             WGL_TRANSPARENT_ALPHA_VALUE_ARB     = 0x203A,
3340             WGL_TRANSPARENT_INDEX_VALUE_ARB     = 0x203B,
3341             WGL_SHARE_DEPTH_ARB                 = 0x200C,
3342             WGL_SHARE_STENCIL_ARB               = 0x200D,
3343             WGL_SHARE_ACCUM_ARB                 = 0x200E,
3344             WGL_SUPPORT_GDI_ARB                 = 0x200F,
3345             WGL_SUPPORT_OPENGL_ARB              = 0x2010,
3346             WGL_DOUBLE_BUFFER_ARB               = 0x2011,
3347             WGL_STEREO_ARB                      = 0x2012,
3348             WGL_PIXEL_TYPE_ARB                  = 0x2013,
3349             WGL_COLOR_BITS_ARB                  = 0x2014,
3350             WGL_RED_BITS_ARB                    = 0x2015,
3351             WGL_RED_SHIFT_ARB                   = 0x2016,
3352             WGL_GREEN_BITS_ARB                  = 0x2017,
3353             WGL_GREEN_SHIFT_ARB                 = 0x2018,
3354             WGL_BLUE_BITS_ARB                   = 0x2019,
3355             WGL_BLUE_SHIFT_ARB                  = 0x201A,
3356             WGL_ALPHA_BITS_ARB                  = 0x201B,
3357             WGL_ALPHA_SHIFT_ARB                 = 0x201C,
3358             WGL_ACCUM_BITS_ARB                  = 0x201D,
3359             WGL_ACCUM_RED_BITS_ARB              = 0x201E,
3360             WGL_ACCUM_GREEN_BITS_ARB            = 0x201F,
3361             WGL_ACCUM_BLUE_BITS_ARB             = 0x2020,
3362             WGL_ACCUM_ALPHA_BITS_ARB            = 0x2021,
3363             WGL_DEPTH_BITS_ARB                  = 0x2022,
3364             WGL_STENCIL_BITS_ARB                = 0x2023,
3365             WGL_AUX_BUFFERS_ARB                 = 0x2024,
3366             WGL_NO_ACCELERATION_ARB             = 0x2025,
3367             WGL_GENERIC_ACCELERATION_ARB        = 0x2026,
3368             WGL_FULL_ACCELERATION_ARB           = 0x2027,
3369             WGL_SWAP_EXCHANGE_ARB               = 0x2028,
3370             WGL_SWAP_COPY_ARB                   = 0x2029,
3371             WGL_SWAP_UNDEFINED_ARB              = 0x202A,
3372             WGL_TYPE_RGBA_ARB                   = 0x202B,
3373             WGL_TYPE_COLORINDEX_ARB             = 0x202C,
3374 
3375             // WGL_ARB_make_current_read
3376             ERROR_INVALID_PIXEL_TYPE_ARB            = 0x2043,
3377             ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB  = 0x2054,
3378 
3379             // WGL_ARB_pbuffer
3380             WGL_DRAW_TO_PBUFFER_ARB             = 0x202D,
3381             WGL_MAX_PBUFFER_PIXELS_ARB          = 0x202E,
3382             WGL_MAX_PBUFFER_WIDTH_ARB           = 0x202F,
3383             WGL_MAX_PBUFFER_HEIGHT_ARB          = 0x2030,
3384             WGL_PBUFFER_LARGEST_ARB             = 0x2033,
3385             WGL_PBUFFER_WIDTH_ARB               = 0x2034,
3386             WGL_PBUFFER_HEIGHT_ARB              = 0x2035,
3387             WGL_PBUFFER_LOST_ARB                = 0x2036,
3388 
3389             // WGL_ARB_render_texture
3390             WGL_BIND_TO_TEXTURE_RGB_ARB         = 0x2070,
3391             WGL_BIND_TO_TEXTURE_RGBA_ARB        = 0x2071,
3392             WGL_TEXTURE_FORMAT_ARB              = 0x2072,
3393             WGL_TEXTURE_TARGET_ARB              = 0x2073,
3394             WGL_MIPMAP_TEXTURE_ARB              = 0x2074,
3395             WGL_TEXTURE_RGB_ARB                 = 0x2075,
3396             WGL_TEXTURE_RGBA_ARB                = 0x2076,
3397             WGL_NO_TEXTURE_ARB                  = 0x2077,
3398             WGL_TEXTURE_CUBE_MAP_ARB            = 0x2078,
3399             WGL_TEXTURE_1D_ARB                  = 0x2079,
3400             WGL_TEXTURE_2D_ARB                  = 0x207A,
3401             WGL_MIPMAP_LEVEL_ARB                = 0x207B,
3402             WGL_CUBE_MAP_FACE_ARB               = 0x207C,
3403             WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D,
3404             WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E,
3405             WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F,
3406             WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080,
3407             WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081,
3408             WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082,
3409             WGL_FRONT_LEFT_ARB                  = 0x2083,
3410             WGL_FRONT_RIGHT_ARB                 = 0x2084,
3411             WGL_BACK_LEFT_ARB                   = 0x2085,
3412             WGL_BACK_RIGHT_ARB                  = 0x2086,
3413             WGL_AUX0_ARB                        = 0x2087,
