1 /* 2 * Copyright (c) 2007-2013 Scott Lembcke and Howling Moon Software 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 */ 22 module demo.Planet; 23 24 import core.stdc.stdlib; 25 26 import demo.dchip; 27 28 import demo.ChipmunkDebugDraw; 29 import demo.ChipmunkDemo; 30 import demo.types; 31 32 cpBody* planetBody; 33 34 cpFloat gravityStrength = 5.0e6f; 35 36 void update(cpSpace* space, double dt) 37 { 38 cpSpaceStep(space, dt); 39 40 // Update the static body_ spin so that it looks like it's rotating. 41 cpBodyUpdatePosition(planetBody, dt); 42 } 43 44 void planetGravityVelocityFunc(cpBody* body_, cpVect gravity, cpFloat damping, cpFloat dt) 45 { 46 // Gravitational acceleration is proportional to the inverse square of 47 // distance, and directed toward the origin. The central planet is assumed 48 // to be massive enough that it affects the satellites but not vice versa. 49 cpVect p = cpBodyGetPos(body_); 50 cpFloat sqdist = cpvlengthsq(p); 51 cpVect g = cpvmult(p, -gravityStrength / (sqdist * cpfsqrt(sqdist))); 52 53 cpBodyUpdateVelocity(body_, g, damping, dt); 54 } 55 56 cpVect rand_pos(cpFloat radius) 57 { 58 cpVect v; 59 60 do 61 { 62 v = cpv(frand() * (640 - 2 * radius) - (320 - radius), frand() * (480 - 2 * radius) - (240 - radius)); 63 } 64 while (cpvlength(v) < 85.0f); 65 66 return v; 67 } 68 69 void add_box(cpSpace* space) 70 { 71 const cpFloat size = 10.0f; 72 const cpFloat mass = 1.0f; 73 74 cpVect verts[] = [ 75 cpv(-size, -size), 76 cpv(-size, size), 77 cpv(size, size), 78 cpv(size, -size), 79 ]; 80 81 cpFloat radius = cpvlength(cpv(size, size)); 82 cpVect pos = rand_pos(radius); 83 84 cpBody* body_ = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 4, verts.ptr, cpvzero))); 85 body_.velocity_func = &planetGravityVelocityFunc; 86 cpBodySetPos(body_, pos); 87 88 // Set the box's velocity to put it into a circular orbit from its 89 // starting position. 90 cpFloat r = cpvlength(pos); 91 cpFloat v = cpfsqrt(gravityStrength / r) / r; 92 cpBodySetVel(body_, cpvmult(cpvperp(pos), v)); 93 94 // Set the box's angular velocity to match its orbital period and 95 // align its initial angle with its position. 96 cpBodySetAngVel(body_, v); 97 cpBodySetAngle(body_, cpfatan2(pos.y, pos.x)); 98 99 cpShape* shape = cpSpaceAddShape(space, cpPolyShapeNew(body_, 4, verts.ptr, cpvzero)); 100 cpShapeSetElasticity(shape, 0.0f); 101 cpShapeSetFriction(shape, 0.7f); 102 } 103 104 cpSpace* init() 105 { 106 // Create a rouge body_ to control the planet manually. 107 planetBody = cpBodyNew(INFINITY, INFINITY); 108 cpBodySetAngVel(planetBody, 0.2f); 109 110 cpSpace* space = cpSpaceNew(); 111 cpSpaceSetIterations(space, 20); 112 113 for (int i = 0; i < 30; i++) 114 add_box(space); 115 116 cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(planetBody, 70.0f, cpvzero)); 117 cpShapeSetElasticity(shape, 1.0f); 118 cpShapeSetFriction(shape, 1.0f); 119 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 120 121 return space; 122 } 123 124 void destroy(cpSpace* space) 125 { 126 ChipmunkDemoFreeSpaceChildren(space); 127 cpBodyFree(planetBody); 128 cpSpaceFree(space); 129 } 130 131 ChipmunkDemo Planet = { 132 "Planet", 133 1.0 / 60.0, 134 &init, 135 &update, 136 &ChipmunkDemoDefaultDrawImpl, 137 &destroy, 138 };