1 /*
2  * Copyright (c) 2007-2013 Scott Lembcke and Howling Moon Software
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  */
22 module demo.TheoJansen;
23 
24 import core.stdc.stdlib;
25 
26 import std.math;
27 
28 alias M_PI_2 = PI_2;
29 
30 import demo.dchip;
31 
32 import demo.ChipmunkDebugDraw;
33 import demo.ChipmunkDemo;
34 import demo.types;
35 
36 /*
37  * The previous WalkBot demo I designed was fairly disappointing, so I implemented
38  * the mechanism that Theo Jansen uses in his kinetic sculptures. Brilliant.
39  * Read more here: http://en.wikipedia.org/wiki/Theo_Jansen
40  */
41 
42 cpConstraint* motor;
43 
44 void update(cpSpace* space, double dt)
45 {
46     cpFloat coef = (2.0f + ChipmunkDemoKeyboard.y) / 3.0f;
47     cpFloat rate = ChipmunkDemoKeyboard.x * 10.0f * coef;
48     cpSimpleMotorSetRate(motor, rate);
49     cpConstraintSetMaxForce(motor, (rate) ? 100000.0f : 0.0f);
50 
51     cpSpaceStep(space, dt);
52 }
53 
54 cpFloat seg_radius = 3.0f;
55 
56 void make_leg(cpSpace* space, cpFloat side, cpFloat offset, cpBody* chassis, cpBody* crank, cpVect anchor)
57 {
58     cpVect a, b;
59     cpShape* shape;
60 
61     cpFloat leg_mass = 1.0f;
62 
63     // make leg
64     a = cpvzero, b = cpv(0.0f, side);
65     cpBody* upper_leg = cpSpaceAddBody(space, cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b)));
66     cpBodySetPos(upper_leg, cpv(offset, 0.0f));
67 
68     shape = cpSpaceAddShape(space, cpSegmentShapeNew(upper_leg, a, b, seg_radius));
69     cpShapeSetGroup(shape, 1);
70 
71     cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, upper_leg, cpv(offset, 0.0f), cpvzero));
72 
73     // lower leg
74     a = cpvzero, b = cpv(0.0f, -1.0f * side);
75     cpBody* lower_leg = cpSpaceAddBody(space, cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b)));
76     cpBodySetPos(lower_leg, cpv(offset, -side));
77 
78     shape = cpSpaceAddShape(space, cpSegmentShapeNew(lower_leg, a, b, seg_radius));
79     cpShapeSetGroup(shape, 1);
80 
81     shape = cpSpaceAddShape(space, cpCircleShapeNew(lower_leg, seg_radius * 2.0f, b));
82     cpShapeSetGroup(shape, 1);
83     cpShapeSetElasticity(shape, 0.0f);
84     cpShapeSetFriction(shape, 1.0f);
85 
86     cpSpaceAddConstraint(space, cpPinJointNew(chassis, lower_leg, cpv(offset, 0.0f), cpvzero));
87 
88     cpSpaceAddConstraint(space, cpGearJointNew(upper_leg, lower_leg, 0.0f, 1.0f));
89 
90     cpConstraint* constraint;
91     cpFloat diag = cpfsqrt(side * side + offset * offset);
92 
93     constraint = cpSpaceAddConstraint(space, cpPinJointNew(crank, upper_leg, anchor, cpv(0.0f, side)));
94     cpPinJointSetDist(constraint, diag);
95 
96     constraint = cpSpaceAddConstraint(space, cpPinJointNew(crank, lower_leg, anchor, cpvzero));
97     cpPinJointSetDist(constraint, diag);
98 }
99 
100 cpSpace* init()
101 {
102     ChipmunkDemoMessageString = "Use the arrow keys to control the machine.".dup;
103 
104     cpSpace* space = cpSpaceNew();
105     cpSpaceSetIterations(space, 20);
106     cpSpaceSetGravity(space, cpv(0, -500));
107 
108     cpBody * staticBody = cpSpaceGetStaticBody(space);
109     cpShape* shape;
110     cpVect a, b;
111 
112     // Create segments around the edge of the screen.
113     shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(-320, 240), 0.0f));
114     cpShapeSetElasticity(shape, 1.0f);
115     cpShapeSetFriction(shape, 1.0f);
116     cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
117 
118     shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320, -240), cpv(320, 240), 0.0f));
119     cpShapeSetElasticity(shape, 1.0f);
120     cpShapeSetFriction(shape, 1.0f);
121     cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
122 
123     shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f));
124     cpShapeSetElasticity(shape, 1.0f);
125     cpShapeSetFriction(shape, 1.0f);
126     cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
127 
128     cpFloat offset = 30.0f;
129 
130     // make chassis
131     cpFloat chassis_mass = 2.0f;
132     a = cpv(-offset, 0.0f), b = cpv(offset, 0.0f);
133     cpBody* chassis = cpSpaceAddBody(space, cpBodyNew(chassis_mass, cpMomentForSegment(chassis_mass, a, b)));
134 
135     shape = cpSpaceAddShape(space, cpSegmentShapeNew(chassis, a, b, seg_radius));
136     cpShapeSetGroup(shape, 1);
137 
138     // make crank
139     cpFloat crank_mass   = 1.0f;
140     cpFloat crank_radius = 13.0f;
141     cpBody* crank        = cpSpaceAddBody(space, cpBodyNew(crank_mass, cpMomentForCircle(crank_mass, crank_radius, 0.0f, cpvzero)));
142 
143     shape = cpSpaceAddShape(space, cpCircleShapeNew(crank, crank_radius, cpvzero));
144     cpShapeSetGroup(shape, 1);
145 
146     cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, crank, cpvzero, cpvzero));
147 
148     cpFloat side = 30.0f;
149 
150     int num_legs = 2;
151 
152     for (int i = 0; i < num_legs; i++)
153     {
154         make_leg(space, side, offset, chassis, crank, cpvmult(cpvforangle(cast(cpFloat)(2 * i + 0) / cast(cpFloat)num_legs * M_PI), crank_radius));
155         make_leg(space, side, -offset, chassis, crank, cpvmult(cpvforangle(cast(cpFloat)(2 * i + 1) / cast(cpFloat)num_legs * M_PI), crank_radius));
156     }
157 
158     motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(chassis, crank, 6.0f));
159 
160     return space;
161 }
162 
163 void destroy(cpSpace* space)
164 {
165     ChipmunkDemoFreeSpaceChildren(space);
166     cpSpaceFree(space);
167 }
168 
169 ChipmunkDemo TheoJansen = {
170     "Theo Jansen Machine",
171     1.0 / 180.0,
172     &init,
173     &update,
174     &ChipmunkDemoDefaultDrawImpl,
175     &destroy,
176 };