1 /* 2 3 Boost Software License - Version 1.0 - August 17th, 2003 4 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license(the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 27 */ 28 module derelict.opengl.extfuncs; 29 30 private 31 { 32 version(Windows) 33 { 34 import derelict.util.wintypes; 35 } 36 import derelict.util.compat; 37 import derelict.opengl.gltypes; 38 import derelict.opengl.exttypes; 39 } 40 41 version = DerelictGL_ALL; 42 43 version(DerelictGL_ALL) 44 { 45 version = DerelictGL_ARB; 46 version = DerelictGL_EXT; 47 version = DerelictGL_NV; 48 version = DerelictGL_ATI; 49 version = DerelictGL_AMD; 50 version = DerelictGL_SGI; 51 version = DerelictGL_SGIS; 52 version = DerelictGL_SGIX; 53 version = DerelictGL_HP; 54 version = DerelictGL_PGI; 55 version = DerelictGL_IBM; 56 version = DerelictGL_WIN; 57 version = DerelictGL_INTEL; 58 version = DerelictGL_REND; 59 version = DerelictGL_APPLE; 60 version = DerelictGL_SUNX; 61 version = DerelictGL_SUN; 62 version = DerelictGL_INGR; 63 version = DerelictGL_MESA; 64 version = DerelictGL_3DFX; 65 version = DerelictGL_OML; 66 version = DerelictGL_S3; 67 version = DerelictGL_OES; 68 version = DerelictGL_GREMEDY; 69 version = DerelictGL_MESAX; 70 version = DerelictGL_I3D; 71 version = DerelictGL_3DL; 72 } 73 74 extern(System) 75 { 76 mixin(gsharedString!() ~ 77 " 78 version(DerelictGL_ARB) 79 { 80 // GL_ARB_multitexture 81 void function(GLenum) glActiveTextureARB; 82 void function(GLenum) glClientActiveTextureARB; 83 void function(GLenum, GLdouble) glMultiTexCoord1dARB; 84 void function(GLenum, in GLdouble*) glMultiTexCoord1dvARB; 85 void function(GLenum, GLfloat) glMultiTexCoord1fARB; 86 void function(GLenum, in GLfloat*) glMultiTexCoord1fvARB; 87 void function(GLenum, GLint) glMultiTexCoord1iARB; 88 void function(GLenum, in GLint*) glMultiTexCoord1ivARB; 89 void function(GLenum, GLshort) glMultiTexCoord1sARB; 90 void function(GLenum, in GLshort*) glMultiTexCoord1svARB; 91 void function(GLenum, GLdouble, GLdouble) glMultiTexCoord2dARB; 92 void function(GLenum, in GLdouble*) glMultiTexCoord2dvARB; 93 void function(GLenum, GLfloat, GLfloat) glMultiTexCoord2fARB; 94 void function(GLenum, in GLfloat*) glMultiTexCoord2fvARB; 95 void function(GLenum, GLint, GLint) glMultiTexCoord2iARB; 96 void function(GLenum, in GLint*) glMultiTexCoord2ivARB; 97 void function(GLenum, GLshort, GLshort) glMultiTexCoord2sARB; 98 void function(GLenum, in GLshort*) glMultiTexCoord2svARB; 99 void function(GLenum, GLdouble, GLdouble, GLdouble) glMultiTexCoord3dARB; 100 void function(GLenum, in GLdouble*) glMultiTexCoord3dvARB; 101 void function(GLenum, GLfloat, GLfloat, GLfloat) glMultiTexCoord3fARB; 102 void function(GLenum, in GLfloat*) glMultiTexCoord3fvARB; 103 void function(GLenum, GLint, GLint, GLint) glMultiTexCoord3iARB; 104 void function(GLenum, in GLint*) glMultiTexCoord3ivARB; 105 void function(GLenum, GLshort, GLshort, GLshort) glMultiTexCoord3sARB; 106 void function(GLenum, in GLshort*) glMultiTexCoord3svARB; 107 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) glMultiTexCoord4dARB; 108 void function(GLenum, in GLdouble*) glMultiTexCoord4dvARB; 109 void function(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) glMultiTexCoord4fARB; 110 void function(GLenum, in GLfloat*) glMultiTexCoord4fvARB; 111 void function(GLenum, GLint, GLint, GLint, GLint) glMultiTexCoord4iARB; 112 void function(GLenum, in GLint*) glMultiTexCoord4ivARB; 113 void function(GLenum, GLshort, GLshort, GLshort, GLshort) glMultiTexCoord4sARB; 114 void function(GLenum, in GLshort*) glMultiTexCoord4svARB; 115 116 // GL_ARB_transpose_matrix 117 void function(GLfloat*) glLoadTransposeMatrixfARB; 118 void function(GLdouble*) glLoadTransposeMatrixdARB; 119 void function(GLfloat*) glMultTransposeMatrixfARB; 120 void function(GLdouble*) glMultTransposeMatrixdARB; 121 122 // GL_ARB_multisample 123 void function(GLclampf, GLboolean) glSampleCoverageARB; 124 125 // GL_ARB_texture_compression 126 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTexImage3DARB; 127 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTexImage2DARB; 128 void function(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTexImage1DARB; 129 void function(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTexSubImage3DARB; 130 void function(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTexSubImage2DARB; 131 void function(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTexSubImage1DARB; 132 void function(GLenum, GLint, GLvoid*) glGetCompressedTexImageARB; 133 134 // GL_ARB_point_parameters 135 void function(GLenum, GLfloat) glPointParameterfARB; 136 void function(GLenum, GLfloat*) glPointParameterfvARB; 137 138 // GL_ARB_vertex_blend 139 void function(GLint, GLbyte*) glWeightbvARB; 140 void function(GLint, GLshort*) glWeightsvARB; 141 void function(GLint, GLint*) glWeightivARB; 142 void function(GLint, GLfloat*) glWeightfvARB; 143 void function(GLint, GLdouble*) glWeightdvARB; 144 void function(GLint, GLubyte*) glWeightubvARB; 145 void function(GLint, GLushort*) glWeightusvARB; 146 void function(GLint, GLuint*) glWeightuivARB; 147 void function(GLint, GLenum, GLsizei, GLvoid*) glWeightPointerARB; 148 void function(GLint) glVertexBlendARB; 149 150 // GL_ARB_matrix_palette 151 void function(GLint) glCurrentPaletteMatrixARB; 152 void function(GLint, GLubyte*) glMatrixIndexubvARB; 153 void function(GLint, GLushort*) glMatrixIndexusvARB; 154 void function(GLint, GLuint*) glMatrixIndexuivARB; 155 void function(GLint, GLenum, GLsizei, GLvoid*) glMatrixIndexPointerARB; 156 157 // GL_ARB_window_pos 158 void function(GLdouble, GLdouble) glWindowPos2dARB; 159 void function(in GLdouble*) glWindowPos2dvARB; 160 void function(GLfloat, GLfloat) glWindowPos2fARB; 161 void function(in GLfloat*) glWindowPos2fvARB; 162 void function(GLint, GLint) glWindowPos2iARB; 163 void function(in GLint*) glWindowPos2ivARB; 164 void function(GLshort, GLshort) glWindowPos2sARB; 165 void function(in GLshort*) glWindowPos2svARB; 166 void function(GLdouble, GLdouble, GLdouble) glWindowPos3dARB; 167 void function(in GLdouble*) glWindowPos3dvARB; 168 void function(GLfloat, GLfloat, GLfloat) glWindowPos3fARB; 169 void function(in GLfloat*) glWindowPos3fvARB; 170 void function(GLint, GLint, GLint) glWindowPos3iARB; 171 void function(in GLint*) glWindowPos3ivARB; 172 void function(GLshort, GLshort, GLshort) glWindowPos3sARB; 173 void function(in GLshort*) glWindowPos3svARB; 174 175 // GL_ARB_vertex_program 176 void function(GLuint, GLdouble) glVertexAttrib1dARB; 177 void function(GLuint, in GLdouble*) glVertexAttrib1dvARB; 178 void function(GLuint, GLfloat) glVertexAttrib1fARB; 179 void function(GLuint, in GLfloat*) glVertexAttrib1fvARB; 180 void function(GLuint, GLshort) glVertexAttrib1sARB; 181 void function(GLuint, in GLshort*) glVertexAttrib1svARB; 182 void function(GLuint, GLdouble, GLdouble) glVertexAttrib2dARB; 183 void function(GLuint, in GLdouble*) glVertexAttrib2dvARB; 184 void function(GLuint, GLfloat, GLfloat) glVertexAttrib2fARB; 185 void function(GLuint, in GLfloat*) glVertexAttrib2fvARB; 186 void function(GLuint, GLshort, GLshort) glVertexAttrib2sARB; 187 void function(GLuint, in GLshort*) glVertexAttrib2svARB; 188 void function(GLuint, GLdouble, GLdouble, GLdouble) glVertexAttrib3dARB; 189 void function(GLuint, in GLdouble*) glVertexAttrib3dvARB; 190 void function(GLuint, GLfloat, GLfloat, GLfloat) glVertexAttrib3fARB; 191 void function(GLuint, in GLfloat*) glVertexAttrib3fvARB; 192 void function(GLuint, GLshort, GLshort, GLshort) glVertexAttrib3sARB; 193 void function(GLuint, in GLshort*) glVertexAttrib3svARB; 194 void function(GLuint, in GLbyte*) glVertexAttrib4NbvARB; 195 void function(GLuint, in GLint*) glVertexAttrib4NivARB; 196 void function(GLuint, in GLshort*) glVertexAttrib4NsvARB; 197 void function(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) glVertexAttrib4NubARB; 198 void function(GLuint, in GLubyte*) glVertexAttrib4NubvARB; 199 void function(GLuint, in GLuint*) glVertexAttrib4NuivARB; 200 void function(GLuint, in GLushort*) glVertexAttrib4NusvARB; 201 void function(GLuint, in GLbyte*) glVertexAttrib4bvARB; 202 void function(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glVertexAttrib4dARB; 203 void function(GLuint, in GLdouble*) glVertexAttrib4dvARB; 204 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glVertexAttrib4fARB; 205 void function(GLuint, in GLfloat*) glVertexAttrib4fvARB; 206 void function(GLuint, in GLint*) glVertexAttrib4ivARB; 207 void function(GLuint, GLshort, GLshort, GLshort, GLshort) glVertexAttrib4sARB; 208 void function(GLuint, in GLshort*) glVertexAttrib4svARB; 209 void function(GLuint, in GLubyte*) glVertexAttrib4ubvARB; 210 void function(GLuint, in GLuint*) glVertexAttrib4uivARB; 211 void function(GLuint, in GLushort*) glVertexAttrib4usvARB; 212 void function(GLuint, GLint, GLenum, GLboolean, GLsizei, in GLvoid*) glVertexAttribPointerARB; 213 void function(GLuint) glEnableVertexAttribArrayARB; 214 void function(GLuint) glDisableVertexAttribArrayARB; 215 void function(GLenum, GLenum, GLsizei, in GLvoid*) glProgramStringARB; 216 void function(GLenum, GLuint) glBindProgramARB; 217 void function(GLsizei, in GLuint*) glDeleteProgramsARB; 218 void function(GLsizei, GLuint*) glGenProgramsARB; 219 void function(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glProgramEnvParameter4dARB; 220 void function(GLenum, GLuint, in GLdouble*) glProgramEnvParameter4dvARB; 221 void function(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramEnvParameter4fARB; 222 void function(GLenum, GLuint, in GLfloat*) glProgramEnvParameter4fvARB; 223 void function(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glProgramLocalParameter4dARB; 224 void function(GLenum, GLuint, in GLdouble*) glProgramLocalParameter4dvARB; 225 void function(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramLocalParameter4fARB; 226 void function(GLenum, GLuint, in GLfloat*) glProgramLocalParameter4fvARB; 227 void function(GLenum, GLuint, GLdouble*) glGetProgramEnvParameterdvARB; 228 void function(GLenum, GLuint, GLfloat*) glGetProgramEnvParameterfvARB; 229 void function(GLenum, GLuint, GLdouble*) glGetProgramLocalParameterdvARB; 230 void function(GLenum, GLuint, GLfloat*) glGetProgramLocalParameterfvARB; 231 void function(GLenum, GLenum, GLint*) glGetProgramivARB; 232 void function(GLenum, GLenum, GLvoid*) glGetProgramStringARB; 233 void function(GLuint, GLenum, GLdouble*) glGetVertexAttribdvARB; 234 void function(GLuint, GLenum, GLfloat*) glGetVertexAttribfvARB; 235 void function(GLuint, GLenum, GLint*) glGetVertexAttribivARB; 236 void function(GLuint, GLenum, GLvoid*) glGetVertexAttribPointervARB; 237 GLboolean function(GLuint) glIsProgramARB; 238 239 // GL_ARB_vertex_buffer_object 240 void function(GLenum, GLuint) glBindBufferARB; 241 void function(GLsizei, in GLuint*) glDeleteBuffersARB; 242 void function(GLsizei, GLuint*) glGenBuffersARB; 243 GLboolean function(GLuint) glIsBufferARB; 244 void function(GLenum, GLsizeiptrARB, in GLvoid*, GLenum) glBufferDataARB; 245 void function(GLenum, GLintptrARB, GLsizeiptrARB, in GLvoid*) glBufferSubDataARB; 246 void function(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid*) glGetBufferSubDataARB; 247 GLvoid* function(GLenum, GLenum) glMapBufferARB; 248 GLboolean function(GLenum) glUnmapBufferARB; 249 void function(GLenum, GLenum, GLint*) glGetBufferParameterivARB; 250 void function(GLenum, GLenum, GLvoid*) glGetBufferPointervARB; 251 252 // GL_ARB_occlusion_query 253 void function(GLsizei, GLuint*) glGenQueriesARB; 254 void function(GLsizei, in GLuint*) glDeleteQueriesARB; 255 GLboolean function(GLuint) glIsQueryARB; 256 void function(GLenum, GLuint) glBeginQueryARB; 257 void function(GLenum) glEndQueryARB; 258 void function(GLenum, GLenum, GLint*) glGetQueryivARB; 259 void function(GLuint, GLenum, GLint*) glGetQueryObjectivARB; 260 void function(GLuint, GLenum, GLuint*) glGetQueryObjectuivARB; 261 262 // GL_ARB_shader_objects 263 void function(GLhandleARB) glDeleteObjectARB; 264 GLhandleARB function(GLenum) glGetHandleARB; 265 void function(GLhandleARB, GLhandleARB) glDetachObjectARB; 266 GLhandleARB function(GLenum) glCreateShaderObjectARB; 267 void function(GLhandleARB, GLsizei, in GLcharARB**, in GLint*) glShaderSourceARB; 268 void function(GLhandleARB) glCompileShaderARB; 269 GLhandleARB function() glCreateProgramObjectARB; 270 void function(GLhandleARB, GLhandleARB) glAttachObjectARB; 271 void function(GLhandleARB) glLinkProgramARB; 272 void function(GLhandleARB) glUseProgramObjectARB; 273 void function(GLhandleARB) glValidateProgramARB; 274 void function(GLint, GLfloat) glUniform1fARB; 275 void function(GLint, GLfloat, GLfloat) glUniform2fARB; 276 void function(GLint, GLfloat, GLfloat, GLfloat) glUniform3fARB; 277 void function(GLint, GLfloat, GLfloat, GLfloat, GLfloat) glUniform4fARB; 278 void function(GLint, GLint) glUniform1iARB; 279 void function(GLint, GLint, GLint) glUniform2iARB; 280 void function(GLint, GLint, GLint, GLint) glUniform3iARB; 281 void function(GLint, GLint, GLint, GLint, GLint) glUniform4iARB; 282 void function(GLint, GLsizei, in GLfloat*) glUniform1fvARB; 283 void function(GLint, GLsizei, in GLfloat*) glUniform2fvARB; 284 void function(GLint, GLsizei, in GLfloat*) glUniform3fvARB; 285 void function(GLint, GLsizei, in GLfloat*) glUniform4fvARB; 286 void function(GLint, GLsizei, in GLint*) glUniform1ivARB; 287 void function(GLint, GLsizei, in GLint*) glUniform2ivARB; 288 void function(GLint, GLsizei, in GLint*) glUniform3ivARB; 289 void function(GLint, GLsizei, in GLint*) glUniform4ivARB; 290 