3414             WGL_AUX1_ARB                        = 0x2088,
3415             WGL_AUX2_ARB                        = 0x2089,
3416             WGL_AUX3_ARB                        = 0x208A,
3417             WGL_AUX4_ARB                        = 0x208B,
3418             WGL_AUX5_ARB                        = 0x208C,
3419             WGL_AUX6_ARB                        = 0x208D,
3420             WGL_AUX7_ARB                        = 0x208E,
3421             WGL_AUX8_ARB                        = 0x208F,
3422             WGL_AUX9_ARB                        = 0x2090,
3423 
3424             // WGL_ARB_pixel_format_float
3425             WGL_TYPE_RGBA_FLOAT_ARB  = 0x21A0,
3426 
3427             // WGL_ARB_create_context
3428             WGL_CONTEXT_DEBUG_BIT_ARB               = 0x0001,
3429             WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB  = 0x0002,
3430             WGL_CONTEXT_MAJOR_VERSION_ARB           = 0x2091,
3431             WGL_CONTEXT_MINOR_VERSION_ARB           = 0x2092,
3432             WGL_CONTEXT_LAYER_PLANE_ARB             = 0x2093,
3433             WGL_CONTEXT_FLAGS_ARB                   = 0x2094,
3434             ERROR_INVALID_VERSION_ARB               = 0x2095,
3435 
3436             // WGL_ARB_create_context_profile
3437             WGL_CONTEXT_CORE_PROFILE_BIT_ARB            = 0x00000001,
3438             WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB   = 0x00000002,
3439             WGL_CONTEXT_PROFILE_MASK_ARB                = 0x9126,
3440 
3441             // WGL_ARB_framebuffer_sRGB
3442             WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB    = 0x20A9,
3443         }
3444     }
3445 
3446     version(DerelictGL_EXT)
3447     {
3448         enum : GLenum
3449         {
3450             // WGL_EXT_depth_float
3451             WGL_DEPTH_FLOAT_EXT                 = 0x2040,
3452 
3453             // WGL_EXT_framebuffer_sRGB
3454             WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT    = 0x20A9,
3455 
3456             // WGL_EXT_make_current_read
3457             ERROR_INVALID_PIXEL_TYPE_EXT        = 0x2043,
3458 
3459             // WGL_EXT_multisample
3460             WGL_SAMPLE_BUFFERS_EXT              = 0x2041,
3461             WGL_SAMPLES_EXT                     = 0x2042,
3462 
3463             // WGL_EXT_pbuffer
3464             WGL_DRAW_TO_PBUFFER_EXT             = 0x202D,
3465             WGL_MAX_PBUFFER_PIXELS_EXT          = 0x202E,
3466             WGL_MAX_PBUFFER_WIDTH_EXT           = 0x202F,
3467             WGL_MAX_PBUFFER_HEIGHT_EXT          = 0x2030,
3468             WGL_OPTIMAL_PBUFFER_WIDTH_EXT       = 0x2031,
3469             WGL_OPTIMAL_PBUFFER_HEIGHT_EXT      = 0x2032,
3470             WGL_PBUFFER_LARGEST_EXT             = 0x2033,
3471             WGL_PBUFFER_WIDTH_EXT               = 0x2034,
3472             WGL_PBUFFER_HEIGHT_EXT              = 0x2035,
3473 
3474             // WGL_EXT_pixel_format
3475             WGL_NUMBER_PIXEL_FORMATS_EXT        = 0x2000,
3476             WGL_DRAW_TO_WINDOW_EXT              = 0x2001,
3477             WGL_DRAW_TO_BITMAP_EXT              = 0x2002,
3478             WGL_ACCELERATION_EXT                = 0x2003,
3479             WGL_NEED_PALETTE_EXT                = 0x2004,
3480             WGL_NEED_SYSTEM_PALETTE_EXT         = 0x2005,
3481             WGL_SWAP_LAYER_BUFFERS_EXT          = 0x2006,
3482             WGL_SWAP_METHOD_EXT                 = 0x2007,
3483             WGL_NUMBER_OVERLAYS_EXT             = 0x2008,
3484             WGL_NUMBER_UNDERLAYS_EXT            = 0x2009,
3485             WGL_TRANSPARENT_EXT                 = 0x200A,
3486             WGL_TRANSPARENT_VALUE_EXT           = 0x200B,
3487             WGL_SHARE_DEPTH_EXT                 = 0x200C,
3488             WGL_SHARE_STENCIL_EXT               = 0x200D,
3489             WGL_SHARE_ACCUM_EXT                 = 0x200E,
3490             WGL_SUPPORT_GDI_EXT                 = 0x200F,
3491             WGL_SUPPORT_OPENGL_EXT              = 0x2010,
3492             WGL_DOUBLE_BUFFER_EXT               = 0x2011,
3493             WGL_STEREO_EXT                      = 0x2012,
3494             WGL_PIXEL_TYPE_EXT                  = 0x2013,
3495             WGL_COLOR_BITS_EXT                  = 0x2014,
3496             WGL_RED_BITS_EXT                    = 0x2015,
3497             WGL_RED_SHIFT_EXT                   = 0x2016,
3498             WGL_GREEN_BITS_EXT                  = 0x2017,
3499             WGL_GREEN_SHIFT_EXT                 = 0x2018,
