1 /* 2 * Copyright (c) 2007-2013 Scott Lembcke and Howling Moon Software 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 */ 22 module demo.LogoSmash; 23 24 import demo.dchip; 25 26 import demo.ChipmunkDebugDraw; 27 import demo.ChipmunkDemo; 28 import demo.types; 29 30 const int image_width = 188; 31 const int image_height = 35; 32 const int image_row_length = 24; 33 34 immutable byte[] image_bitmap = [ 35 15, -16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, -64, 15, 63, -32, -2, 0, 0, 0, 0, 0, 0, 0, 36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, -64, 15, 127, -125, -1, -128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37 0, 0, 0, 127, -64, 15, 127, 15, -1, -64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -64, 15, -2, 38 31, -1, -64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -64, 0, -4, 63, -1, -32, 0, 0, 0, 0, 0, 0, 39 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, -64, 15, -8, 127, -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40 1, -1, -64, 0, -8, -15, -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -31, -1, -64, 15, -8, -32, 41 -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, -15, -1, -64, 9, -15, -32, -1, -32, 0, 0, 0, 0, 0, 42 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, -15, -1, -64, 0, -15, -32, -1, -32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43 0, 0, 63, -7, -1, -64, 9, -29, -32, 127, -61, -16, 63, 15, -61, -1, -8, 31, -16, 15, -8, 126, 7, -31, 44 -8, 31, -65, -7, -1, -64, 9, -29, -32, 0, 7, -8, 127, -97, -25, -1, -2, 63, -8, 31, -4, -1, 15, -13, 45 -4, 63, -1, -3, -1, -64, 9, -29, -32, 0, 7, -8, 127, -97, -25, -1, -2, 63, -8, 31, -4, -1, 15, -13, 46 -2, 63, -1, -3, -1, -64, 9, -29, -32, 0, 7, -8, 127, -97, -25, -1, -1, 63, -4, 63, -4, -1, 15, -13, 47 -2, 63, -33, -1, -1, -32, 9, -25, -32, 0, 7, -8, 127, -97, -25, -1, -1, 63, -4, 63, -4, -1, 15, -13, 48 -1, 63, -33, -1, -1, -16, 9, -25, -32, 0, 7, -8, 127, -97, -25, -1, -1, 63, -4, 63, -4, -1, 15, -13, 49 -1, 63, -49, -1, -1, -8, 9, -57, -32, 0, 7, -8, 127, -97, -25, -8, -1, 63, -2, 127, -4, -1, 15, -13, 50 -1, -65, -49, -1, -1, -4, 9, -57, -32, 0, 7, -8, 127, -97, -25, -8, -1, 63, -2, 127, -4, -1, 15, -13, 51 -1, -65, -57, -1, -1, -2, 9, -57, -32, 0, 7, -8, 127, -97, -25, -8, -1, 63, -2, 127, -4, -1, 15, -13, 52 -1, -1, -57, -1, -1, -1, 9, -57, -32, 0, 7, -1, -1, -97, -25, -8, -1, 63, -1, -1, -4, -1, 15, -13, -1, 53 -1, -61, -1, -1, -1, -119, -57, -32, 0, 7, -1, -1, -97, -25, -8, -1, 63, -1, -1, -4, -1, 15, -13, -1, 54 -1, -61, -1, -1, -1, -55, -49, -32, 0, 7, -1, -1, -97, -25, -8, -1, 63, -1, -1, -4, -1, 15, -13, -1, 55 -1, -63, -1, -1, -1, -23, -49, -32, 127, -57, -1, -1, -97, -25, -1, -1, 63, -1, -1, -4, -1, 15, -13, 56 -1, -1, -63, -1, -1, -1, -16, -49, -32, -1, -25, -1, -1, -97, -25, -1, -1, 63, -33, -5, -4, -1, 15, 57 -13, -1, -1, -64, -1, -9, -1, -7, -49, -32, -1, -25, -8, 127, -97, -25, -1, -1, 63, -33, -5, -4, -1, 58 15, -13, -1, -1, -64, -1, -13, -1, -32, -49, -32, -1, -25, -8, 127, -97, -25, -1, -2, 63, -49, -13, 59 -4, -1, 15, -13, -1, -1, -64, 127, -7, -1, -119, -17, -15, -1, -25, -8, 127, -97, -25, -1, -2, 63, 