void function(GLint, GLsizei, GLboolean, in GLfloat*) glUniformMatrix2fvARB; 291 void function(GLint, GLsizei, GLboolean, in GLfloat*) glUniformMatrix3fvARB; 292 void function(GLint, GLsizei, GLboolean, in GLfloat*) glUniformMatrix4fvARB; 293 void function(GLhandleARB, GLenum, GLfloat*) glGetObjectParameterfvARB; 294 void function(GLhandleARB, GLenum, GLint*) glGetObjectParameterivARB; 295 void function(GLhandleARB, GLsizei, GLsizei*, GLcharARB*) glGetInfoLogARB; 296 void function(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*) glGetAttachedObjectsARB; 297 GLint function(GLhandleARB, in GLcharARB*) glGetUniformLocationARB; 298 void function(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*) glGetActiveUniformARB; 299 void function(GLhandleARB, GLint, GLfloat*) glGetUniformfvARB; 300 void function(GLhandleARB, GLint, GLint*) glGetUniformivARB; 301 void function(GLhandleARB, GLsizei, GLsizei*, GLcharARB*) glGetShaderSourceARB; 302 303 // GL_ARB_vertex_shader 304 void function(GLhandleARB, GLuint, in GLcharARB*) glBindAttribLocationARB; 305 void function(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*) glGetActiveAttribARB; 306 GLint function(GLhandleARB, in GLcharARB* name) glGetAttribLocationARB; 307 308 // GL_ARB_draw_buffers 309 void function(GLsizei, in GLenum*) glDrawBuffersARB; 310 311 // GL_ARB_color_buffer_float 312 void function(GLenum, GLenum) glClampColorARB; 313 314 // GL_ARB_draw_instanced 315 void function(GLenum, GLint, GLsizei, GLsizei) glDrawArraysInstancedARB; 316 void function(GLenum, GLsizei, GLenum, in void*, GLsizei) glDrawElementsInstancedARB; 317 318 // GL_ARB_framebuffer_object 319 GLboolean function(GLuint) glIsRenderbuffer; 320 void function(GLenum, GLuint) glBindRenderbuffer; 321 void function(GLsizei, in GLuint*) glDeleteRenderbuffers; 322 void function(GLsizei, GLuint*) glGenRenderbuffers; 323 void function(GLenum, GLenum, GLsizei, GLsizei) glRenderbufferStorage; 324 void function(GLenum, GLsizei, GLenum, GLsizei, GLsizei) glRenderbufferStorageMultisample; 325 void function(GLenum, GLenum, GLint*) glGetRenderbufferParameteriv; 326 GLboolean function(GLuint) glIsFramebuffer; 327 void function(GLenum, GLuint) glBindFramebuffer; 328 void function(GLsizei, in GLuint*) glDeleteFramebuffers; 329 void function(GLsizei, GLuint*) glGenFramebuffers; 330 GLenum function(GLenum) glCheckFramebufferStatus; 331 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture1D; 332 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture2D; 333 void function(GLenum, GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTexture3D; 334 void function(GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTextureLayer; 335 void function(GLenum, GLenum, GLenum, GLuint) glFramebufferRenderbuffer; 336 void function(GLenum, GLenum, GLenum, GLint*) glGetFramebufferAttachmentParameteriv; 337 void function(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) glBlitFramebuffer; 338 void function(GLenum) glGenerateMipmap; 339 340 // GL_ARB_geometry_shader4 341 void function(GLuint, GLenum, GLint) glProgramParameteriARB; 342 void function(GLenum, GLenum, GLuint, GLint) glFramebufferTextureARB; 343 void function(GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTextureLayerARB; 344 void function(GLenum, GLenum, GLuint, GLint, GLenum) glFramebufferTextureFaceARB; 345 346 // GL_ARB_imaging 347 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in void*) glColorTable; 348 void function(GLenum, GLsizei, GLsizei, GLenum, GLenum, in void*) glColorSubTable; 349 void function(GLenum, GLenum, in GLint*) glColorTableParameteriv; 350 void function(GLenum, GLenum, in GLfloat*) glColorTableParameterfv; 351 void function(GLenum, GLsizei, GLint, GLint, GLsizei) glCopyColorSubTable; 352 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyColorTable; 353 void function(GLenum, GLenum, GLenum, void*) glGetColorTable; 354 void function(GLenum, GLenum, GLfloat*) glGetColorTableParameterfv; 355 void function(GLenum, GLenum, GLint*) glGetColorTableParameteriv; 356 void function(GLenum, GLsizei, GLenum, GLboolean) glHistogram; 357 void function(GLenum) glResetHistogram; 358 void function(GLenum, GLboolean, GLenum, GLenum, void*) glGetHistogram; 359 void function(GLenum, GLenum, GLfloat*) glGetHistogramParameterfv; 360 void function(GLenum, GLenum, GLint*) glGetHistogramParameteriv; 361 void function(GLenum, GLenum, GLboolean) glMinmax; 362 void function(GLenum) glResetMinmax; 363 void function(GLenum, GLboolean, GLenum, GLenum, void*) glGetMinmax; 364 void function(GLenum, GLenum, GLfloat*) glGetMinmaxParameterfv; 365 void function(GLenum, GLenum, GLint*) glGetMinmaxParameteriv; 366 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in void*) glConvolutionFilter1D; 367 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, in void*) glConvolutionFilter2D; 368 void function(GLenum, GLenum, GLfloat) glConvolutionParameterf; 369 void function(GLenum, GLenum, in GLfloat*) glConvolutionParameterfv; 370 void function(GLenum, GLenum, GLint) glConvolutionParameteri; 371 void function(GLenum, GLenum, in GLint*) glConvolutionParameteriv; 372 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyConvolutionFilter1D; 373 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) glCopyConvolutionFilter2D; 374 void function(GLenum, GLenum, GLenum, void*) glGetConvolutionFilter; 375 void function(GLenum, GLenum, GLfloat*) glGetConvolutionParameterfv; 376 void function(GLenum, GLenum, GLint*) glGetConvolutionParameteriv; 377 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, in void*, in void*) glSeparableFilter2D; 378 void function(GLenum, GLenum, GLenum, void*, void*, void*) glGetSeparableFilter; 379 380 // GL_ARB_instanced_arrays 381 void function(GLuint, GLuint) glVertexAttribDivisorARB; 382 383 // GL_ARB_map_buffer_range 384 void* function(GLenum, GLintptr, GLsizeiptr, GLbitfield) glMapBufferRange; 385 void function(GLenum, GLintptr, GLsizeiptr) glFlushMappedBufferRange; 386 387 // GL_ARB_texture_buffer_object 388 void function(GLenum, GLenum, GLuint) glTexBufferARB; 389 390 // GL_ARB_vertex_array_object 391 void function(GLuint) glBindVertexArray; 392 void function(GLsizei, in GLuint*) glDeleteVertexArrays; 393 void function(GLsizei, GLuint*) glGenVertexArrays; 394 GLboolean function(GLuint) glIsVertexArray; 395 396 // GL_ARB_uniform_buffer_object 397 void function(GLuint, GLsizei, in char**, GLuint*) glGetUniformIndices; 398 void function(GLuint, GLsizei, in GLuint*, GLenum, GLint*) glGetActiveUniformsiv; 399 void function(GLuint, GLuint, GLsizei, GLsizei*, char*) glGetActiveUniformName; 400 GLuint function(GLuint, in char*) glGetUniformBlockIndex; 401 void function(GLuint, GLuint, GLenum, int*) glGetActiveUniformBlockiv; 402 void function(GLuint, GLuint, GLsizei, GLsizei*, char*) glGetActiveUniformBlockName; 403 void function(GLuint, GLuint, GLuint) glUniformBlockBinding; 404 405 // GL_ARB_vertex_attrib_64bit 406 void function(GLuint, GLenum, GLdouble*) glGetVertexAttribLdv; 407 void function(GLuint, GLdouble) glVertexAttribL1d; 408 void function(GLuint, in GLdouble*) glVertexAttribL1dv; 409 void function(GLuint, GLdouble, GLdouble) glVertexAttribL2d; 410 void function(GLuint, in GLdouble*) glVertexAttribL2dv; 411 void function(GLuint, GLdouble, GLdouble, GLdouble) glVertexAttribL3d; 412 void function(GLuint, in GLdouble*) glVertexAttribL3dv; 413 void function(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glVertexAttribL4d; 414 void function(GLuint, in GLdouble*) glVertexAttribL4dv; 415 void function(GLuint, GLint, GLenum, GLsizei, in void*) glVertexAttribLPointer; 416 417 // GL_ARB_viewport_array 418 void function(GLuint, GLsizei, in GLclampd*) glDepthRangeArrayv; 419 void function(GLuint, GLclampd, GLclampd) glDepthRangeIndexed; 420 void function(GLenum, GLuint, GLdouble*) glGetDoublei_v; 421 void function(GLenum, GLuint, GLfloat*) glGetFloati_v; 422 void function(GLuint, GLsizei, in GLint*) glScissorArrayv; 423 void function(GLuint, GLint, GLint, GLsizei, GLsizei) glScissorArrayIndexed; 424 void function(GLuint, GLint*) glScissorArrayIndexedv; 425 void function(GLuint, GLsizei, in GLfloat*) glViewportArrayv; 426 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glViewportIndexedf; 427 void function(GLuint, in GLfloat*) glViewportIndexedfv; 428 429 // GL_ARB_cl_event 430 void function(cl_context, cl_event, GLbitfield) glCreateSyncFromCLeventARB; 431 432 // GL_ARB_debug_output 433 void function(GLDEBUGPROCARB, void*) glDebugMessageCallbackARB; 434 void function(GLenum, GLenum, GLenum, GLsizei, in GLuint*, GLboolean) glDebugMessageControlARB; 435 void function(GLenum, GLenum, GLuint, GLenum, GLsizei, in char*) glDebugMessageInsertARB; 436 GLuint function(GLuint, GLsizei, GLenum*, GLenum*, GLint*, GLenum*, GLsizei*, char*) glGetDebugMessageLogARB; 437 438 // GL_ARB_robustness 439 void function(GLenum, GLenum, GLenum, GLsizei, void*) glGetnColorTableARB; 440 void function(GLenum, GLint, GLsizei, void*) glGetnCompressedTexImageARB; 441 void function(GLenum, GLenum, GLenum, GLsizei, void*) glGetnConvolutionFilterARB; 442 void function(GLenum, GLboolean, GLsizei, GLdouble*) glGetnHistogramARB; 443 void function(GLenum, GLenum, GLsizei, GLdouble*) glGetnMapdvARB; 444 void function(GLenum, GLenum, GLsizei, GLfloat*) glGetnMapfvARB; 445 void function(GLenum, GLenum, GLsizei, GLint*) glGetnMapivARB; 446 void function(GLenum, GLboolean, GLenum, GLenum, GLsizei, void*) glGetnMinMaxARB; 447 void function(GLenum, GLsizei, GLfloat*) glGetnPixelMapfvARB; 448 void function(GLenum, GLsizei, GLuint*) glGetnPixelMapuivARB; 449 void function(GLenum, GLsizei, GLushort*) glGetnPixelMapusvARB; 450 void function(GLsizei, GLubyte*) glGetnPolygonStippleARB; 451 void function(GLenum, GLenum, GLenum, GLsizei, void*, GLsizei, GLvoid*) glGetnSeparableFilterARB; 452 void function(GLenum, GLint, GLenum, GLenum, GLsizei, void*) glGetnTexImageARB; 453 void function(GLuint, GLint, GLsizei, GLdouble*) glGetnUniformdvARB; 454 void function(GLuint, GLint, GLsizei, GLfloat*) glGetnUniformfvARB; 455 void function(GLuint, GLint, GLsizei, GLint*) glGetnUniformivARB; 456 void function(GLuint, GLint, GLsizei, GLuint*) glGetUniformuivARB; 457 void function(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) glReadnPixelsARB; 458 } 459 460 version(DerelictGL_EXT) 461 { 462 // GL_EXT_blend_color 463 void function(GLclampf, GLclampf, GLclampf, GLclampf) glBlendColorEXT; 464 465 // GL_EXT_polygon_offset 466 void function(GLfloat, GLfloat) glPolygonOffsetEXT; 467 468 // GL_EXT_texture3D 469 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid*) glTexImage3DEXT; 470 void function(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) glTexSubImage3DEXT; 471 472 // GL_EXT_subtexture 473 void function(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, in GLvoid*) glTexSubImage1DEXT; 474 void function(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTexSubImage21DEXT; 475 476 // GL_EXT_copy_texture 477 void function(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) glCopyTexImage1DEXT; 478 void function(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)glCopyTexImage2DEXT; 479 void function(GLenum, GLint, GLint, GLint, GLint, GLsizei) glCopyTexSubImage1DEXT; 480 void function(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTexSubImage2DEXT; 481 void function(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTexSubImage3DEXT; 482 483 // GL_EXT_histogram 484 void function(GLenum, GLboolean, GLenum, GLenum, GLvoid*) glGetHistogramEXT; 485 void function(GLenum, GLenum, GLfloat*) glGetHistogramParameterfvEXT; 486 void function(GLenum, GLenum, GLint*) glGetHistogramParameterivEXT; 487 void function(GLenum, GLboolean, GLenum, GLenum, GLvoid*) glGetMinmaxEXT; 488 void function(GLenum, GLenum, GLfloat*) glGetMinmaxParameterfvEXT; 489 void function(GLenum, GLsizei, GLenum, GLint*) glGetMinmaxParameterivEXT; 490 void function(GLenum, GLsizei, GLenum, GLboolean) glHistogramEXT; 491 void function(GLenum, GLenum, GLboolean) glMinmaxEXT; 492 void function(GLenum) glResetHistogramEXT; 493 void function(GLenum) glResetMinmaxEXT; 494 495 // GL_EXT_convolution 496 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid*) glConvolutionFilter1DEXT; 497 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) glConvolutionFilter2DEXT; 498 void function(GLenum, GLenum, GLfloat) glConvolutionParameterfEXT; 499 void function(GLenum, GLenum, GLfloat*) glConvolutionParameterfvEXT; 500 void function(GLenum, GLenum, GLint) glConvolutionParameteriEXT; 501 void function(GLenum, GLenum, GLint*) glConvolutionParameterivEXT; 502 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyConvolutionFilter1DEXT; 503 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) glCopyConvolutionFilter2DEXT; 504 void function(GLenum, GLenum, GLenum, GLvoid*) glGetConvolutionFilterEXT; 505 void function(GLenum, GLenum, GLfloat*) glGetConvolutionParameterfvEXT; 506 void function(GLenum, GLenum, GLint*) glGetConvolutionParameterivEXT; 507 void function(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) glGetSeparableFilterEXT; 508 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid*) glSeparableFilter2DEXT; 509 510 // GL_EXT_texture_object 511 GLboolean function(GLsizei, in GLuint*, GLboolean*) glAreTexturesResidentEXT; 512 void function(GLenum, GLuint) glBindTextureEXT; 513 void function(GLsizei, in GLuint*) glDeleteTexturesEXT; 514 void function(GLsizei, GLuint*) glGenTexturesEXT; 515 GLboolean function(GLuint) glIsTextureEXT; 516 void function(GLsizei, in GLuint*, in GLclampf*) glPrioritizeTexturesEXT; 517 518 // GL_EXT_vertex_array 519 void