3500             WGL_BLUE_BITS_EXT                   = 0x2019,
3501             WGL_BLUE_SHIFT_EXT                  = 0x201A,
3502             WGL_ALPHA_BITS_EXT                  = 0x201B,
3503             WGL_ALPHA_SHIFT_EXT                 = 0x201C,
3504             WGL_ACCUM_BITS_EXT                  = 0x201D,
3505             WGL_ACCUM_RED_BITS_EXT              = 0x201E,
3506             WGL_ACCUM_GREEN_BITS_EXT            = 0x201F,
3507             WGL_ACCUM_BLUE_BITS_EXT             = 0x2020,
3508             WGL_ACCUM_ALPHA_BITS_EXT            = 0x2021,
3509             WGL_DEPTH_BITS_EXT                  = 0x2022,
3510             WGL_STENCIL_BITS_EXT                = 0x2023,
3511             WGL_AUX_BUFFERS_EXT                 = 0x2024,
3512             WGL_NO_ACCELERATION_EXT             = 0x2025,
3513             WGL_GENERIC_ACCELERATION_EXT        = 0x2026,
3514             WGL_FULL_ACCELERATION_EXT           = 0x2027,
3515             WGL_SWAP_EXCHANGE_EXT               = 0x2028,
3516             WGL_SWAP_COPY_EXT                   = 0x2029,
3517             WGL_SWAP_UNDEFINED_EXT              = 0x202A,
3518             WGL_TYPE_RGBA_EXT                   = 0x202B,
3519             WGL_TYPE_COLORINDEX_EXT             = 0x202C,
3520 
3521             // WGL_EXT_pixel_format_packed_float
3522             WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT    = 0x20A8,
3523         }
3524     }
3525 
3526     version(DerelictGL_NV)
3527     {
3528         enum : GLenum
3529         {
3530             // WGL_NV_float_buffer
3531             WGL_FLOAT_COMPONENTS_NV                     = 0x20B0,
3532             WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV    = 0x20B1,
3533             WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV   = 0x20B2,
3534             WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV  = 0x20B3,
3535             WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4,
3536             WGL_TEXTURE_FLOAT_R_NV                      = 0x20B5,
3537             WGL_TEXTURE_FLOAT_RG_NV                     = 0x20B6,
3538             WGL_TEXTURE_FLOAT_RGB_NV                    = 0x20B7,
3539             WGL_TEXTURE_FLOAT_RGBA_NV                   = 0x20B8,
3540 
3541             // WGL_NV_multisample_coverage
3542             WGL_COVERAGE_SAMPLES_NV             = 0x2042,
3543             WGL_COLOR_SAMPLES_NV                = 0x20B9,
3544 
3545             // WGL_NV_render_depth_texture
3546             // WGL_NO_TEXTURE_ARB                       = 0x2077, <-- Declared in WGL_ARB_render_texture
3547             WGL_BIND_TO_TEXTURE_DEPTH_NV            = 0x20A3,
3548             WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV  = 0x20A4,
3549             WGL_DEPTH_TEXTURE_FORMAT_NV             = 0x20A5,
3550             WGL_TEXTURE_DEPTH_COMPONENT_NV          = 0x20A6,
3551             WGL_DEPTH_COMPONENT_NV                  = 0x20A7,
3552 
3553             // WGL_NV_render_texture_rectangle
3554             WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV    = 0x20A0,
3555             WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV   = 0x20A1,
3556             WGL_TEXTURE_RECTANGLE_NV                = 0x20A2,
3557 
3558             // WGL_NV_video_output
3559             WGL_BIND_TO_VIDEO_RGB_NV            = 0x20C0,
3560             WGL_BIND_TO_VIDEO_RGBA_NV           = 0x20C1,
3561             WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV  = 0x20C2,
3562             WGL_VIDEO_OUT_COLOR_NV              = 0x20C3,
3563             WGL_VIDEO_OUT_ALPHA_NV              = 0x20C4,
3564             WGL_VIDEO_OUT_DEPTH_NV              = 0x20C5,
3565             WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV    = 0x20C6,
3566             WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV    = 0x20C7,
3567             WGL_VIDEO_OUT_FRAME                 = 0x20C8,
3568             WGL_VIDEO_OUT_FIELD_1               = 0x20C9,
3569             WGL_VIDEO_OUT_FIELD_2               = 0x20CA,
3570             WGL_VIDEO_OUT_STACKED_FIELDS_1_2    = 0x20CB,
3571             WGL_VIDEO_OUT_STACKED_FIELDS_2_1    = 0x20CC,
3572         }
3573     }
3574 
3575     version(DerelictGL_ATI)
3576     {
3577         enum : GLenum
3578         {
3579             // WGL_ATI_pixel_format_float
3580             WGL_TYPE_RGBA_FLOAT_ATI             = 0x21A0,
3581             GL_RGBA_FLOAT_MODE_ATI              = 0x8820,
3582             //GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI    = 0x8835, <-- Already declared above.