60 -49, -13, -4, -1, 15, -13, -3, -1, -64, 127, -8, -2, 15, -17, -1, -1, -25, -8, 127, -97, -25, -1, 61 -8, 63, -49, -13, -4, -1, 15, -13, -3, -1, -64, 63, -4, 120, 0, -17, -1, -1, -25, -8, 127, -97, -25, 62 -8, 0, 63, -57, -29, -4, -1, 15, -13, -4, -1, -64, 63, -4, 0, 15, -17, -1, -1, -25, -8, 127, -97, 63 -25, -8, 0, 63, -57, -29, -4, -1, -1, -13, -4, -1, -64, 31, -2, 0, 0, 103, -1, -1, -57, -8, 127, -97, 64 -25, -8, 0, 63, -57, -29, -4, -1, -1, -13, -4, 127, -64, 31, -2, 0, 15, 103, -1, -1, -57, -8, 127, 65 -97, -25, -8, 0, 63, -61, -61, -4, 127, -1, -29, -4, 127, -64, 15, -8, 0, 0, 55, -1, -1, -121, -8, 66 127, -97, -25, -8, 0, 63, -61, -61, -4, 127, -1, -29, -4, 63, -64, 15, -32, 0, 0, 23, -1, -2, 3, -16, 67 63, 15, -61, -16, 0, 31, -127, -127, -8, 31, -1, -127, -8, 31, -128, 7, -128, 0, 0 68 ]; 69 70 int get_pixel(int x, int y) 71 { 72 return (image_bitmap[(x >> 3) + y * image_row_length] >> (~x & 0x7)) & 1; 73 } 74 75 int bodyCount = 0; 76 77 void update(cpSpace* space, double dt) 78 { 79 cpSpaceStep(space, dt); 80 } 81 82 void DrawDot(cpBody* body_, void* unused) 83 { 84 ChipmunkDebugDrawDot(3.0, cpBodyGetPos(body_), RGBAColor(200.0f / 255.0f, 210.0f / 255.0f, 230.0f / 255.0f, 1.0f)); 85 } 86 87 void draw(cpSpace* space) 88 { 89 cpSpaceEachBody(space, &DrawDot, null); 90 91 ChipmunkDebugDrawCollisionPoints(space); 92 } 93 94 cpShape* make_ball(cpFloat x, cpFloat y) 95 { 96 cpBody* body_ = cpBodyNew(1.0, INFINITY); 97 cpBodySetPos(body_, cpv(x, y)); 98 99 cpShape* shape = cpCircleShapeNew(body_, 0.95, cpvzero); 100 cpShapeSetElasticity(shape, 0.0); 101 cpShapeSetFriction(shape, 0.0); 102 103 return shape; 104 } 105 106 cpSpace* init() 107 { 108 cpSpace* space = cpSpaceNew(); 109 cpSpaceSetIterations(space, 1); 110 111 // The space will contain a very large number of similary sized objects. 112 // This is the perfect candidate for using the spatial hash. 113 // Generally you will never need to do this. 114 cpSpaceUseSpatialHash(space, 2.0, 10000); 115 116 bodyCount = 0; 117 118 cpBody * body_; 119 cpShape* shape; 120 121 for (int y = 0; y < image_height; y++) 122 { 123 for (int x = 0; x < image_width; x++) 124 { 125 if (!get_pixel(x, y)) 126 continue; 127 128 cpFloat x_jitter = 0.05 * frand(); 129 cpFloat y_jitter = 0.05 * frand(); 130 131 shape = make_ball(2 * (x - image_width / 2 + x_jitter), 2 * (image_height / 2 - y + y_jitter)); 132 cpSpaceAddBody(space, cpShapeGetBody(shape)); 133 cpSpaceAddShape(space, shape); 134 135 bodyCount++; 136 } 137 } 138 139 body_ = cpSpaceAddBody(space, cpBodyNew(INFINITY, INFINITY)); 140 cpBodySetPos(body_, cpv(-1000, -10)); 141 cpBodySetVel(body_, cpv(400, 0)); 142 143 shape = cpSpaceAddShape(space, cpCircleShapeNew(body_, 8.0f, cpvzero)); 144 cpShapeSetElasticity(shape, 0.0); 145 cpShapeSetFriction(shape, 0.0); 146 cpShapeSetLayers(shape, NOT_GRABABLE_MASK); 147 148 bodyCount++; 149 150 return space; 151 } 152 153 void destroy(cpSpace* space) 154 { 155 ChipmunkDemoFreeSpaceChildren(space); 156 cpSpaceFree(space); 157 } 158 159 ChipmunkDemo LogoSmash = { 160 "Logo Smash", 161 1.0 / 60.0, 162 &init, 163 &update, 164 &draw, 165 &destroy, 166 };