function(GLint) glArrayElementEXT; 520 void function(GLint, GLenum, GLsizei, GLsizei, in GLvoid*) glColorPointerEXT; 521 void function(GLenum, GLint, GLsizei) glDrawArraysEXT; 522 void function(GLsizei, GLsizei, in GLboolean*) glEdgeFlagPointerEXT; 523 void function(GLenum, GLvoid**) glGetPointervEXT; 524 void function(GLenum, GLsizei, GLsizei, in GLvoid*) glIndexPointerEXT; 525 void function(GLenum, GLsizei, GLsizei, in GLvoid*) glNormalPointerEXT; 526 void function(GLint, GLenum, GLsizei, GLsizei, in GLvoid*) glTexCoordPointerEXT; 527 void function(GLint, GLenum, GLsizei, GLsizei, in GLvoid*) glVertexPointerEXT; 528 529 // GL_EXT_blend_minmax 530 void function(GLenum) glBlendEquationEXT; 531 532 // GL_EXT_point_parameters 533 void function(GLenum, GLfloat) glPointParameterfEXT; 534 void function(GLenum, in GLfloat*) glPointParameterfvEXT; 535 536 // GL_EXT_color_subtable 537 void function(GLenum, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glColorSubTableEXT; 538 void function(GLenum, GLsizei, GLint, GLint, GLsizei) glCopyColorSubTableEXT; 539 540 // GL_EXT_paletted_texture 541 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in GLvoid*) glColorTableEXT; 542 void function(GLenum, GLenum, GLenum, GLvoid*) glGetColorTableEXT; 543 void function(GLenum, GLenum, GLint*) glGetColorTableParameterivEXT; 544 void function(GLenum, GLenum, GLfloat*) glGetColorTableParameterfvEXT; 545 546 //GL_EXT_index_material 547 void function(GLenum, GLenum) glIndexMaterialEXT; 548 549 // GL_EXT_index_func 550 void function(GLenum, GLclampf) glIndexFuncEXT; 551 552 // GL_EXT_compiled_vertex_array 553 void function(GLint, GLsizei) glLockArraysEXT; 554 void function() glUnlockArraysEXT; 555 556 // GL_EXT_cull_vertex 557 void function(GLenum, GLdouble*) glCullParameterdvEXT; 558 void function(GLenum, GLfloat*) glCullParameterfvEXT; 559 560 // GL_EXT_draw_range_elements 561 void function(GLenum, GLuint, GLuint, GLsizei, GLenum, in GLvoid*) glDrawRangeElementsEXT; 562 563 // GL_EXT_light_texture 564 void function(GLenum) glApplyTextureEXT; 565 void function(GLenum) glTextureLightEXT; 566 void function(GLenum, GLenum) glTextureMaterialEXT; 567 568 // GL_EXT_pixel_transform 569 void function(GLenum, GLenum, GLint) glPixelTransformParameteriEXT; 570 void function(GLenum, GLenum, GLfloat) glPixelTransformParameterfEXT; 571 void function(GLenum, GLenum, in GLint*) glPixelTransformParameterivEXT; 572 void function(GLenum, GLenum, in GLfloat*) glPixelTransformParameterfvEXT; 573 574 // GL_EXT_secondary_color 575 void function(GLbyte, GLbyte, GLbyte) glSecondaryColor3bEXT; 576 void function(in GLbyte*) glSecondaryColor3bvEXT; 577 void function(GLdouble, GLdouble, GLdouble) glSecondaryColor3dEXT; 578 void function(in GLdouble*) glSecondaryColor3dvEXT; 579 void function(GLfloat, GLfloat, GLfloat) glSecondaryColor3fEXT; 580 void function(in GLfloat*) glSecondaryColor3fvEXT; 581 void function(GLint, GLint, GLint) glSecondaryColor3iEXT; 582 void function(in GLint*) glSecondaryColor3ivEXT; 583 void function(GLshort, GLshort, GLshort) glSecondaryColor3sEXT; 584 void function(in GLshort*) glSecondaryColor3svEXT; 585 void function(GLubyte, GLubyte, GLubyte) glSecondaryColor3ubEXT; 586 void function(in GLubyte*) glSecondaryColor3ubvEXT; 587 void function(GLuint, GLuint, GLuint) glSecondaryColor3uiEXT; 588 void function(in GLuint*) glSecondaryColor3uivEXT; 589 void function(GLushort, GLushort, GLushort) glSecondaryColor3usEXT; 590 void function(in GLushort*) glSecondaryColor3usvEXT; 591 void function(GLint, GLenum, GLsizei, in GLvoid*) glSecondaryColorPointerEXT; 592 593 // GL_EXT_texture_perturb_normal 594 void function(GLenum) glTextureNormalEXT; 595 596 // GL_EXT_multi_draw_arrays 597 void function(GLenum, GLint*, GLsizei*, GLsizei) glMultiDrawArraysEXT; 598 void function(GLenum, in GLsizei*, GLenum, in GLvoid**, GLsizei) glMultiDrawElementsEXT; 599 600 // GL_EXT_fog_coord 601 void function(GLfloat) glFogCoordfEXT; 602 void function(in GLfloat*) glFogCoordfvEXT; 603 void function(GLdouble) glFogCoorddEXT; 604 void function(in GLdouble*) glFogCoorddvEXT; 605 void function(GLenum, GLsizei, in GLvoid*) glFogCoordPointerEXT; 606 607 // GL_EXT_coordinate_frame 608 void function(GLbyte, GLbyte, GLbyte) glTangent3bEXT; 609 void function(in GLbyte*) glTangent3bvEXT; 610 void function(GLdouble, GLdouble, GLdouble) glTangent3dEXT; 611 void function(in GLdouble*) glTangent3dvEXT; 612 void function(GLfloat, GLfloat, GLfloat) glTangent3fEXT; 613 void function(in GLfloat*) glTangent3fvEXT; 614 void function(GLint, GLint, GLint) glTangent3iEXT; 615 void function(in GLint*) glTangent3ivEXT; 616 void function(GLshort, GLshort, GLshort) glTangent3sEXT; 617 void function(in GLshort*) glTangent3svEXT; 618 void function(GLbyte, GLbyte, GLbyte) glBinormal3bEXT; 619 void function(in GLbyte*) glBinormal3bvEXT; 620 void function(GLdouble, GLdouble, GLdouble) glBinormal3dEXT; 621 void function(in GLdouble*) glBinormal3dvEXT; 622 void function(GLfloat, GLfloat, GLfloat) glBinormal3fEXT; 623 void function(in GLfloat*) glBinormal3fvEXT; 624 void function(GLint, GLint, GLint) glBinormal3iEXT; 625 void function(in GLint*) glBinormal3ivEXT; 626 void function(GLshort, GLshort, GLshort) glBinormal3sEXT; 627 void function(in GLshort*) glBinormal3svEXT; 628 void function(GLenum, GLsizei, in GLvoid*) glTangentPointerEXT; 629 void function(GLenum, GLsizei, in GLvoid*) glBinormalPointerEXT; 630 631 // GL_EXT_blend_func_separate 632 void function(GLenum, GLenum, GLenum, GLenum) glBlendFuncSeparateEXT; 633 634 // GL_EXT_vertex_weighting 635 void function(GLfloat) glVertexWeightfEXT; 636 void function(in GLfloat*) glVertexWeightfvEXT; 637 void function(GLsizei, GLenum, GLsizei, in GLvoid*) glVertexWeightPointerEXT; 638 639 // GL_EXT_multisample 640 void function(GLclampf, GLboolean) glSampleMaskEXT; 641 void function(GLenum) glSamplePatternEXT; 642 643 // GL_EXT_vertex_shader 644 void function() glBeginVertexShaderEXT; 645 void function() glEndVertexShaderEXT; 646 void function(GLuint) glBindVertexShaderEXT; 647 GLuint function(GLuint) glGenVertexShadersEXT; 648 void function(GLuint) glDeleteVertexShaderEXT; 649 void function(GLenum, GLuint, GLuint) glShaderOp1EXT; 650 void function(GLenum, GLuint, GLuint, GLuint) glShaderOp2EXT; 651 void function(GLenum, GLuint, GLuint, GLuint, GLuint) glShaderOp3EXT; 652 void function(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) glSwizzleEXT; 653 void function(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) glWriteMaskEXT; 654 void function(GLuint, GLuint, GLuint) glInsertComponentEXT; 655 void function(GLuint, GLuint, GLuint) glExtractComponentEXT; 656 GLuint function(GLenum, GLenum, GLenum, GLuint) glGenSymbolsEXT; 657 void function(GLuint, GLenum, in GLvoid*) glSetInvariantEXT; 658 void function(GLuint, GLenum, in GLvoid*) glSetLocalConstantEXT; 659 void function(GLuint, in GLbyte*) glVariantbvEXT; 660 void function(GLuint, in GLshort*) glVariantsvEXT; 661 void function(GLuint, in GLint*) glVariantivEXT; 662 void function(GLuint, in GLfloat*) glVariantfvEXT; 663 void function(GLuint, in GLdouble*) glVariantdvEXT; 664 void function(GLuint, in GLubyte*) glVariantubvEXT; 665 void function(GLuint, in GLushort*) glVariantusvEXT; 666 void function(GLuint, in GLuint*) glVariantuivEXT; 667 void function(GLuint, GLenum, GLuint, in GLvoid*) glVariantPointerEXT; 668 void function(GLuint) glEnableVariantClientStateEXT; 669 void function(GLuint) glDisableVariantClientStateEXT; 670 GLuint function(GLenum, GLenum) glBindLightParameterEXT; 671 GLuint function(GLenum, GLenum) glBindMaterialParameterEXT; 672 GLuint function(GLenum, GLenum, GLenum) glBindTexGenParameterEXT; 673 GLuint function(GLenum, GLenum) glBindTextureUnitParameterEXT; 674 GLuint function(GLenum) glBindParameterEXT; 675 GLboolean function(GLuint, GLenum) glIsVariantEnabledEXT; 676 void function(GLuint, GLenum, GLboolean*) glGetVariantBooleanvEXT; 677 void function(GLuint, GLenum, GLint*) glGetVariantIntegervEXT; 678 void function(GLuint, GLenum, GLfloat*) glGetVariantFloatvEXT; 679 void function(GLuint, GLenum, GLvoid**) glGetVariantPointervEXT; 680 void function(GLuint, GLenum, GLboolean*) glGetInvariantBooleanvEXT; 681 void function(GLuint, GLenum, GLint*) glGetInvariantIntegervEXT; 682 void function(GLuint, GLenum, GLfloat*) glGetInvariantFloatvEXT; 683 void function(GLuint, GLenum, GLboolean*) glGetLocalConstantBooleanvEXT; 684 void function(GLuint, GLenum, GLint*) glGetLocalConstantIntegervEXT; 685 void function(GLuint, GLenum, GLfloat*) glGetLocalConstantFloatvEXT; 686 687 // GL_EXT_stencil_two_side 688 void function(GLenum) glActiveStencilFaceEXT; 689 690 // GL_EXT_depth_bounds_test 691 void function(GLclampd, GLclampd) glDepthBoundsEXT; 692 693 // GL_EXT_blend_equation_separate 694 void function(GLenum, GLenum) glBlendEquationSeparateEXT; 695 696 // GL_EXT_framebuffer_object 697 GLboolean function(GLuint) glIsRenderbufferEXT; 698 void function(GLenum, GLuint) glBindRenderbufferEXT; 699 void function(GLsizei, in GLuint*) glDeleteRenderbuffersEXT; 700 void function(GLsizei, GLuint*) glGenRenderbuffersEXT; 701 void function(GLenum, GLenum, GLsizei, GLsizei) glRenderbufferStorageEXT; 702 void function(GLenum, GLenum, GLint*) glGetRenderbufferParameterivEXT; 703 GLboolean function(GLuint) glIsFramebufferEXT; 704 void function(GLenum, GLuint) glBindFramebufferEXT; 705 void function(GLsizei, in GLuint*) glDeleteFramebuffersEXT; 706 void function(GLsizei, GLuint*) glGenFramebuffersEXT; 707 GLenum function(GLenum) glCheckFramebufferStatusEXT; 708 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture1DEXT; 709 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture2DEXT; 710 void function(GLenum, GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTexture3DEXT; 711 void function(GLenum, GLenum, GLenum, GLuint) glFramebufferRenderbufferEXT; 712 void function(GLenum, GLenum, GLenum, GLint*) glGetFramebufferAttachmentParameterivEXT; 713 void function(GLenum) glGenerateMipmapEXT; 714 715 // GL_EXT_stencil_clear_tag 716 void function(GLsizei, GLuint) glStencilClearTagEXT; 717 718 // GL_EXT_framebuffer_blit 719 void function(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) glBlitFramebufferEXT; 720 721 // GL_EXT_framebuffer_multisample 722 void function(GLenum, GLsizei, GLenum, GLsizei, GLsizei) glRenderbufferStorageMultisampleEXT; 723 724 // GL_EXT_timer_query 725 void function(GLuint, GLenum, GLint64EXT*) glGetQueryObjecti64vEXT; 726 void function(GLuint, GLenum, GLuint64EXT*) glGetQueryObjectui64vEXT; 727 728 // GL_EXT_gpu_program_parameters 729 void function(GLenum, GLuint, GLsizei, in GLfloat*) glProgramEnvParameters4fvEXT; 730 void function(GLenum, GLuint, GLsizei, in GLfloat*) glProgramLocalParameters4fvEXT; 731 732 // GL_EXT_geometry_shader4 733 void function(GLuint, GLenum, GLint) glProgramParameteriEXT; 734 735 // GL_EXT_gpu_shader4 736 void function(GLuint, GLint, GLuint*) glGetUniformuivEXT; 737 void function(GLuint, GLuint, in GLchar*) glBindFragDataLocationEXT; 738 GLint function(GLuint, in GLchar*) glGetFragDataLocationEXT; 739 void function(GLint, GLuint) glUniform1uiEXT; 740 void function(GLint, GLuint, GLuint) glUniform2uiEXT; 741 void function(GLint, GLuint, GLuint, GLuint) glUniform3uiEXT; 742 void function(GLint, GLuint, GLuint, GLuint, GLuint) glUniform4uiEXT; 743 void function(GLint, GLsizei, in GLuint*) glUniform1uivEXT; 744 void function(GLint, GLsizei, in GLuint*) glUniform2uivEXT; 745 void function(GLint, GLsizei, in GLuint*) glUniform3uivEXT; 746 void function(GLint, GLsizei, in GLuint*) glUniform4uivEXT; 747 748 // GL_EXT_draw_instanced 749 void function(GLenum, GLint, GLsizei, GLsizei) glDrawArraysInstancedEXT; 750 void function(GLenum, GLsizei, GLenum, in GLvoid*, GLsizei) glDrawElementsInstancedEXT; 751 752 // GL_EXT_texture_buffer_object 753 void function(GLenum, GLenum, GLuint) glTexBufferEXT; 754 755 // GL_EXT_draw_buffers2 756 void function(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) glColorMaskIndexedEXT; 757 void function(GLenum, GLuint, GLboolean*) glGetBooleanIndexedvEXT; 758 void function(GLenum, GLuint, GLint*) glGetIntegerIndexedvEXT; 759 void function(GLenum, GLuint) glEnableIndexedEXT; 760 void function(GLenum, GLuint) glDisableIndexedEXT; 761 GLboolean function(GLenum, GLuint) glIsEnabledIndexedEXT; 762 763 // GL_EXT_bindable_uniform 764 void function(GLuint, GLint, GLuint) glUniformBufferEXT; 765 void function(GLuint, GLint) glGetUniformBufferSizeEXT; 766 void function(GLuint, GLint) glGetUniformOffsetEXT; 767 768 // GL_EXT_texture_integer 769 void function(GLenum, GLenum, in GLint*) glTexParameterIivEXT; 770 void function(GLenum, GLenum, in GLuint*) glTexParameterIuivEXT; 771 void function(GLenum, GLenum, GLint*) glGetTexParameterIivEXT; 772 void function(GLenum, GLenum, GLuint*) glGetTexParameterIuivEXT; 773 void function(GLint, GLint, GLint, GLint) glClearColorIiEXT; 774 void function(GLuint, GLuint, GLuint, GLuint) glClearColorIuiEXT; 775 776 // GL_EXT_transform_feedback 777 void function(GLenum) glBeginTransformFeedbackEXT; 778 void function() glEndTransformFeedbackEXT; 779 void function(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) glBindBufferRangeEXT; 780 void function(GLenum, GLuint, GLuint, GLintptr) glBindBufferOffsetEXT; 781 void function(GLenum, GLuint, GLuint) glBindBufferBaseEXT; 782 void function(GLuint, GLsizei, in GLchar**, GLenum) glTransformFeedbackVaryingsEXT; 783 void function(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) glGetTransformFeedbackVaryingEXT; 784 785 // GL_EXT_direct_state_access 786 void function(GLbitfield) glClientAttribDefaultEXT; 