1 /* 2 * Copyright (c) 2007-2013 Scott Lembcke and Howling Moon Software 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 */ 22 module demo.Pump; 23 24 import core.stdc.stdlib; 25 26 import std.math; 27 28 alias M_PI_2 = PI_2; 29 30 import demo.dchip; 31 32 import demo.ChipmunkDebugDraw; 33 import demo.ChipmunkDemo; 34 import demo.types; 35 36 cpConstraint* motor; 37 38 enum numBalls = 5; 39 cpBody*[numBalls] balls; 40 41 void update(cpSpace* space, double dt) 42 { 43 cpFloat coef = (2.0f + ChipmunkDemoKeyboard.y) / 3.0f; 44 cpFloat rate = ChipmunkDemoKeyboard.x * 30.0f * coef; 45 46 cpSimpleMotorSetRate(motor, rate); 47 cpConstraintSetMaxForce(motor, rate ? 1000000.0f : 0.0f); 48 49 cpSpaceStep(space, dt); 50 51 for (int i = 0; i < numBalls; i++) 52 { 53 cpBody* ball = balls[i]; 54 cpVect pos = cpBodyGetPos(ball); 55 56 if (pos.x > 320.0f) 57 { 58 cpBodySetVel(ball, cpvzero); 59 cpBodySetPos(ball, cpv(-224.0f, 200.0f)); 60 } 61 } 62 } 63 64 cpBody* add_ball(cpSpace* space, cpVect pos) 65 { 66 cpBody* body_ = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForCircle(1.0f, 30, 0, cpvzero))); 67 cpBodySetPos(body_, pos); 68 69 cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(body_, 30, cpvzero)); 70 cpShapeSetElasticity(shape, 0.0f); 71 cpShapeSetFriction(shape, 0.5f); 72 73 return body_; 74 } 75 76 cpSpace* init() 77 { 78 ChipmunkDemoMessageString = "Use the arrow keys to control the machine.".dup; 79 80 cpSpace* space = cpSpaceNew(); 81 cpSpaceSetGravity(space, cpv(0, -600)); 82 83 cpBody * staticBody = cpSpaceGetStaticBody(space); 84 cpShape* shape; 85 86 // beveling all of the line segments slightly helps prevent things from getting stuck on cracks 87 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-256, 16), cpv(-256, 300), 2.0f)); 88 cpShapeSetElasticity(shape, 0.0f); 89 cpShapeSetFriction(shape, 0.5f); 90 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 91 92 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-256, 16), cpv(-192, 0), 2.0f)); 93 cpShapeSetElasticity(shape, 0.0f); 94 cpShapeSetFriction(shape, 0.5f); 95 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 96 97 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-192, 0), cpv(-192, -64), 2.0f)); 98 cpShapeSetElasticity(shape, 0.0f); 99 cpShapeSetFriction(shape, 0.5f); 100 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 101 102 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-128, -64), cpv(-128, 144), 2.0f)); 103 cpShapeSetElasticity(shape, 0.0f); 104 cpShapeSetFriction(shape, 0.5f); 105 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 106 107 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-192, 80), cpv(-192, 176), 2.0f)); 108 cpShapeSetElasticity(shape, 0.0f); 109 cpShapeSetFriction(shape, 0.5f); 110 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 111 112 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-192, 176), cpv(-128, 240), 2.0f)); 113 cpShapeSetElasticity(shape, 0.0f); 114 cpShapeSetFriction(shape, 0.5f); 115 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 116 117 shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-128, 144), cpv(192, 64), 2.0f)); 118 cpShapeSetElasticity(shape, 0.0f); 119 cpShapeSetFriction(shape, 0.5f); 120 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 121 122 cpVect verts[] = [ 123 cpv(-30, -80), 124 cpv(-30, 80), 125 cpv(30, 64), 126 cpv(30, -80), 127 ]; 128 129 cpBody* plunger = cpSpaceAddBody(space, cpBodyNew(1.0f, INFINITY)); 130 cpBodySetPos(plunger, cpv(-160, -80)); 131 132 shape = cpSpaceAddShape(space, cpPolyShapeNew(plunger, 4, verts.ptr, cpvzero)); 133 cpShapeSetElasticity(shape, 1.0f); 134 cpShapeSetFriction(shape, 0.5f); 135 cpShapeSetLayers(shape, 1); 136 137 // add balls to hopper 138 for (int i = 0; i < numBalls; i++) 139 balls[i] = add_ball(space, cpv(-224 + i, 80 + 64 * i)); 140 141 // add small gear 142 cpBody* smallGear = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 80, 0, cpvzero))); 143 cpBodySetPos(smallGear, cpv(-160, -160)); 144 cpBodySetAngle(smallGear, -M_PI_2); 145 146 shape = cpSpaceAddShape(space, cpCircleShapeNew(smallGear, 80.0f, cpvzero)); 147 cpShapeSetLayers(shape, 0); 148 149 cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, smallGear, cpv(-160, -160), cpvzero)); 150 151 // add big gear 152 cpBody* bigGear = cpSpaceAddBody(space, cpBodyNew(40.0f, cpMomentForCircle(40.0f, 160, 0, cpvzero))); 153 cpBodySetPos(bigGear, cpv(80, -160)); 154 cpBodySetAngle(bigGear, M_PI_2); 155 156 shape = cpSpaceAddShape(space, cpCircleShapeNew(bigGear, 160.0f, cpvzero)); 157 cpShapeSetLayers(shape, 0); 158 159 cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, bigGear, cpv(80, -160), cpvzero)); 160 161 // connect the plunger to the small gear. 162 cpSpaceAddConstraint(space, cpPinJointNew(smallGear, plunger, cpv(80, 0), cpv(0, 0))); 163 164 // connect the gears. 165 cpSpaceAddConstraint(space, cpGearJointNew(smallGear, bigGear, -M_PI_2, -2.0f)); 166 167 // feeder mechanism 168 cpFloat bottom = -300.0f; 169 cpFloat top = 32.0f; 170 cpBody* feeder = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForSegment(1.0f, cpv(-224.0f, bottom), cpv(-224.0f, top)))); 171 cpBodySetPos(feeder, cpv(-224, (bottom + top) / 2.0f)); 172 173 cpFloat len = top - bottom; 174 shape = cpSpaceAddShape(space, cpSegmentShapeNew(feeder, cpv(0.0f, len / 2.0f), cpv(0.0f, -len / 2.0f), 20.0f)); 175 cpShapeSetLayers(shape, GRABABLE_MASK_BIT); 176 177 cpSpaceAddConstraint(space, cpPivotJointNew2(staticBody, feeder, cpv(-224.0f, bottom), cpv(0.0f, -len / 2.0f))); 178 cpVect anchr = cpBodyWorld2Local(feeder, cpv(-224.0f, -160.0f)); 179 cpSpaceAddConstraint(space, cpPinJointNew(feeder, smallGear, anchr, cpv(0.0f, 80.0f))); 180 181 // motorize the second gear 182 motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(staticBody, bigGear, 3.0f)); 183 184 return space; 185 } 186 187 void destroy(cpSpace* space) 188 { 189 ChipmunkDemoFreeSpaceChildren(space); 190 cpSpaceFree(space); 191 } 192 193 ChipmunkDemo Pump = { 194 "Pump", 195 1.0 / 120.0, 196 &init, 197 &update, 198 &ChipmunkDemoDefaultDrawImpl, 199 &destroy, 200 };