3583 
3584             // WGL_ATI_render_texture_rectangle
3585             WGL_TEXTURE_RECTANGLE_ATI           = 0x21A5,
3586         }
3587     }
3588 
3589     version(DerelictGL_AMD)
3590     {
3591         enum : GLenum
3592         {
3593             // WGL_AMD_gpu_association
3594             WGL_GPU_VENDOR_AMD                  = 0x1F00,
3595             WGL_GPU_RENDERER_STRING_AMD         = 0x1F01,
3596             WGL_GPU_OPENGL_VERSION_STRING_AMD   = 0x1F02,
3597             WGL_GPU_FASTEST_TARGET_GPUS_AMD     = 0x21A2,
3598             WGL_GPU_RAM_AMD                     = 0x21A3,
3599             WGL_GPU_CLOCK_AMD                   = 0x21A4,
3600             WGL_GPU_NUM_PIPES_AMD               = 0x21A5,
3601             WGL_GPU_NUM_SIMD_AMD                = 0x21A6,
3602             WGL_GPU_NUM_RB_AMD                  = 0x21A7,
3603             WGL_GPU_NUM_SPI_AMD                 = 0x21A8,
3604         }
3605     }
3606 
3607     version(DerelictGL_I3D)
3608     {
3609         enum : GLenum
3610         {
3611             // WGL_I3D_digital_video_control
3612             WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D  = 0x2050,
3613             WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D        = 0x2051,
3614             WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D           = 0x2052,
3615             WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D           = 0x2053,
3616 
3617             // WGL_I3D_gamma
3618             WGL_GAMMA_TABLE_SIZE_I3D            = 0x204E,
3619             WGL_GAMMA_EXCLUDE_DESKTOP_I3D       = 0x204F,
3620 
3621             // WGL_I3D_genlock
3622             WGL_GENLOCK_SOURCE_MULTIVIEW_I3D        = 0x2044,
3623             WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D    = 0x2045,
3624             WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D   = 0x2046,
3625             WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D     = 0x2047,
3626             WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D     = 0x2048,
3627             WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D    = 0x2049,
3628             WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D     = 0x204A,
3629             WGL_GENLOCK_SOURCE_EDGE_RISING_I3D      = 0x204B,
3630             WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D        = 0x204C,
3631 
3632             // WGL_I3D_image_buffer
3633             WGL_IMAGE_BUFFER_MIN_ACCESS_I3D         = 0x00000001,
3634             WGL_IMAGE_BUFFER_LOCK_I3D               = 0x00000002,
3635         }
3636     }
3637 
3638     version(DerelictGL_3DFX)
3639     {
3640         enum : GLenum
3641         {
3642             // WGL_3DFX_multisample
3643             WGL_SAMPLE_BUFFERS_3DFX             = 0x2060,
3644             WGL_SAMPLES_3DFX                    = 0x2061,
3645         }
3646     }
3647 
3648     version(DerelictGL_3DL)
3649     {
3650         enum : GLenum
3651         {
3652             // WGL_3DL_stereo_control
3653             WGL_STEREO_EMITTER_ENABLE_3DL       = 0x2055,
3654             WGL_STEREO_EMITTER_DISABLE_3DL      = 0x2056,
3655             WGL_STEREO_POLARITY_NORMAL_3DL      = 0x2057,
3656             WGL_STEREO_POLARITY_INVERT_3DL      = 0x2058,
3657         }
3658     }
3659 }