787 void function(GLbitfield) glPushClientAttribDefaultEXT; 788 void function(GLenum, in GLfloat*) glMatrixLoadfEXT; 789 void function(GLenum, in GLdouble*) glMatrixLoaddEXT; 790 void function(GLenum, in GLfloat*) glMatrixMultfEXT; 791 void function(GLenum, in GLdouble*) glMatrixMultdEXT; 792 void function(GLenum) glMatrixLoadIdentityEXT; 793 void function(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) glMatrixRotatefEXT; 794 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) glMatrixRotatedEXT; 795 void function(GLenum, GLfloat, GLfloat, GLfloat) glMatrixScalefEXT; 796 void function(GLenum, GLdouble, GLdouble, GLdouble) glMatrixScaledEXT; 797 void function(GLenum, GLfloat, GLfloat, GLfloat) glMatrixTranslatefEXT; 798 void function(GLenum, GLdouble, GLdouble, GLdouble) glMatrixTranslatedEXT; 799 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) glMatrixFrustumEXT; 800 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) glMatrixOrthoEXT; 801 void function(GLenum) glMatrixPopEXT; 802 void function(GLenum) glMatrixPushEXT; 803 void function(GLenum, in GLfloat*) glMatrixLoadTransposefEXT; 804 void function(GLenum, in GLdouble*) glMatrixLoadTransposedEXT; 805 void function(GLenum, in GLfloat*) glMatrixMultTransposefEXT; 806 void function(GLenum, in GLdouble*) glMatrixMultTransposedEXT; 807 void function(GLuint, GLenum, GLenum, GLfloat) glTextureParameterfEXT; 808 void function(GLuint, GLenum, GLenum, in GLfloat*) glTextureParameterfvEXT; 809 void function(GLuint, GLenum, GLenum, GLint) glTextureParameteriEXT; 810 void function(GLuint, GLenum, GLenum, in GLint*) glTextureParameterivEXT; 811 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTextureImage1DEXT; 812 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTextureImage2DEXT; 813 void function(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, in GLvoid*) glTextureSubImage1DEXT; 814 void function(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTextureSubImage2DEXT; 815 void function(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) glCopyTextureImage1DEXT; 816 void function(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) glCopyTextureImage2DEXT; 817 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) glCopyTextureSubImage1DEXT; 818 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTextureSubImage2DEXT; 819 void function(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid*) glGetTextureImageEXT; 820 void function(GLuint, GLenum, GLenum, GLfloat*) glGetTextureParameterfvEXT; 821 void function(GLuint, GLenum, GLenum, GLint*) glGetTextureParameterivEXT; 822 void function(GLuint, GLenum, GLint, GLenum, GLfloat*) glGetTextureLevelParameterfvEXT; 823 void function(GLuint, GLenum, GLint, GLenum, GLint*) glGetTextureLevelParameterivEXT; 824 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTextureImage3DEXT; 825 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTextureSubImage3DEXT; 826 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTextureSubImage3DEXT; 827 void function(GLenum, GLenum, GLenum, GLfloat) glMultiTexParameterfEXT; 828 void function(GLenum, GLenum, GLenum, in GLfloat*) glMultiTexParameterfvEXT; 829 void function(GLenum, GLenum, GLenum, GLint) glMultiTexParameteriEXT; 830 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexParameterivEXT; 831 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glMultiTexImage1DEXT; 832 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glMultiTexImage2DEXT; 833 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, in GLvoid*) glMultiTexSubImage1DEXT; 834 void function(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glMultiTexSubImage2DEXT; 835 void function(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) glCopyMultiTexImage1DEXT; 836 void function(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) glCopyMultiTexImage2DEXT; 837 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) glCopyMultiTexSubImage1DEXT; 838 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyMultiTexSubImage2DEXT; 839 void function(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid*) glGetMultiTexImageEXT; 840 void function(GLenum, GLenum, GLenum, GLfloat*) glGetMultiTexParameterfvEXT; 841 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexParameterivEXT; 842 void function(GLenum, GLenum, GLint, GLenum, GLfloat*) glGetMultiTexLevelParameterfvEXT; 843 void function(GLenum, GLenum, GLint, GLenum, GLint*) glGetMultiTexLevelParameterivEXT; 844 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glMultiTexImage3DEXT; 845 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glMultiTexSubImage3DEXT; 846 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyMultiTexSubImage3DEXT; 847 void function(GLenum, GLenum, GLuint) glBindMultiTextureEXT; 848 void function(GLenum, GLuint) glEnableClientStateIndexedEXT; 849 void function(GLenum, GLuint) glDisableClientStateIndexedEXT; 850 void function(GLenum, GLint, GLenum, GLsizei, in GLvoid*) glMultiTexCoordPointerEXT; 851 void function(GLenum, GLenum, GLenum, GLfloat) glMultiTexEnvfEXT; 852 void function(GLenum, GLenum, GLenum, in GLfloat*) glMultiTexEnvfvEXT; 853 void function(GLenum, GLenum, GLenum, GLint) glMultiTexEnviEXT; 854 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexEnvivEXT; 855 void function(GLenum, GLenum, GLenum, GLdouble) glMultiTexGendEXT; 856 void function(GLenum, GLenum, GLenum, in GLdouble*) glMultiTexGendvEXT; 857 void function(GLenum, GLenum, GLenum, GLfloat) glMultiTexGenfEXT; 858 void function(GLenum, GLenum, GLenum, in GLfloat*) glMultiTexGenfvEXT; 859 void function(GLenum, GLenum, GLenum, GLint) glMultiTexGeniEXT; 860 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexGenivEXT; 861 void function(GLenum, GLenum, GLenum, GLfloat*) glGetMultiTexEnvfvEXT; 862 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexEnvivEXT; 863 void function(GLenum, GLenum, GLenum, GLdouble*) glGetMultiTexGendvEXT; 864 void function(GLenum, GLenum, GLenum, GLfloat*) glGetMultiTexGenfvEXT; 865 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexGenivEXT; 866 void function(GLenum, GLuint, GLfloat*) glGetFloatIndexedvEXT; 867 void function(GLenum, GLuint, GLdouble*) glGetDoubleIndexedvEXT; 868 void function(GLenum, GLuint, GLvoid**) glGetPointerIndexedvEXT; 869 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTextureImage3DEXT; 870 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTextureImage2DEXT; 871 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTextureImage1DEXT; 872 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTextureSubImage3DEXT; 873 void function(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTextureSubImage2DEXT; 874 void function(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTextureSubImage1DEXT; 875 void function(GLuint, GLenum, GLint, GLvoid*) glGetCompressedTextureImageEXT; 876 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedMultiTexImage3DEXT; 877 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedMultiTexImage2DEXT; 878 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedMultiTexImage1DEXT; 879 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedMultiTexSubImage3DEXT; 880 void function(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedMultiTexSubImage2DEXT; 881 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedMultiTexSubImage1DEXT; 882 void function(GLenum, GLenum, GLint, GLvoid*) glGetCompressedMultiTexImageEXT; 883 void function(GLuint, GLenum, GLenum, GLsizei, in GLvoid*) glNamedProgramStringEXT; 884 void function(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glNamedProgramLocalParameter4dEXT; 885 void function(GLuint, GLenum, GLuint, in GLdouble*) glNamedProgramLocalParameter4dvEXT; 886 void function(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glNamedProgramLocalParameter4fEXT; 887 void function(GLuint, GLenum, GLuint, in GLfloat*) glNamedProgramLocalParameter4fvEXT; 888 void function(GLuint, GLenum, GLuint, GLdouble*) glGetNamedProgramLocalParameterdvEXT; 889 void function(GLuint, GLenum, GLuint, GLfloat*) glGetNamedProgramLocalParameterfvEXT; 890 void function(GLuint, GLenum, GLenum, GLint*) glGetNamedProgramivEXT; 891 void function(GLuint, GLenum, GLenum, GLvoid*) glGetNamedProgramStringEXT; 892 void function(GLuint, GLenum, GLuint, GLsizei, in GLfloat*) glNamedProgramLocalParameters4fvEXT; 893 void function(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) glNamedProgramLocalParameterI4iEXT; 894 void function(GLuint, GLenum, GLuint, in GLint*) glNamedProgramLocalParameterI4ivEXT; 895 void function(GLuint, GLenum, GLuint, GLsizei, in GLint*) glNamedProgramLocalParametersI4ivEXT; 896 void function(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glNamedProgramLocalParameterI4uiEXT; 897 void function(GLuint, GLenum, GLuint, in GLuint*) glNamedProgramLocalParameterI4uivEXT; 898 void function(GLuint, GLenum, GLuint, GLsizei, in GLuint*) glNamedProgramLocalParametersI4uivEXT; 899 void function(GLuint, GLenum, GLuint, GLint*) glGetNamedProgramLocalParameterIivEXT; 900 void function(GLuint, GLenum, GLuint, GLuint*) glGetNamedProgramLocalParameterIuivEXT; 901 void function(GLuint, GLenum, GLenum, in GLint*) glTextureParameterIivEXT; 902 void function(GLuint, GLenum, GLenum, in GLuint*) glTextureParameterIuivEXT; 903 void function(GLuint, GLenum, GLenum, GLint*) glGetTextureParameterIivEXT; 904 void function(GLuint, GLenum, GLenum, GLuint*) glGetTextureParameterIuivEXT; 905 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexParameterIivEXT; 906 void function(GLenum, GLenum, GLenum, in GLuint*) glMultiTexParameterIuivEXT; 907 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexParameterIivEXT; 908 void function(GLenum, GLenum, GLenum, GLuint*) glGetMultiTexParameterIuivEXT; 909 void function(GLuint, GLint, GLfloat) glProgramUniform1fEXT; 910 void function(GLuint, GLint, GLfloat, GLfloat) glProgramUniform2fEXT; 911 void function(GLuint, GLint, GLfloat, GLfloat, GLfloat) glProgramUniform3fEXT; 912 void function(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramUniform4fEXT; 913 void function(GLuint, GLint, GLint) glProgramUniform1iEXT; 914 void function(GLuint, GLint, GLint, GLint) glProgramUniform2iEXT; 915 void function(GLuint, GLint, GLint, GLint, GLint) glProgramUniform3iEXT; 916 void function(GLuint, GLint, GLint, GLint, GLint, GLint) glProgramUniform4iEXT; 917 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform1fvEXT; 918 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform2fvEXT; 919 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform3fvEXT; 920 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform4fvEXT; 921 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform1ivEXT; 922 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform2ivEXT; 923 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform3ivEXT; 924 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform4ivEXT; 925 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix2fvEXT; 926 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix3fvEXT; 927 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix4fvEXT; 928 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix2x3fvEXT; 929 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix3x2fvEXT; 930 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix2x4fvEXT; 931 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix4x2fvEXT; 932 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix3x4fvEXT; 933 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix4x3fvEXT; 934 void function(GLuint, GLint, GLuint) glProgramUniform1uiEXT; 935 void function(GLuint, GLint, GLuint, GLuint) glProgramUniform2uiEXT; 936 void function(GLuint, GLint, GLuint, GLuint, GLuint) glProgramUniform3uiEXT; 937 void function(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) glProgramUniform4uiEXT; 938 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform1uivEXT; 939 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform2uivEXT; 940 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform3uivEXT; 941 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform4uivEXT; 942 void function(GLuint, GLsizeiptr, in GLvoid*, GLenum) glNamedBufferDataEXT; 943 void function(GLuint, GLintptr, GLsizeiptr, in GLvoid*) glNamedBufferSubDataEXT; 944 GLvoid* function(GLuint, GLenum) glMapNamedBufferEXT; 945 GLboolean function(GLuint) glUnmapNamedBufferEXT; 946 void function(GLuint, GLenum, GLint*) glGetNamedBufferParameterivEXT; 947 void function(GLuint, GLenum, GLvoid**) glGetNamedBufferPointervEXT; 948 void function(GLuint, GLintptr, GLsizeiptr, GLvoid*) glGetNamedBufferSubDataEXT; 949 void function(GLuint, GLenum, GLenum, GLuint) glTextureBufferEXT; 950 void function(GLenum, GLenum, GLenum, GLuint) glMultiTexBufferEXT; 951 void function(GLuint, GLenum, GLsizei, GLsizei) glNamedRenderbufferStorageEXT; 952 void function(GLuint, GLenum, GLint*) glGetNamedRenderbufferParameterivEXT; 953 GLenum function(GLuint, GLenum) glCheckNamedFramebufferStatusEXT; 954 void function(GLuint, GLenum, GLenum, GLuint, GLint) glNamedFramebufferTexture1DEXT; 955 void function(GLuint, GLenum, GLenum, GLuint, GLint) glNamedFramebufferTexture2DEXT; 956 void function(GLuint, GLenum, GLenum, GLuint, GLint, GLint) glNamedFramebufferTexture3DEXT; 957 void function(GLuint, GLenum, GLenum, GLuint) glNamedFramebufferRenderbufferEXT; 958 void function(GLuint, GLenum, GLenum, GLint*) glGetNamedFramebufferAttachmentParameterivEXT; 959 void function(GLuint, GLenum) glGenerateTextureMipmapEXT; 960 void function(GLenum, GLenum) glGenerateMultiTexMipmapEXT; 961 void function(GLuint, GLenum) glFramebufferDrawBufferEXT; 962 void function(GLuint, GLsizei, in GLenum*) glFramebufferDrawBuffersEXT; 963 void function(GLuint, GLenum) glFramebufferReadBufferEXT; 964 void function(GLuint, GLenum, GLint*) glGetFramebufferParameterivEXT; 965 void function(GLuint, GLsizei, GLenum, GLsizei, GLsizei) glNamedRenderbufferStorageMultisampleEXT; 966 void function(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) glNamedRenderbufferStorageMultisampleCoverageEXT; 967 void function(GLuint, GLenum, GLuint, GLint) glNamedFramebufferTextureEXT; 968 void function(GLuint, GLenum, GLuint, GLint, GLint) glNamedFramebufferTextureLayerEXT; 969 void function(GLuint, GLenum, GLuint, GLint, GLenum) glNamedFramebufferTextureFaceEXT; 970 void function(GLuint, GLenum, GLuint) glTextureRenderbufferEXT; 971 void function(GLenum, GLenum, GLuint) glMultiTexRenderbufferEXT; 972 973 // GL_EXT_provoking_vertex 974 void function(GLenum) glProvokingVertexEXT; 975 976 // GL_EXT_separate_shader_objects 977 void function(GLenum, GLuint) glUseShaderProgramEXT; 978 void function(GLuint) glActiveProgramEXT; 979 GLuint function(GLenum, in GLchar*) glCreateShaderProgramEXT; 980 } 981 982 version(DerelictGL_NV) 983 { 984 // GL_NV_vertex_array_range 985 void function() glFlushVertexArrayRangeNV; 986 void function(GLsizei, in GLvoid*) glVertexArrayRangeNV; 987 988 // GL_NV_register_combiners 989 void function(GLenum, in GLfloat*) glCombinerParameterfvNV; 990 void function(GLenum, GLfloat) glCombinerParameterfNV; 991 void function(GLenum, in GLint*) glCombinerParameterivNV; 992 void function(GLenum, GLint) glCombinerParameteriNV; 993 void function(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) glCombinerInputNV; 994 void function(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) glCombinerOutputNV; 995 void function(GLenum, GLenum, GLenum, GLenum) glFinalCombinerInputNV; 996 void function(GLenum, GLenum, GLenum, GLenum, GLfloat*) glGetCombinerInputParameterfvNV; 997 void function(GLenum, GLenum, GLenum, GLenum, GLint*) glGetCombinerInputParameterivNV; 998 void function(GLenum, GLenum, GLenum, GLfloat*) glGetCombinerOutputParameterfvNV; 999 void function(GLenum, GLenum, GLenum, GLint*) glGetCombinerOutputParameterivNV; 1000 void function(GLenum, GLenum, GLfloat*) glGetFinalCombinerInputParameterfvNV; 1001 void function(GLenum, GLenum, GLint*) glGetFinalCombinerInputParameterivNV; 1002 1003 // GL_NV_fence 1004 void function(GLsizei, in GLuint*) glDeleteFencesNV; 1005 void function(GLsizei, GLuint*) glGenFencesNV; 1006 GLboolean function(GLuint) glIsFenceNV; 1007 GLboolean function(GLuint) glTestFenceNV; 1008 void function(GLuint, GLenum, GLint*) glGetFenceivNV; 1009 void function(GLuint) glFinishFenceNV; 1010 void function(GLuint, GLenum) glSetFenceNV; 1011 1012 // GL_NV_evaluators 1013 void function(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, in GLvoid*) glMapControlPointsNV; 1014 void function(GLenum, GLenum, in GLint*) glMapParameterivNV; 1015 void function(GLenum, GLenum, in GLfloat*) glMapParameterfvNV; 1016 void function(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid*) glGetMapControlPointsNV; 1017 void function(GLenum, GLenum, GLint*) glGetMapParameterivNV; 1018 void function(GLenum, GLenum, GLfloat*) glGetMapParameterfvNV; 1019 void function(GLenum, GLuint, GLenum, GLint*) glGetMapAttribParameterivNV; 1020 void function(GLenum, GLuint, GLenum, GLfloat*) glGetMapAttribParameterfvNV; 1021 1022 // GL_NV_register_combiners2 1023 void function(GLenum, GLenum, in GLfloat*) glCombinerStageParameterfvNV; 1024 void function(GLenum, GLenum, GLfloat*) glGetCombinerStageParameterfvNV; 1025 1026 // GL_NV_vertex_program 1027 GLboolean function(GLsizei, in GLuint*, GLboolean*) glAreProgramsResidentNV; 1028 void function(GLenum, GLuint) glBindProgramNV; 1029 void function(GLsizei, in GLuint*) glDeleteProgramsNV; 1030 void function(GLenum, GLuint, in GLfloat*) glExecuteProgramNV; 1031 void function(GLsizei, GLuint*) glGenProgramsNV; 1032 void function(GLenum, GLuint, GLenum, GLdouble*) glGetProgramParameterdvNV; 1033 void function(GLenum, GLuint, GLenum, GLfloat*) glGetProgramParameterfvNV; 1034 void function(GLuint, GLenum, GLint*) glGetProgramivNV; 1035 void function(GLuint, GLenum, GLubyte*) glGetProgramStringNV; 1036 void function(GLenum, GLuint, GLenum, GLint*) glGetTrackMatrixivNV; 1037 void function(GLuint, GLenum, GLdouble*) glGetVertexAttribdvNV; 1038 void function(GLuint, GLenum, GLfloat*) glGetVertexAttribfvNV; 1039 void function(GLuint, GLenum, GLint*) glGetVertexAttribivNV; 1040 void function(GLuint, GLenum, GLvoid**) glGetVertexAttribPointervNV; 1041 GLboolean function(GLuint) glIsProgramNV; 1042 void function(GLenum, GLuint, GLsizei, in GLubyte*) glLoadProgramNV; 1043 void function(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glProgramParameter4dNV; 1044 void function(GLenum, GLuint, in GLdouble*) glProgramParameter4dvNV; 1045 void function(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramParameter4fNV; 1046 void function(GLenum, GLuint, in GLfloat*) glProgramParameter4fvNV; 1047 void function(GLenum, GLuint, GLuint, in GLdouble*) glProgramParameters4dvNV; 1048 void function(GLenum, GLuint, GLuint, in GLfloat*) glProgramParameters4fvNV; 1049 void function(GLsizei, in GLuint*) glRequestResidentProgramsNV; 1050 void function(GLenum, GLuint, GLenum, GLenum) glTrackMatrixNV; 1051 void function(GLuint, GLint, GLenum, GLsizei, in GLvoid*) glVertexAttribPointerNV; 1052 void function(GLuint, GLdouble) glVertexAttrib1dNV; 1053 void function(GLuint, in GLdouble*) glVertexAttrib1dvNV; 1054 void function(GLuint, GLfloat) glVertexAttrib1fNV; 1055 void function(GLuint, in GLfloat*) glVertexAttrib1fvNV; 1056 void function(GLuint, GLshort) glVertexAttrib1sNV; 1057 void function(GLuint, in GLshort*) glVertexAttrib1svNV; 1058 void function(GLuint, GLdouble, GLdouble) glVertexAttrib2dNV; 1059 void function(GLuint, in GLdouble*) glVertexAttrib2dvNV; 1060 void function(GLuint, GLfloat, GLfloat) glVertexAttrib2fNV; 1061 void function(GLuint, in GLfloat*) glVertexAttrib2fvNV; 1062 void function(GLuint, GLshort, GLshort) glVertexAttrib2sNV; 1063 void function(GLuint, in GLshort*) glVertexAttrib2svNV; 1064 void function(GLuint, GLdouble, GLdouble, GLdouble) glVertexAttrib3dNV; 1065 void function(GLuint, in GLdouble*) glVertexAttrib3dvNV; 1066 void function(GLuint, GLfloat, GLfloat, GLfloat) glVertexAttrib3fNV; 1067 void function(GLuint, in GLfloat*) glVertexAttrib3fvNV; 1068 void function(GLuint, GLshort, GLshort, GLshort) glVertexAttrib3sNV; 1069 void function(GLuint, in GLshort*) glVertexAttrib3svNV; 1070 void function(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glVertexAttrib4dNV; 1071 void function(GLuint, in GLdouble*) glVertexAttrib4dvNV; 1072 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glVertexAttrib4fNV; 1073 void function(GLuint, in GLfloat*) glVertexAttrib4fvNV; 1074 void function(GLuint, GLshort, GLshort, GLshort, GLshort) glVertexAttrib4sNV; 1075 void function(GLuint, in GLshort*) glVertexAttrib4svNV; 1076 void function(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) glVertexAttrib4ubNV; 1077 void function(GLuint, in GLubyte*) glVertexAttrib4ubvNV; 1078 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs1dvNV; 1079 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs1fvNV; 1080 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs1svNV; 1081 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs2dvNV; 1082 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs2fvNV; 1083 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs2svNV; 1084 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs3dvNV; 1085 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs3fvNV; 1086 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs3svNV; 1087 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs4dvNV; 1088 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs4fvNV; 1089 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs4svNV; 1090 void function(GLuint, GLsizei, in GLubyte*) glVertexAttribs4ubvNV; 1091 1092 // GL_NV_occlusion_query 1093 void function(GLsizei, GLuint*) glGenOcclusionQueriesNV; 1094 void function(GLsizei, in GLuint*) glDeleteOcclusionQueriesNV; 1095 GLboolean function(GLuint) glIsOcclusionQueryNV; 1096 void function(GLuint) glBeginOcclusionQueryNV; 1097 void function() glEndOcclusionQueryNV; 1098 void function(GLuint, GLenum, GLint*) glGetOcclusionQueryivNV; 1099 void function(GLuint, GLenum, GLuint*) glGetOcclusionQueryuivNV; 1100 1101 // GL_NV_point_sprite 1102 void function(GLenum, GLint) glPointParameteriNV; 1103 void function(GLenum, in GLint*) glPointParameterivNV; 1104 1105 // GL_NV_fragment_program 1106 void function(GLuint, GLsizei, in GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat) glProgramNamedParameter4fNV; 1107 void function(GLuint, GLsizei, in GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble) glProgramNamedParameter4dNV; 1108 void function(GLuint, GLsizei, in GLubyte*, in GLfloat*) glProgramNamedParameter4fvNV; 1109 void function(GLuint, GLsizei, in GLubyte*, in GLdouble*) glProgramNamedParameter4dvNV; 1110 void function(GLuint, GLsizei, in GLubyte*, GLfloat*) glGetProgramNamedParameterfvNV; 1111 void function(GLuint, GLsizei, in GLubyte*, GLdouble*) glGetProgramNamedParameterdvNV; 1112 1113 // GL_NV_half_float 1114 void function(GLhalfNV, GLhalfNV) glVertex2hNV; 1115 void function(in GLhalfNV*) glVertex2hvNV; 1116 void function(GLhalfNV, GLhalfNV, GLhalfNV) glVertex3hNV; 1117 void function(in GLhalfNV*) glVertex3hvNV; 1118 void function(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glVertex4hNV; 1119 void function(in GLhalfNV*) glVertex4hvNV; 1120 void function(GLhalfNV, GLhalfNV, GLhalfNV) glNormal3hNV; 1121 void function(in GLhalfNV*) glNormal3hvNV; 1122 void function(GLhalfNV, GLhalfNV, GLhalfNV) glColor3hNV; 1123 void function(in GLhalfNV*) glColor3hvNV; 1124 void function(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glColor4hNV; 1125 void function(in GLhalfNV*) glColor4hvNV; 1126 void function(GLhalfNV) glTexCoord1hNV; 1127 void function(in GLhalfNV*) glTexCoord1hvNV; 1128 void function(GLhalfNV, GLhalfNV) glTexCoord2hNV; 1129 void function(in GLhalfNV*) glTexCoord2hvNV; 1130 void function(GLhalfNV, GLhalfNV, GLhalfNV) glTexCoord3hNV; 1131 void function(in GLhalfNV*) glTexCoord3hvNV; 1132 void function(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glTexCoord4hNV; 1133 void function(in GLhalfNV*) glTexCoord4hvNV; 1134 void function(GLenum, GLhalfNV) glMultiTexCoord1hNV; 1135 void function(GLenum, in GLhalfNV*) glMultiTexCoord1hvNV; 1136 void function(GLenum, GLhalfNV, GLhalfNV) glMultiTexCoord2hNV; 1137 void function(GLenum, in GLhalfNV*) glMultiTexCoord2hvNV; 1138 void function(GLenum, GLhalfNV, GLhalfNV, GLhalfNV) glMultiTexCoord3hNV; 1139 void function(GLenum, in GLhalfNV*) glMultiTexCoord3hvNV; 1140 void function(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glMultiTexCoord4hNV; 1141 void function(GLenum, in GLhalfNV*) glMultiTexCoord4hvNV; 1142 void function(GLhalfNV) glFogCoordhNV; 1143 void function(in GLhalfNV*) glFogCoordhvNV; 1144 void function(GLhalfNV, GLhalfNV, GLhalfNV) glSecondaryColor3hNV; 1145 void function(in GLhalfNV*) glSecondaryColor3hvNV; 1146 1147 // These two funcs seem not to be present in the NVIDIA drivers 1148 // void function(GLhalfNV) glVertexWeighthNV; 1149 // void function(in GLhalfNV*) glVertexWeighthvNV; 1150 1151 void function(GLuint, GLhalfNV) glVertexAttrib1hNV; 1152 void function(GLuint, in GLhalfNV*) glVertexAttrib1hvNV; 1153 void function(GLuint, GLhalfNV, GLhalfNV) glVertexAttrib2hNV; 1154 void function(GLuint, in GLhalfNV*) glVertexAttrib2hvNV; 1155 void function(GLuint, GLhalfNV, GLhalfNV, GLhalfNV) glVertexAttrib3hNV; 1156 void function(GLuint, in GLhalfNV*) glVertexAttrib3hvNV; 1157 void function(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glVertexAttrib4hNV; 1158 void function(GLuint, in GLhalfNV*) glVertexAttrib4hvNV; 1159 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs1hvNV; 1160 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs2hvNV; 1161 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs3hvNV; 1162 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs4hvNV; 1163 1164 // GL_NV_pixel_data_range 1165 void function(GLenum, GLsizei, GLvoid*) glPixelDataRangeNV; 1166 void function(GLenum) glFlushPixelDataRangeNV; 1167 1168 // GL_NV_primitive_restart 1169 void function() glPrimitiveRestartNV; 1170 void function(GLuint) glPrimitiveRestartIndexNV; 1171 1172 // GL_NV_gpu_program4 1173 void function(GLenum, GLuint, GLint, GLint, GLint, GLint) glProgramLocalParameterI4iNV; 1174 void function(GLenum, GLuint, in GLint*) glProgramLocalParameterI4ivNV; 1175 void function(GLenum, GLuint, GLsizei, in GLint*) glProgramLocalParametersI4ivNV; 1176 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glProgramLocalParameterI4uiNV; 1177 void function(GLenum, GLuint, in GLuint*) glProgramLocalParameterI4uivNV; 1178 void function(GLenum, GLuint, GLsizei, in GLuint*) glProgramLocalParametersI4uivNV; 1179 void function(GLenum, GLuint, GLint, GLint, GLint, GLint) glProgramEnvParameterI4iNV; 1180 void function(GLenum, GLuint, in GLint*) glProgramEnvParameterI4ivNV; 1181 void function(GLenum, GLuint, GLsizei, in GLint*) glProgramEnvParametersI4ivNV; 1182 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glProgramEnvParameterI4uiNV; 1183 void function(GLenum, GLuint, in GLuint*) glProgramEnvParameterI4uivNV; 1184 void function(GLenum, GLuint, GLsizei, in GLuint*) glProgramEnvParametersI4uivNV; 1185 void function(GLenum, GLuint, GLint*) glGetProgramLocalParameterIivNV; 1186 void function(GLenum, GLuint, GLuint*) glGetProgramLocalParameterIuivNV; 1187 void function(GLenum, GLuint, GLint*) glGetProgramEnvParameterIivNV; 1188 void function(GLenum, GLuint, GLuint*) glGetProgramEnvParameterIuivNV; 1189 1190 // GL_NV_geometry_program4 1191 void function(GLenum, GLint) glProgramVertexLimitNV; 1192 void function(GLenum, GLenum, GLuint, GLint) glFramebufferTextureEXT; 1193 void function(GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTextureLayerEXT; 1194 void function(GLenum, GLenum, GLuint, GLint, GLenum) glFramebufferTextureFaceEXT; 1195 1196 // GL_NV_vertex_program4 1197 void function(GLuint, GLint) glVertexAttribI1iEXT; 1198 void function(GLuint, GLint, GLint) glVertexAttribI2iEXT; 1199 void function(GLuint, GLint, GLint, GLint) glVertexAttribI3iEXT; 1200 void function(GLuint, GLint, GLint, GLint, GLint) glVertexAttribI4iEXT; 1201 void function(GLuint, GLuint) glVertexAttribI1uiEXT; 1202 void function(GLuint, GLuint, GLuint) glVertexAttribI2uiEXT; 1203 void function(GLuint, GLuint, GLuint, GLuint) glVertexAttribI3uiEXT; 1204 void function(GLuint, GLuint, GLuint, GLuint, GLuint) glVertexAttribI4uiEXT; 1205 void function(GLuint, in GLint*) glVertexAttribI1ivEXT; 1206 void function(GLuint, in GLint*) glVertexAttribI2ivEXT; 1207 void function(GLuint, in GLint*) glVertexAttribI3ivEXT; 1208 void function(GLuint, in GLint*) glVertexAttribI4ivEXT; 1209 void function(GLuint, in GLuint*) glVertexAttribI1uivEXT; 1210 void function(GLuint, in GLuint*) glVertexAttribI2uivEXT; 1211 void function(GLuint, in GLuint*) glVertexAttribI3uivEXT; 1212 void function(GLuint, in GLuint*) glVertexAttribI4uivEXT; 1213 void function(GLuint, in GLbyte*) glVertexAttribI4bvEXT; 1214 void function(GLuint, in GLshort*) glVertexAttribI4svEXT; 1215 void function(GLuint, in GLubyte*) glVertexAttribI4ubvEXT; 1216 void function(GLuint, in GLushort*) glVertexAttribI4usvEXT; 1217 void function(GLuint, GLint, GLenum, GLsizei, in GLvoid*) glVertexAttribIPointerEXT; 1218 void function(GLuint, GLenum, GLint*) glGetVertexAttribIivEXT; 1219 void function(GLuint, GLenum, GLuint*) glGetVertexAttribIuivEXT; 1220 1221 // GL_NV_depth_buffer_float 1222 void function(GLdouble, GLdouble) glDepthRangedNV; 1223 void function(GLdouble) glClearDepthdNV; 1224 void function(GLdouble, GLdouble) glDepthBoundsdNV; 1225 1226 // GL_NV_framebuffer_multisample_coverage 1227 void function(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) glRenderbufferStorageMultisampleCoverageNV; 1228 1229 // GL_NV_transform_feedback 1230 void function(GLenum) glBeginTransformFeedbackNV; 1231 void function() glEndTransformFeedbackNV; 1232 void function(GLuint, in GLint*, GLenum) glTransformFeedbackAttribsNV; 1233 void function(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) glBindBufferRangeNV; 1234 void function(GLenum, GLuint, GLuint, GLintptr) glBindBufferOffsetNV; 1235 void function(GLenum, GLuint, GLuint) glBindBufferBaseNV; 1236 void function(GLuint, GLsizei, in GLchar**, GLenum) glTransformFeedbackVaryingsNV; 1237 void function(GLuint, in GLchar*) glActiveVaryingNV; 1238 GLint function(GLuint, in GLchar*) glGetVaryingLocationNV; 1239 void function(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) glGetActiveVaryingNV; 1240 void function(GLuint, GLuint, GLint*) glGetTransformFeedbackVaryingNV; 1241 1242 // GL_NV_conditional_render 1243 void function(GLuint, GLenum) glBeginConditionalRenderNV; 1244 void function() glEndConditionalRenderNV; 1245 1246 // GL_NV_present_video 1247 void function(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) glPresentFrameKeyedNV; 1248 void function(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) glPresentFrameDualFillNV; 1249 void function(GLuint, GLenum, GLint*) glGetVideoivNV; 1250 void function(GLuint, GLenum, GLuint*) glGetVideouivNV; 1251 void function(GLuint, GLenum, GLint64EXT*) glGetVideoi64vNV; 1252 void function(GLuint, GLenum, GLuint64EXT*) glGetVideoui64vNV; 1253 1254 // GL_NV_explicit_multisample 1255 void function(GLenum, GLuint, GLfloat*) glGetMultisamplefvNV; 1256 void function(GLuint, GLbitfield) glSampleMaskIndexedNV; 1257 void function(GLenum, GLuint) glTexRenderbufferNV; 1258 1259 // GL_NV_transform_feedback2 1260 void function(GLenum, GLuint) glBindTransformFeedbackNV; 1261 void function(GLsizei, in GLuint*) glDeleteTransformFeedbacksNV; 1262 void function(GLsizei, GLuint*) glGenTransformFeedbacksNV; 1263 GLboolean function(GLuint) glIsTransformFeedbackNV; 1264 void function() glPauseTransformFeedbackNV; 1265 void function() glResumeTransformFeedbackNV; 1266 void function(GLenum, GLuint) glDrawTransformFeedbackNV; 1267 1268 // GL_NV_video_capture 1269 void function(GLuint) glBeginVideoCaptureNV; 1270 void function(GLuint, GLuint, GLenum, GLintptrARB) glBindVideoCaptureStreamBufferNV; 1271 void function(GLuint, GLuint, GLenum, GLenum, GLuint) glBindVideoCaptureStreamTextureNV; 1272 void function(GLuint) glEndVideoCaptureNV; 1273 void function(GLuint, GLenum, GLint*) glGetVideoCaptureivNV; 1274 void function(GLuint, GLuint, GLenum, GLint*) glGetVideoCaptureStreamivNV; 1275 void function(GLuint, GLuint, GLenum, GLfloat*) glGetVideoCaptureStreamfvNV; 1276 void function(GLuint, GLuint, GLenum, GLdouble*) glGetVideoCaptureStreamdvNV; 1277 GLenum function(GLuint, GLuint*, GLuint64EXT*) glVideoCaptureNV; 1278 void function(GLuint, GLuint, GLenum, in GLint*) glVideoCaptureStreamParameterivNV; 1279 void function(GLuint, GLuint, GLenum, in GLfloat*) glVideoCaptureStreamParameterfvNV; 1280 void function(GLuint, GLuint, GLenum, in GLdouble*) glVideoCaptureStreamParameterdvNV; 1281 1282 // GL_NV_copy_image 1283 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) glCopyImageSubDataNV; 1284 1285 // GL_NV_shader_buffer_load 1286 void function(GLenum, GLenum) glMakeBufferResidentNV; 1287 void function(GLenum) glMakeBufferNonResidentNV; 1288 GLboolean function(GLenum) glIsBufferResidentNV; 1289 void function(GLuint, GLenum) glNamedMakeBufferResidentNV; 1290 void function(GLuint) glNamedMakeBufferNonResidentNV; 1291 GLboolean function(GLuint) glIsNamedBufferResidentNV; 1292 void function(GLenum, GLenum, GLuint64EXT*) glGetBufferParameterui64vNV; 1293 void function(GLuint, GLenum, GLuint64EXT*) glGetNamedBufferParameterui64vNV; 1294 void function(GLenum, GLuint64EXT*) glGetIntegerui64vNV; 1295 void function(GLint, GLuint64EXT) glUniformui64NV; 1296 void function(GLint, GLsizei, in GLuint64EXT*) glUniformui64vNV; 1297 void function(GLuint, GLint, GLuint64EXT*) glGetUniformui64vNV; 1298 void function(GLuint, GLint, GLuint64EXT) glProgramUniformui64NV; 1299 void function(GLuint, GLint, GLsizei, in GLuint64EXT*) glProgramUniformui64vNV; 1300 1301 // GL_NV_vertex_buffer_unified_memory 1302 void function(GLenum, GLuint, GLuint64EXT, GLsizeiptr) glBufferAddressRangeNV; 1303 void function(GLint, GLenum, GLsizei) glVertexFormatNV; 1304 void function(GLenum, GLsizei) glNormalFormatNV; 1305 void function(GLint, GLenum, GLsizei) glColorFormatNV; 1306 void function(GLenum, GLsizei) glIndexFormatNV; 1307 void function(GLint, GLenum, GLsizei) glTexCoordFormatNV; 1308 void function(GLsizei) glEdgeFlagFormatNV; 1309 void function(GLint, GLenum, GLsizei) glSecondaryColorFormatNV; 1310 void function(GLenum, GLsizei) glFogCoordFormatNV; 1311 void function(GLuint, GLint, GLenum, GLboolean, GLsizei) glVertexAttribFormatNV; 1312 void function(GLuint, GLint, GLenum, GLsizei) glVertexAttribIFormatNV; 1313 void function(GLenum, GLuint, GLuint64EXT*) glGetIntegerui64i_vNV; 1314 1315 // GL_NV_texture_barrier 1316 void function() glTextureBarrierNV; 1317 } 1318 1319 version(DerelictGL_ATI) 1320 { 1321 // GL_ATI_envmap_bumpmap 1322 void function(GLenum, in GLint*) glTexBumpParameterivATI; 1323 void function(GLenum, in GLfloat*) glTexBumpParameterfvATI; 1324 void function(GLenum, GLint*) glGetTexBumpParameterivATI; 1325 void function(GLenum, GLfloat*) glGetTexBumpParameterfvATI; 1326 1327 // GL_ATI_fragment_shader 1328 GLuint function(GLuint) glGenFragmentShadersATI; 1329 void function(GLuint) glBindFragmentShaderATI; 1330 void function(GLuint) glDeleteFragmentShaderATI; 1331 void function() glBeginFragmentShaderATI; 1332 void function() glEndFragmentShaderATI; 1333 void function(GLuint, GLuint, GLenum) glPassTexCoordATI; 1334 void function(GLuint, GLuint, GLenum) glSampleMapATI; 1335 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glColorFragmentOp1ATI; 1336 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glColorFragmentOp2ATI; 1337 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glColorFragmentOp3ATI; 1338 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glAlphaFragmentOp1ATI; 1339 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glAlphaFragmentOp2ATI; 1340 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glAlphaFragmentOp3ATI; 1341 void function(GLuint, in GLfloat*) glSetFragmentShaderConstantATI; 1342 1343 // GL_ATI_pn_triangles 1344 void function(GLenum, GLint) glPNTrianglesiATI; 1345 void function(GLenum, GLint) glPNTrianglesfATI; 1346 1347 // GL_ATI_vertex_array_object 1348 GLuint function(GLsizei, in GLvoid*, GLenum) glNewObjectBufferATI; 1349 GLboolean function(GLuint) glIsObjectBufferATI; 1350 void function(GLuint, GLuint, GLsizei, in GLvoid*, GLenum) glUpdateObjectBufferATI; 1351 void function(GLuint, GLenum, GLfloat*) glGetObjectBufferfvATI; 1352 void function(GLuint, GLenum, GLint*) glGetObjectBufferivATI; 1353 void function(GLuint) glFreeObjectBufferATI; 1354 void function(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) glArrayObjectATI; 1355 void function(GLenum, GLenum, GLfloat*) glGetArrayObjectfvATI; 1356 void function(GLenum, GLenum, GLint*) glGetArrayObjectivATI; 1357 void function(GLuint, GLenum, GLsizei, GLuint, GLuint) glVariantArrayObjectATI; 1358 void function(GLuint, GLenum, GLfloat*) glGetVariantArrayObjectfvATI; 1359 void function(GLuint, GLenum, GLint*) glGetVariantArrayObjectivATI; 1360 1361 // GL_ATI_vertex_streams 1362 void function(GLenum, GLshort) glVertexStream1sATI; 1363 void function(GLenum, in GLshort*) glVertexStream1svATI; 1364 void function(GLenum, GLint) glVertexStream1iATI; 1365 void function(GLenum, in GLint*) glVertexStream1ivATI; 1366 void function(GLenum, GLfloat) glVertexStream1fATI; 1367 void function(GLenum, in GLfloat*) glVertexStream1fvATI; 1368 void function(GLenum, GLdouble) glVertexStream1dATI; 1369 void function(GLenum, in GLdouble*) glVertexStream1dvATI; 1370 void function(GLenum, GLshort, GLshort) glVertexStream2sATI; 1371 void function(GLenum, in GLshort*) glVertexStream2svATI; 1372 void function(GLenum, GLint, GLint) glVertexStream2iATI; 1373 void function(GLenum, in GLint*) glVertexStream2ivATI; 1374 void function(GLenum, GLfloat, GLfloat) glVertexStream2fATI; 1375 void function(GLenum, in GLfloat*) glVertexStream2fvATI; 1376 void function(GLenum, GLdouble, GLdouble) glVertexStream2dATI; 1377 void function(GLenum, in GLdouble*) glVertexStream2dvATI; 1378 void function(GLenum, GLshort, GLshort, GLshort) glVertexStream3sATI; 1379 void function(GLenum, in GLshort*) glVertexStream3svATI; 1380 void function(GLenum, GLint, GLint, GLint) glVertexStream3iATI; 1381 void function(GLenum, in GLint*) glVertexStream3ivATI; 1382 void function(GLenum, GLfloat, GLfloat, GLfloat) glVertexStream3fATI; 1383 void function(GLenum, in GLfloat*) glVertexStream3fvATI; 1384 void function(GLenum, GLdouble, GLdouble, GLdouble) glVertexStream3dATI; 1385 void function(GLenum, in GLdouble*) glVertexStream3dvATI; 1386 void function(GLenum, GLshort, GLshort, GLshort, GLshort) glVertexStream4sATI; 1387 void function(GLenum, in GLshort*) glVertexStream4svATI; 1388 void function(GLenum, GLint, GLint, GLint, GLint) glVertexStream4iATI; 1389 void function(GLenum, in GLint*) glVertexStream4ivATI; 1390 void function(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) glVertexStream4fATI; 1391 void function(GLenum, in GLfloat*) glVertexStream4fvATI; 1392 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) glVertexStream4dATI; 1393 void function(GLenum, in GLdouble*) glVertexStream4dvATI; 1394 void function(GLenum, GLbyte, GLbyte, GLbyte) glNormalStream3bATI; 1395 void function(GLenum, in GLbyte*) glNormalStream3bvATI; 1396 void function(GLenum, GLshort, GLshort, GLshort) glNormalStream3sATI; 1397 void function(GLenum, in GLshort*) glNormalStream3svATI; 1398 void function(GLenum, GLint, GLint, GLint) glNormalStream3iATI; 1399 void function(GLenum, in GLint*) glNormalStream3ivATI; 1400 void function(GLenum, GLfloat, GLfloat, GLfloat) glNormalStream3fATI; 1401 void function(GLenum, in GLfloat*) glNormalStream3fvATI; 1402 void function(GLenum, GLdouble, GLdouble, GLdouble) glNormalStream3dATI; 1403 void function(GLenum, in GLdouble*) glNormalStream3dvATI; 1404 void function(GLenum) glClientActiveVertexStreamATI; 1405 void function(GLenum, GLint) glVertexBlendEnviATI; 1406 void function(GLenum, GLfloat) glVertexBlendEnvfATI; 1407 1408 // GL_ATI_element_array 1409 void function(GLenum, in GLvoid*) glElementPointerATI; 1410 void function(GLenum, GLsizei) glDrawElementArrayATI; 1411 void function(GLenum, GLuint, GLuint, GLsizei) glDrawRangeElementArrayATI; 1412 1413 // GL_ATI_draw_buffers 1414 void function(GLsizei, in GLenum*) glDrawBuffersATI; 1415 1416 // GL_ATI_map_object_buffer 1417 GLvoid* function(GLuint) glMapBufferATI; 1418 void function(GLuint) glUnmapBufferATI; 1419 1420 // GL_ATI_separate_stencil 1421 void function(GLenum, GLenum, GLenum, GLenum) glStencilOpSeparateATI; 1422 void function(GLenum, GLenum, GLint, GLuint) glStencilFuncSeparateATI; 1423 1424 // GL_ATI_vertex_attrib_array_object 1425 void function(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) glVertexAttribArrayObjectATI; 1426 void function(GLuint, GLenum, GLfloat*) glGetVertexAttribArrayObjectfvATI; 1427 void function(GLuint, GLenum, GLint*) glGetVertexAttribArrayObjectivATI; 1428 } 1429 1430 version(DerelictGL_AMD) 1431 { 1432 // GL_AMD_performance_monitor 1433 void function(GLint*, GLsizei, GLuint*) glGetPerfMonitorGroupsAMD; 1434 void function(GLuint, GLint*, GLint*, GLsizei, GLuint*) glGetPerfMonitorCountersAMD; 1435 void function(GLuint, GLsizei, GLsizei*, GLchar*) glGetPerfMonitorGroupStringAMD; 1436 void function(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) glGetPerfMonitorCounterStringAMD; 1437 void function(GLuint, GLuint, GLenum, void*) glGetPerfMonitorCounterInfoAMD; 1438 void function(GLsizei, GLuint*) glGenPerfMonitorsAMD; 1439 void function(GLsizei, GLuint*) glDeletePerfMonitorsAMD; 1440 void function(GLuint, GLboolean, GLuint, GLint, GLuint*) glSelectPerfMonitorCountersAMD; 1441 void function(GLuint) glBeginPerfMonitorAMD; 1442 void function(GLuint) glEndPerfMonitorAMD; 1443 void function(GLuint, GLenum, GLsizei, GLuint*, GLint*) glGetPerfMonitorCounterDataAMD; 1444 1445 // GL_AMD_vertex_shader_tesselator 1446 void function(GLfloat) glTessellationFactorAMD; 1447 void function(GLenum) glTessellationModeAMD; 1448 1449 // GL_AMD_draw_buffers_blend 1450 void function(GLuint, GLenum, GLenum) glBlendFuncIndexedAMD; 1451 void function(GLuint, GLenum, GLenum, GLenum, GLenum) glBlendFuncSeparateIndexedAMD; 1452 void function(GLuint, GLenum) glBlendEquationIndexedAMD; 1453 void function(GLuint, GLenum, GLenum) glBlendEquationSeparateIndexedAMD; 1454 } 1455 1456 version(DerelictGL_SGI) 1457 { 1458 // GL_SGI_color_table 1459 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in GLvoid*) glColorTableSGI; 1460 void function(GLenum, GLenum, in GLfloat*) glColorTableParameterfvSGI; 1461 void function(GLenum, GLenum, in GLint*) glColorTableParameterivSGI; 1462 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyColorTableSGI; 1463 void function(GLenum, GLenum, GLenum, GLvoid*) glGetColorTableSGI; 1464 void function(GLenum, GLenum, GLfloat*) glGetColorTableParameterfvSGI; 1465 void function(GLenum, GLenum, GLint*) glGetColorTableParameterivSGI; 1466 } 1467 1468 version(DerelictGL_SGIS) 1469 { 1470 // GL_SGIS_texture_filter4 1471 void function(GLenum, GLenum, GLfloat*) glGetTexFilterFuncSGIS; 1472 void function(GLenum, GLenum, in GLfloat*) glTexFilterFuncSGIS; 1473 1474 // GL_SGIS_pixel_texture 1475 void function(GLenum, GLint) glPixelTexGenParameteriSGIS; 1476 void function(GLenum, in GLint*) glPixelTexGenParameterivSGIS; 1477 void function(GLenum, GLfloat) glPixelTexGenParameterfSGIS; 1478 void function(GLenum, in GLfloat*) glPixelTexGenParameterfvSGIS; 1479 void function(GLenum, GLint*) glGetPixelTexGenParameterivSGIS; 1480 void function(GLenum, GLfloat*) glGetPixelTexGenParameterfvSGIS; 1481 1482 // GL_SGIS_texture4D 1483 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTexImage4DSGIS; 1484 void function(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTexSubImage4DSGIS; 1485 1486 // GL_SGIS_detail_texture 1487 void function(GLenum, GLsizei, in GLfloat*) glDetailTexFuncSGIS; 1488 void function(GLenum, GLfloat*) glGetDetailTexFuncSGIS; 1489 1490 // GL_SGIS_sharpen_texture 1491 void function(GLenum, GLsizei, in GLfloat*) glSharpenTexFuncSGIS; 1492 void function(GLenum, GLfloat*) glGetSharpenTexFuncSGIS; 1493 1494 // GL_SGIS_multisample 1495 void function(GLclampf, GLboolean) glSampleMaskSGIS; 1496 void function(GLenum) glSamplePatternSGIS; 1497 1498 // GL_SGIS_point_parameters 1499 void function(GLenum, GLfloat) glPointParameterfSGIS; 1500 void function(GLenum, in GLfloat*) glPointParameterfvSGIS; 1501 1502 // GL_SGIS_fog_function 1503 void function(GLsizei, in GLfloat*) glFogFuncSGIS; 1504 void function(GLfloat*) glGetFogFuncSGIS; 1505 1506 // GL_SGIS_texture_color_mask 1507 void function(GLboolean, GLboolean, GLboolean, GLboolean) glTextureColorMaskSGIS; 1508 } 1509 1510 version(DerelictGL_SGIX) 1511 { 1512 // GL_SGIX_pixel_texture 1513 void function(GLenum) glPixelTexGenSGIX; 1514 1515 // GL_SGIX_sprite 1516 void function(GLenum, GLfloat) glSpriteParameterfSGIX; 1517 void function(GLenum, in GLfloat*) glSpriteParameterfvSGIX; 1518 void function(GLenum, GLint) glSpriteParameteriSGIX; 1519 void function(GLenum, in GLint*) glSpriteParameterivSGIX; 1520 1521 // GL_SGIX_instruments 1522 GLint function() glGetInstrumentsSGIX; 1523 void function(GLsizei, GLint*) glInstrumentsBufferSGIX; 1524 GLint function(GLint*) glPollInstrumentsSGIX; 1525 void function(GLint) glReadInstrumentsSGIX; 1526 void function() glStartInstrumentsSGIX; 1527 void function(GLint) glStopInstrumentsSGIX; 1528 1529 // GL_SGIX_framezoom 1530 void function(GLint) glFrameZoomSGIX; 1531 1532 // GL_SGIX_tag_sample_buffer 1533 void function() glTagSampleBufferSGIX; 1534 1535 // GL_SGIX_polynomial_ffd 1536 void function(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, in GLdouble*) glDeformationMap3dSGIX; 1537 void function(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, in GLfloat*) glDeformationMap3fSGIX; 1538 void function(GLbitfield) glDeformSGIX; 1539 void function(GLbitfield) glLoadIdentityDeformationMapSGIX; 1540 1541 // GL_SGIX_reference_plane 1542 void function(in GLdouble*) glReferencePlaneSGIX; 1543 1544 // GL_SGIX_flush_raster 1545 void function() glFLushRasterSGIX; 1546 1547 // GL_SGIX_list_priority 1548 void function(GLuint, GLenum, GLfloat*) glGetListParameterfvSGIX; 1549 void function(GLuint, GLenum, GLint*) glGetListParameterivSGIX; 1550 void function(GLuint, GLenum, GLfloat) glListParameterfSGIX; 1551 void function(GLuint, GLenum, in GLfloat*) glListParameterfvSGIX; 1552 void function(GLuint, GLenum, GLint) glListParameteriSGIX; 1553 void function(GLuint, GLenum, in GLint*) glListParameterivSGIX; 1554 1555 // GL_SGIX_fragment_lighting 1556 void function(GLenum, GLenum) glFragmentColorMaterialSGIX; 1557 void function(GLenum, GLenum, GLfloat) glFragmentLightfSGIX; 1558 void function(GLenum, GLenum, in GLfloat*) glFragmentLightfvSGIX; 1559 void function(GLenum, GLenum, GLint) glFragmentLightiSGIX; 1560 void function(GLenum, GLenum, in GLint*) glFragmentLightivSGIX; 1561 void function(GLenum, GLfloat) glFragmentLightModelfSGIX; 1562 void function(GLenum, in GLfloat*) glFragmentLightModelfvSGIX; 1563 void function(GLenum, GLint) glFragmentLightModeliSGIX; 1564 void function(GLenum, in GLint*) glFragmentLightModelivSGIX; 1565 void function(GLenum, GLenum, GLfloat) glFragmentMaterialfSGIX; 1566 void function(GLenum, GLenum, in GLfloat*) glFragmentMaterialfvSGIX; 1567 void function(GLenum, GLenum, GLint) glFragmentMaterialiSGIX; 1568 void function(GLenum, GLenum, in GLint*) glFragmentMaterialivSGIX; 1569 void function(GLenum, GLenum, GLfloat*) glGetFragmentLightfvSGIX; 1570 void function(GLenum, GLenum, GLint*) glGetFragmentLightivSGIX; 1571 void function(GLenum, GLenum, GLfloat*) glGetFragmentMaterialfvSGIX; 1572 void function(GLenum, GLenum, GLint*) glGetFragmentMaterialivSGIX; 1573 void function(GLenum, GLint) glLightEnviSGIX; 1574 1575 // GL_SGIX_async 1576 void function(GLuint) glAsyncMarkerSGIX; 1577 GLint function(GLuint*) glFinishAsyncSGIX; 1578 GLint function(GLuint*) glPollAsyncSGIX; 1579 GLuint function(GLsizei) glGenAsyncMarkersSGIX; 1580 void function(GLuint, GLsizei) glDeleteAsyncMarkersSGIX; 1581 GLboolean function(GLuint) glIsAsyncMarkerSGIX; 1582 } 1583 1584 version(DerelictGL_HP) 1585 { 1586 // GL_HP_image_transform 1587 void function(GLenum, GLenum, GLint) glImageTransformParameteriHP; 1588 void function(GLenum, GLenum, GLfloat) glImageTransformParameterfHP; 1589 void function(GLenum, GLenum, in GLint*) glImageTransformParameterivHP; 1590 void function(GLenum, GLenum, in GLfloat*) glImageTransformParameterfvHP; 1591 void function(GLenum, GLenum, GLint*) glGetImageTransformParameterivHP; 1592 void function(GLenum, GLenum, GLfloat*) glGetImageTransformParameterfvHP; 1593 } 1594 1595 version(DerelictGL_PGI) 1596 { 1597 // GL_PGI_misc_hints 1598 void function(GLenum, GLint) glHintPGI; 1599 } 1600 1601 version(DerelictGL_IBM) 1602 { 1603 // GL_IBM_multimode_draw_arrays 1604 void function(in GLenum*, in GLint*, in GLsizei*, GLsizei, GLint) glMultiModeDrawArraysIBM; 1605 void function(in GLenum*, in GLsizei*, GLenum, in GLvoid**, GLsizei, GLint) glMultiModeDrawElementsIBM; 1606 1607 // GL_IBM_vertex_array_lists 1608 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glColorPointerListIBM; 1609 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glSecondaryColorPointerListIBM; 1610 void function(GLint, in GLboolean**, GLint) glEdgeFlagPointerListIBM; 1611 void function(GLenum, GLint, in GLvoid**, GLint) glFogCoordPointerListIBM; 1612 void function(GLenum, GLint, in GLvoid**, GLint) glIndexPointerListIBM; 1613 void function(GLenum, GLint, in GLvoid**, GLint) glNormalPointerListIBM; 1614 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glTexCoordPointerListIBM; 1615 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glVertexPointerListIBM; 1616 } 1617 1618 version(DerelictGL_WIN) 1619 { 1620 } 1621 1622 version(DerelictGL_INTEL) 1623 { 1624 // GL_INTEL_parallel_arrays 1625 void function(GLint, GLenum, in GLvoid**) glVertexPointervINTEL; 1626 void function(GLenum, in GLvoid**) glNormalPointervINTEL; 1627 void function(GLint, GLenum, in GLvoid**) glColorPointervINTEL; 1628 void function(GLint, GLenum, in GLvoid**) glTexCoordPointervINTEL; 1629 } 1630 1631 version(DerelictGL_REND) 1632 { 1633 } 1634 1635 version(DerelictGL_APPLE) 1636 { 1637 // GL_APPLE_element_array 1638 void function(GLenum, in GLvoid*) glElementPointerAPPLE; 1639 void function(GLenum, GLint, GLsizei) glDrawElementArrayAPPLE; 1640 void function(GLenum, GLuint, GLuint, GLint, GLsizei) glDrawRangeElementArrayAPPLE; 1641 void function(GLenum, in GLint*, in GLsizei*, GLsizei) glMultiDrawElementArrayAPPLE; 1642 void function(GLenum, GLuint, GLuint, in GLint*, in GLsizei*, GLsizei) glMultiDrawRangeElementArrayAPPLE; 1643 1644 // GL_APPLE_fence 1645 void function(GLsizei, GLuint*) glGenFencesAPPLE; 1646 void function(GLsizei, in GLuint*) glDeleteFencesAPPLE; 1647 void function(GLuint) glSetFenceAPPLE; 1648 GLboolean function(GLuint) glIsFenceAPPLE; 1649 GLboolean function(GLuint) glTestFenceAPPLE; 1650 void function(GLuint) glFinishFenceAPPLE; 1651 GLboolean function(GLenum, GLuint) glTestObjectAPPLE; 1652 void function(GLenum, GLint) glFinishObjectAPPLE; 1653 1654 // GL_APPLE_vertex_array_object 1655 void function(GLuint) glBindVertexArrayAPPLE; 1656 void function(GLsizei, in GLuint*) glDeleteVertexArraysAPPLE; 1657 void function(GLsizei, GLuint*) glGenVertexArraysAPPLE; 1658 GLboolean function(GLuint) glIsVertexArrayAPPLE; 1659 1660 // GL_APPLE_vertex_array_range 1661 void function(GLsizei, GLvoid*) glVertexArrayRangeAPPLE; 1662 void function(GLsizei, GLvoid*) glFlushVertexArrayRangeAPPLE; 1663 void function(GLenum, GLint) glVertexArrayParameteriAPPLE; 1664 1665 // GL_APPLE_flush_buffer_range 1666 void function(GLenum, GLenum, GLint) glBufferParameteriAPPLE; 1667 void function(GLenum, GLintptr, GLsizeiptr) glFlushMappedBufferRangeAPPLE; 1668 1669 // GL_APPLE_texture_range 1670 void function(GLenum, GLsizei, in GLvoid*) glTextureRangeAPPLE; 1671 void function(GLenum, GLenum, GLvoid**) glGetTexParameterPointervAPPLE; 1672 1673 // GL_APPLE_vertex_program_evaluators 1674 void function(GLuint, GLenum) glEnableVertexAttribAPPLE; 1675 void function(GLuint, GLenum) glDisableVertexAttribAPPLE; 1676 GLboolean function(GLuint, GLenum) glIsVertexAttribAPPLE; 1677 void function(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, in GLdouble*) glMapVertexAttrib1dAPPLE; 1678 void function(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, in GLfloat*) glMapVertexAttrib1fAPPLE; 1679 void function(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, in GLdouble*) glMapVertexAttrib2dAPPLE; 1680 void function(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, in GLfloat*) glMapVertexAttrib2fAPPLE; 1681 1682 // GL_APPLE_object_purgeable 1683 GLenum function(GLenum, GLuint, GLenum) glObjectPurgeableAPPLE; 1684 GLenum function(GLenum, GLuint, GLenum) glObjectUnpurgeableAPPLE; 1685 void function(GLenum, GLuint, GLenum, GLuint*) glGetObjectParameterivAPPLE; 1686 } 1687 1688 version(DerelictGL_SUNX) 1689 { 1690 // GL_SUNX_inant_data 1691 void function() glFinishTextureSUNX; 1692 } 1693 1694 version(DerelictGL_SUN) 1695 { 1696 // GL_SUN_global_alpha 1697 void function(GLbyte) glGlobalAlphaFactorbSUN; 1698 void function(GLshort) glGlobalAlphaFactorsSUN; 1699 void function(GLint) glGlobalAlphaFactoriSUN; 1700 void function(GLfloat) glGlobalAlphaFactorfSUN; 1701 void function(GLdouble) glGlobalAlphaFactordSUN; 1702 void function(GLubyte) glGlobalAlphaFactorubSUN; 1703 void function(GLushort) glGlobalAlphaFactorusSUN; 1704 void function(GLuint) glGlobalAlphaFactoruiSUN; 1705 1706 // GL_SUN_triangle_list 1707 void function(GLuint) glReplacementCodeuiSUN; 1708 void function(GLushort) glReplacementCodeusSUN; 1709 void function(GLubyte) glReplacementCodeubSUN; 1710 void function(in GLuint*) glReplacementCodeuivSUN; 1711 void function(in GLushort*) glReplacementCodeusvSUN; 1712 void function(in GLubyte*) glReplacementCodeubvSUN; 1713 void function(GLenum, GLsizei, in GLvoid**) glReplacementCodePointerSUN; 1714 1715 // GL_SUN_vertex 1716 void function(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) glColor4ubVertex2fSUN; 1717 void function(in GLubyte*, in GLfloat*) glColor4ubVertex2fvSUN; 1718 void function(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) glColor4ubVertex3fSUN; 1719 void function(in GLubyte*, in GLfloat*) glColor4ubVertex3fvSUN; 1720 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glColor3fVertex3fSUN; 1721 void function(in GLfloat*, in GLfloat*) glColor3fVertex3fvSUN; 1722 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glNormal3fVertex3fSUN; 1723 void function(in GLfloat*, in GLfloat*) glNormal3fVertex3fvSUN; 1724 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glColor4fNormal3fVertex3fSUN; 1725 void function(in GLfloat*, in GLfloat*, in GLfloat*) glColor4fNormal3fVertex3fvSUN; 1726 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fVertex3fSUN; 1727 void function(in GLfloat*, in GLfloat*) glTexCoord2fVertex3fvSUN; 1728 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord4fVertex4fSUN; 1729 void function(in GLfloat*, in GLfloat*) glTexCoord4fVertex4fvSUN; 1730 void function(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) glTexCoord2fColor4ubVertex3fSUN; 1731 void function(in GLfloat*, in GLubyte*, in GLfloat*) glTexCoord2fColor4ubVertex3fvSUN; 1732 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fColor3fVertex3fSUN; 1733 void function(in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord2fColor3fVertex3fvSUN; 1734 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fNormal3fVertex3fSUN; 1735 void function(in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord2fNormal3fVertex3fvSUN; 1736 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fColor4fNormal3fVertex3fSUN; 1737 void function(in GLfloat*, in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord2fColor4fNormal3fVertex3fvSUN; 1738 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord4fColor4fNormal3fVertex4fSUN; 1739 void function(in GLfloat*, in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord4fColor4fNormal3fVertex4fvSUN; 1740 void function(GLuint, GLfloat, GLfloat, GLfloat) glReplacementCodeuiVertex3fSUN; 1741 void function(in GLuint*, in GLfloat*) glReplacementCodeuiVertex3fvSUN; 1742 void function(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) glReplacementCodeuiColor4ubVertex3fSUN; 1743 void function(in GLuint*, in GLubyte*, in GLfloat*) glReplacementCodeuiColor4ubVertex3fvSUN; 1744 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiColor3fVertex3fSUN; 1745 void function(in GLuint*, in GLfloat*, in GLfloat*) glReplacementCodeuiColor3fVertex3fvSUN; 1746 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiNormal3fVertex3fSUN; 1747 void function(in GLuint*, in GLfloat*, in GLfloat*) glReplacementCodeuiNormal3fVertex3fvSUN; 1748 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiColor4fNormal3fVertex3fSUN; 1749 void function(in GLuint*, in GLfloat*, in GLfloat*, in GLfloat*) glReplacementCodeuiColor4fNormal3fVertex3fvSUN; 1750 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiTexCoord2fVertex3fSUN; 1751 void function(in GLuint*, in GLfloat*, in GLfloat*) glReplacementCodeuiTexCoord2fVertex3fvSUN; 1752 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; 1753 void function(in GLuint*, in GLfloat*, in GLfloat*, in GLfloat*) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; 1754 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; 1755 void function(in GLuint*, in GLfloat*, in GLfloat*, in GLfloat*, in GLfloat*) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; 1756 1757 // GL_SUN_mesh_array 1758 void function(GLenum, GLint, GLsizei, GLsizei) glDrawMeshArraysSUN; 1759 } 1760 1761 version(DerelictGL_INGR) 1762 { 1763 } 1764 1765 version(DerelictGL_MESA) 1766 { 1767 // GL_MESA_resize_buffers 1768 void function() glResizeBuffersMESA; 1769 1770 // GL_MESA_window_pos 1771 void function(GLdouble, GLdouble) glWindowPos2dMESA; 1772 void function(in GLdouble*) glWindowPos2dvMESA; 1773 void function(GLfloat, GLfloat) glWindowPos2fMESA; 1774 void function(in GLfloat*) glWindowPos2fvMESA; 1775 void function(GLint, GLint) glWindowPos2iMESA; 1776 void function(in GLint*) glWindowPos2ivMESA; 1777 void function(GLshort, GLshort) glWindowPos2sMESA; 1778 void function(in GLshort*) glWindowPos2svMESA; 1779 void function(GLdouble, GLdouble, GLdouble) glWindowPos3dMESA; 1780 void function(in GLdouble*) glWindowPos3dvMESA; 1781 void function(GLfloat, GLfloat, GLfloat) glWindowPos3fMESA; 1782 void function(in GLfloat*) glWindowPos3fvMESA; 1783 void function(GLint, GLint, GLint) glWindowPos3iMESA; 1784 void function(in GLint*) glWindowPos3ivMESA; 1785 void function(GLshort, GLshort, GLshort) glWindowPos3sMESA; 1786 void function(in GLshort*) glWindowPos3svMESA; 1787 void function(GLdouble, GLdouble, GLdouble, GLdouble) glWindowPos4dMESA; 1788 void function(in GLdouble*) glWindowPos4dvMESA; 1789 void function(GLfloat, GLfloat, GLfloat, GLfloat) glWindowPos4fMESA; 1790 void function(in GLfloat*) glWindowPos4fvMESA; 1791 void function(GLint, GLint, GLint, GLint) glWindowPos4iMESA; 1792 void function(in GLint*) glWindowPos4ivMESA; 1793 void function(GLshort, GLshort, GLshort, GLshort) glWindowPos4sMESA; 1794 void function(in GLshort*) glWindowPos4svMESA; 1795 } 1796 1797 version(DerelictGL_3DFX) 1798 { 1799 // GL_3DFX_tbuffer 1800 void function(GLuint) glTbufferMask3DFX; 1801 } 1802 1803 version(DerelictGL_OML) 1804 { 1805 } 1806 1807 version(DerelictGL_S3) 1808 { 1809 } 1810 1811 version(DerelictGL_OES) 1812 { 1813 } 1814 1815 version(DerelictGL_GREMEDY) 1816 { 1817 // GL_GREMEDY_string_marker 1818 void function(GLsizei, in GLvoid*) glStringMarkerGREMEDY; 1819 1820 // GL_GREMEDY_frame_terminator 1821 void function() glFrameTerminatorGREMEDY; 1822 } 1823 1824 version(DerelictGL_MESAX) 1825 { 1826 } 1827 1828 version(Windows) 1829 { 1830 version(DerelictGL_ARB) 1831 { 1832 // WGL_ARB_buffer_region 1833 HANDLE function(HDC, int, UINT) wglCreateBufferRegionARB; 1834 void function(HANDLE) wglDeleteBufferRegionARB; 1835 BOOL function(HANDLE, int, int, int, int) wglSaveBufferRegionARB; 1836 BOOL function(HANDLE, int, int, int, int, int, int) wglRestoreBufferRegionARB; 1837 1838 // WGL_ARB_extensions_string 1839 CCPTR function(HDC) wglGetExtensionsStringARB; 1840 1841 // WGL_ARB_pixel_format 1842 BOOL function(HDC, int, int, UINT, in int*, int*) wglGetPixelFormatAttribivARB; 1843 BOOL function(HDC, int, int, UINT, in int*, float*) wglGetPixelFormatAttribfvARB; 1844 BOOL function(HDC, in int*, in float*, UINT, int*, UINT*) wglChoosePixelFormatARB; 1845 1846 // WGL_ARB_make_current_read 1847 BOOL function(HDC, HDC, HGLRC) wglMakeContextCurrentARB; 1848 HDC function() wglGetCurrentReadDCARB; 1849 1850 // WGL_ARB_pbuffer 1851 HPBUFFERARB function(HDC, int, int, int, in int*) wglCreatePbufferARB; 1852 HDC function(HPBUFFERARB) wglGetPbufferDCARB; 1853 int function(HPBUFFERARB, HDC) wglReleasePbufferDCARB; 1854 BOOL function(HPBUFFERARB) wglDestroyPbufferARB; 1855 BOOL function(HPBUFFERARB, int, int*) wglQueryPbufferARB; 1856 1857 // WGL_ARB_render_texture 1858 BOOL function(HPBUFFERARB, int) wglBindTexImageARB; 1859 BOOL function(HPBUFFERARB, int) wglReleaseTexImageARB; 1860 BOOL function(HPBUFFERARB, in int*) wglSetPbufferAttribARB; 1861 1862 // WGL_ARB_create_context 1863 HGLRC function(HDC, HGLRC, in int*) wglCreateContextAttribsARB; 1864 } 1865 1866 version(DerelictGL_EXT) 1867 { 1868 // WGL_EXT_display_color_table 1869 GLboolean function(GLushort) wglBindDisplayColorTableEXT; 1870 GLboolean function(GLushort) wglCreateDisplayColorTableEXT; 1871 void function(GLushort) wglDestroyDisplayColorTableEXT; 1872 GLboolean function(GLushort*, GLuint) wglLoadDisplayColorTableEXT; 1873 1874 // WGL_EXT_extensions_string 1875 CCPTR function() wglGetExtensionsStringEXT; 1876 1877 // WGL_EXT_make_current_read 1878 BOOL function(HDC, HDC, HGLRC) wglMakeContextCurrentEXT; 1879 HDC function() wglGetCurrentReadDCEXT; 1880 1881 // WGL_EXT_pbuffer 1882 HPBUFFEREXT function(HDC, int, int, int, in int*) wglCreatePbufferEXT; 1883 BOOL function(HPBUFFEREXT) wglDestroyPbufferEXT; 1884 HDC function(HPBUFFEREXT) wglGetPbufferDCEXT; 1885 BOOL function(HPBUFFEREXT, int, int*) wglQueryPbufferEXT; 1886 int function(HPBUFFEREXT, HDC) wglReleasePbufferDCEXT; 1887 1888 // WGL_EXT_pixel_format 1889 BOOL function(HDC, in int*, in FLOAT*, UINT, int*, UINT*) wglChoosePixelFormatEXT; 1890 BOOL function(HDC, int, int, UINT, int*, FLOAT*) wglGetPixelFormatAttribfvEXT; 1891 BOOL function(HDC, int, int, UINT, int*, int*) wglGetPixelFormatAttribivEXT; 1892 1893 // WGL_EXT_swap_control 1894 int function() wglGetSwapIntervalEXT; 1895 BOOL function(int) wglSwapIntervalEXT; 1896 } 1897 1898 version(DerelictGL_NV) 1899 { 1900 // WGL_NV_copy_image 1901 BOOL function(HGLRC, GLuint, GLenum, GLint, GLint, GLint, GLint, HGLRC, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) wglCopyImageSubDataNV; 1902 1903 // WGL_NV_gpu_affinity 1904 HDC function(in HGPUNV*) wglCreateAffinityDCNV; 1905 BOOL function(HDC) wglDeleteDCNV; 1906 BOOL function(HGPUNV, UINT, PGPU_DEVICE) wglEnumGpuDevicesNV; 1907 BOOL function(HDC, UINT, HGPUNV*) wglEnumGpusFromAffinityDCNV; 1908 BOOL function(UINT, HGPUNV*) wglEnumGpusNV; 1909 1910 // WGL_NV_present_video 1911 BOOL function(HDC, uint, HVIDEOOUTPUTDEVICENV, in int*) wglBindVideoDeviceNV; 1912 int function(HDC, HVIDEOOUTPUTDEVICENV*) wglEnumerateVideoDevicesNV; 1913 BOOL function(HDC, int, int*) wglQueryCurrentContextNV; 1914 1915 // WGL_NV_swap_group 1916 BOOL function(GLuint, GLuint) wglBindSwapBarrierNV; 1917 BOOL function(HDC, GLuint) wglJoinSwapGroupNV; 1918 BOOL function(HDC, GLuint*) wglQueryFrameCountNV; 1919 BOOL function(HDC, GLuint*, GLuint*) wglQueryMaxSwapGroupsNV; 1920 BOOL function(HDC, GLuint*, GLuint*) wglQuerySwapGroupNV; 1921 BOOL function(HDC) wglResetFrameCountNV; 1922 1923 // WGL_NV_vertex_array_range 1924 void* function(GLsizei, GLfloat, GLfloat, GLfloat) wglAllocateMemoryNV; 1925 void function(void*) wglFreeMemoryNV; 1926 1927 // WGL_NV_video_output 1928 BOOL function(HPVIDEODEV, HPBUFFERARB, int) wglBindVideoImageNV; 1929 BOOL function(HDC, int, HPVIDEODEV*) wglGetVideoDeviceNV; 1930 BOOL function(HPVIDEODEV, uint*, uint*) wglGetVideoInfoNV; 1931 BOOL function(HPVIDEODEV) wglReleaseVideoDeviceNV; 1932 BOOL function(HPBUFFERARB, int) wglReleaseVideoImageNV; 1933 BOOL function(HPBUFFERARB, int, uint*, BOOL) wglSendPbufferToVideoNV; 1934 } 1935 1936 version(DerelictGL_AMD) 1937 { 1938 // WGL_AMD_gpu_association 1939 void function(HGLRC, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) wglBlitContextFramebufferAMD; 1940 HGLRC function(UINT) wglCreateAssociatedContextAMD; 1941 HGLRC function(UINT, HGLRC, in int*) wglCreateAssociatedContextAttribsAMD; 1942 BOOL function(HGLRC) wglDeleteAssociatedContextAMD; 1943 UINT function(HGLRC) wglGetContextGPUIDAMD; 1944 HGLRC function() wglGetCurrentAssociatedContextAMD; 1945 UINT function(UINT, UINT*) wglGetGPUIDsAMD; 1946 INT function(UINT, INT, GLenum, UINT, void*) wglGetGPUInfoAMD; 1947 BOOL function(HGLRC) wglMakeAssociatedContextCurrentAMD; 1948 } 1949 1950 version(DerelictGL_I3D) 1951 { 1952 // WGL_I3D_digital_video_control 1953 BOOL function(HDC, int, int*) wglGetDigitalVideoParametersI3D; 1954 BOOL function(HDC, int, in int*) wglSetDigitalVideoParametersI3D; 1955 1956 // WGL_I3D_gamma 1957 BOOL function(HDC, int, USHORT*, USHORT*, USHORT*) wglGetGammaTableI3D; 1958 BOOL function(HDC, int, int*) wglGetGammaTableParametersI3D; 1959 BOOL function(HDC, int, in USHORT*, in USHORT*, in USHORT*) wglSetGammaTableI3D; 1960 BOOL function(HDC, int, in int*) wglSetGammaTableParametersI3D; 1961 1962 // WGL_I3D_genlock 1963 BOOL function(HDC) wglDisableGenlockI3D; 1964 BOOL function(HDC) wglEnableGenlockI3D; 1965 BOOL function(HDC, UINT) wglGenlockSampleRateI3D; 1966 BOOL function(HDC, UINT) wglGenlockSourceDelayI3D; 1967 BOOL function(HDC, UINT) wglGenlockSourceEdgeI3D; 1968 BOOL function(HDC, UINT) wglGenlockSourceI3D; 1969 BOOL function(HDC, UINT*) wglGetGenlockSampleRateI3D; 1970 BOOL function(HDC, UINT*) wglGetGenlockSourceDelayI3D; 1971 BOOL function(HDC, UINT*) wglGetGenlockSourceEdgeI3D; 1972 BOOL function(HDC, UINT*) wglGetGenlockSourceI3D; 1973 BOOL function(HDC, BOOL*) wglIsEnabledGenlockI3D; 1974 BOOL function(HDC, UINT*, UINT*) wglQueryGenlockMaxSourceDelayI3D; 1975 1976 // WGL_I3D_image_buffer 1977 BOOL function(HDC, HANDLE*, LPVOID*, DWORD*, UINT) wglAssociateImageBufferEventsI3D; 1978 LPVOID function(HDC, DWORD, UINT) wglCreateImageBufferI3D; 1979 BOOL function(HDC, LPVOID) wglDestroyImageBufferI3D; 1980 BOOL function(HDC, LPVOID*, UINT) wglReleaseImageBufferEventsI3D; 1981 1982 // WGL_I3D_swap_frame_lock 1983 BOOL function() wglDisableFrameLockI3D; 1984 BOOL function() wglEnableFrameLockI3D; 1985 BOOL function(BOOL*) wglIsEnabledFrameLockI3D; 1986 BOOL function(BOOL*) wglQueryFrameLockMasterI3D; 1987 1988 // WGL_I3D_swap_frame_usage 1989 BOOL function() wglBeginFrameTrackingI3D; 1990 BOOL function() wglEndFrameTrackingI3D; 1991 BOOL function(float*) wglGetFrameUsageI3D; 1992 BOOL function(DWORD*, DWORD*, float*) wglQueryFrameTrackingI3D; 1993 } 1994 1995 version(DerelictGL_OML) 1996 { 1997 // WGL_OML_sync_control 1998 BOOL function(HDC, int*, int*) wglGetMscRateOML; 1999 BOOL function(HDC, long*, long*, long*) wglGetSyncValuesOML; 2000 long function(HDC, long, long, long) wglSwapBuffersMscOML; 2001 long function(HDC, int, long, long, long) wglSwapLayerBuffersMscOML; 2002 BOOL function(HDC, long, long, long, long*, long*, long*) wglWaitForMscOML; 2003 BOOL function(HDC, long, long*, long*, long*) wglWaitForSbcOML; 2004 } 2005 2006 version(DerelictGL_3DL) 2007 { 2008 // WGL_3DL_stereo_control 2009 BOOL function(HDC, UINT) wglSetStereoEmitterState3DL; 2010 } 2011 } 2012 "); 2013 }